Talk:Clash!! Vice-Admiral Garp/@comment-35963722-20180623105244

Just stomped this with a double Sakazuki team since i don't have Vista or Towel Nami. No special subs aside from Mihawk for his special (max'd ofc) and the new TM Ace fully limit broken / socketed with the free stuff. Only Sakazuki and Ace with sockets and everything on the way to garp just falls over. So long as you can take the bind on stage 4 without being affected you don't need to worry about not killing coby in before Garp and once on Garp use your mihawk special and Ace special (but i didn't even need to do that). Also just used Flying Dutchman since any abilities are meh and didn't feel the need for any others.

My team was:

Sakazuki        Sakazuki

Mihawk           StrTrebol

StrDiamante   TM Ace

If i even needed to use Ace's special i'd just feel even more sorry for Garp. I used one Sakazuki special and one Diamante for the damage after the turn and didn't even need that. Try and choose the friend captain with the most sockets so you have Anti-bind / auto heal.

Was nice to stall on a turtle for days healing 1k (500 per turn) n getting hit 550 every 2 turns :)

Use Ace / Mihawk for stalling on turtle since they have 4 combos.

You can pretty much replace Trebol / Diamante with any strong str beatstick and with ace's special which is disgusting you shouldn't have any problems.