Clash!! Vice-Admiral Garp

FAQs

 * See How to Build a Team

Recommended Captains

 * Flower Sword Vista: A double Vista team in the 70+ range can consistently beat this boss.
 * Nami Happiness Punch: A pure power team that must take out Garp before his fourth attack
 * Ice Witch Whitey Bay: White Bay is normally considered a stronger unit when compared with Nami. However, Whitey Bay is a weaker option for Garp since he is immune to time delay thereby making her special useless. However she will provide the 2.5x boost if you have it, try and bring a friend Nami if you can.

Recommended Support Units

 * Aisa can completely negate a attack which is obviously incredibly useful for Garp. If you don't have her or her cooldown won't be ready, Iron-Mace Alvida Smooth-Smooth Fruit or other Damage Reduction Character who have a low cooldown can substitute in well. Broggy can also be considered as he is a  unit.
 * Nico Robin will double the damage of your characters as a boost attack.
 * Orb Boosters
 * Nami Voyage Dream: World Map and Caroline are both descent boosters who fit in the family.
 * However, if you need a stronger push, consider bringing Donquixote Doflamingo Warlord of the Sea for a bigger orb boost or Petty Officer Coby if you haven't pulled Nami.


 * Orb Manipulators
 * Nami Happiness Punch will change to  orbs.
 * Gecko Moria Warlord of the Sea: Gecko has a HUGE amount of HP and can orb change and  to  for your burst round. It is highly recommended he is in the 70+ range for damage and the amount of HP he will add to your team.


 * Sir Crocodile Warlord of the Sea: Croc can change your orbs and his own to for your burst round but try and get his cooldown to the 22-23 range to use it. It is highly recommended he is also in the 70+ range for damage.