Talk:Clash!! Rayleigh/@comment-10336-20180105163404

My new reasonably safe team is a Double Fuji (Doffy's Ship) with Legend Doffy, Colo Coby, Raid Shiki and good old Helmeppo. Not 100% safe because it can be screwed by unlucky RNG, but has an 80%+ success rate. Each stage, try to farm orbs, crucial for stage 4 (I try to farm on one of the smaller grunts on stage 3). Need 3 non-Helmeppo orbs to kill at least 3 grunts wih Shanks. 4 is better, with all orbs can even take Shanks down to 30% HP or so. As long as you can enter the final stage with some HP it's good - use all specials (Shiki last), attack with pattern Meppo, Coby, Fuji, Shiki, Doffy (this kills Ray) and finish a PSY grunt with last Fuji. Shiki gets locked, tank 5,5k hit, as long as you have a single orb, kill a grunt, two orbs, two grunts, so you just need to get those orbs before your HP runs out which is relatively easy - again, unless RNG hates you.

It is still a bit annoying having to rely on RNG to give you those orbs for stage 4. If I find a safer team I'll post it, this one is at least much faster then my prior Eneru setup.