Talk:Trafalgar Law Former Warlord of the Sea/@comment-81.40.32.199-20181120204246/@comment-10336-20181121032544

Well, I will disagree from two perspectives. I am P2P myself and so I have lots of TPs, so I did buy several skulls because it's easier than farming invasions when I already have maxed the invasion units (well, all but Garp, still haven't cleared that even once). I simply don't enjoy running invasions for the terrible drop odds on the single type of skull I need (purple). Boooring.

Now my wife/alt account is 100% F2P, but she simply doesn't have skill/will to clear invasions, so we spend her (much fewer TPs) on skulls too because otherwise she wouldn't get 6+ at all (outside of pulling them from draws).

Now, not all 6+ are worth it, unless you have a ton of TPs (well, even I don't feel like buying that purple skull for Sengoku...). But 6+ Traf is a major upgrade and an awesome unit - big damage output on very low CD, plus great side effects on it, so I'd say get the skull for him ASAP unless you can farm invasions.

TPs should be spend first on the EXP ship, then Rocketman, than probably Corazon and Parasol Zoro if you don't have them, then skulls become viable because other ships/units are so-so. (Beli ship is useful if you play enough you start running out of beli due to LBing stuff - my wife hasn't gotten to that point at all...).