Talk:Ambush! Whitebeard/@comment-2003:EB:7BE7:6B00:4D9B:C19C:4FE5:9541-20180506105031

1st time i finished an ambush within the 100% Ambush after General Franky - here's my team:

6* Sanji (Int)   / 6*+ G4 Luffy (Psy) 6*+ Rayleigh (Int) / TS Sanji (Str) Raid Neo Akainu (Int) / RR Koala (Dex)

Notes: 1) Jump 6* Sanji the round before you burst Franky or Whitebeard (WB) and its almost GG with Akainu special and atk/orb  boost.

2) Against General Franky: Rayleigh is only needed to trigger the deleay/orb boost interupt from general franky -> Can be replaced with any delayer or 2nd orb booster besides TS Sanji. Use 6* Sanji special to trigger General Franky Atk boost interupt and wait 3 turn until ship and debuffs are gone. Burst Franky on turn 4 with all remaining specials (Akainu/TS Sanji/Koala/G4 Luffy :).

3) Against Whitebeard: 6* Sanji special is needed to clear stage 4 of the ambush against the 10 HP mobs. 1st turn against WB: Jump Sanji and activate G4 Luffy for 50% defence (need > 11.450 HP to survive) - attack regularly. 2nd turn activate everything and burst him down :).