Talk:Charlotte Katakuri A Man's Battle/@comment-39950727-20190705064519

I've always wanted him, he just provide a large amount of burst, but requires a lot of stalling, but still... that 15× Accumulated Damage on top of those combo bonuses makes it even more better, but his heal is pretty ridiculous, shouldn't they add a Super-Evolved version with these as abilities?

Character changes to: [QCK] Type. Captain Ability: Boosts Fighter, Slasher, Shooter, Driven & Powerhouse character's ATK by 1.875× (by approximately 3.5× when character has 2 of these classes) and HP by 1.25×. Makes [STR][QCK][PSY][INT] slots have matching slot effects. Doubles slot effects for Fighter, Slasher, Shooter, Driven & Powerhouse characters when landing 3 PERFECT strikes in a row to the next turn. Heals crew by approximately 8.33% Damage Received during the turn for every PERFECT strikes at end of each turn (enemies attack damage and map damage after crew attacks will be the damage counted, up to 50%), adds 5× Accumulated Damage on top of Tap-Timing bonuses after receiving more than 22,500 damage during the quest (with a Maximum of 400,000 Damage for each Crew Member for each turn.) And increases damage taken by 20%

Skill (same Charge Time): Deals 30× Accumulated Damage as Non-Type Damage to all enemies (Maximum of 6,00,000.) Adds 15× Accumulated Damage as Non-Type Damage on top of tap-timing bonuses for 2 turns. (Maximum of 18,000,000 Damage for 6 Crew Members.) And when Crew executes 3 PERFECT strikes on this turn, makes crew's [DEX][TND][RCV] slots have matching slot effects for 1 turn and reduces crew's special charge time by 2 turns (exept for this special).

What do you think? Effective or not? Overpowered or not? Can this be in-game? Will this do? •Stalling is life (meanwhile your battery: Why do these have to happen to me?)