Talk:Treasure Map - Shanks/@comment-32350744-20190317143300

My teams base on 2 things, gathering masterypoints for the units, and having big mom 6+. Like this, shanks is just fly against mamas rampage dmg (feel like a member of the Big Mom Pirates with her lol).

Lucky Roo:

Cap/Friend: Legend Warco

Subs: TM Croc, Colo Mushuru, Colo Pedro, and Raid Issho.

Musshuru boosts slots and gets rid of the block orbs, then warcos reduce health, issho gets rid of them, and just attack with one or 2 of them.

Yasopp:

Cap/Friend: v2 g4/legend brook (or RR TM Ace for higher boost)

Subs: chainmail sanji, FN Wanda, RR Smoothie, and RR TM ganfor.

Strategy explains itself.

Spade Ace:

Cap/Friend: Colo Rayleigh/ Higuma 6+

Subs: Raid zoro, colo Daifuku, RR Cracker, and RR perospero.

Reasoning: I use ray in stage 6 to prevent aces debuff to make typeslots unmatching for everyone. Only use zoro after that and clear. Perospero is only in the team to get points.

Hawk:

Cap/Friend: TM Ace

Subs: Chainmail zoro, legend katakuri, RR Daifuku, and FN Pound.

Again Zoro and katakuri are only in the team for points.

Strat: Stall the 1 turn of despair, use pound to boost slots and 1 ace. After revive use Daifuku and 2nd Ace.

Beckman:

Cap/Friend: v2 Whitebeard

Subs: 6+ BM, Log Ace, Log Vivi, and TM Eneru.

Strat: Stall out attackdown in stage 6 and optionally use big mom after that. Stage 7 use eneru -> Log Ace -> 1st wb -> 2nd wb -> 2nd time eneru and hit him down (normal attacks needed after nav lvl 12 or so)