Talk:Sabaody Archipelago/@comment-79.224.86.62-20170927100718/@comment-107.144.143.163-20190309194844

I do believe that the above suggestion is pretty much the right formula. Princess Shira + Raid Magellan (counter attack from hits) or Legend Magellan + GPU + other rainbow crew. Basically, just let Venom to take its course.

Another possibility: Princess Shira + DEX Blackbeard. BB is used to ignore barriers, and he'll depend heavily on the healing of Shira by stalling. If confident on bursting skills, one might used Boa Hancock V2 (LB) to delay for one extra turn than 3 by GPU, because the latter just can't put out a lot damage on stage 14.

I used Princiness Shira - BM; INT Blackbeard (Raid) - Any DEX with barrier cut-through over 200K damages; GPU - General Cracker to boost orbs on the Dreadnaught Sabre. Since I can't burst effectively, Cracker was wasted by me as so with Raid Blackbeard. Thereby, I should have bought along Raid Magellan. Also, Cracker can't boost G-orbs, but he'll boost Shira's rainbow orbs.

As for threshold damages by  Sentomaru , his first big hit cuts about 70% of the crew's health. The next hit is 50% before returning back to regular hitting schedule.

In the distant future, I'll revisit this stage with Raid Magellan and Boa V2 and possibly another Hancock sister or to boost Venom.