Talk:Jabra Cipher Pol No. 9/@comment-2601:C0:8080:BBB:EC5D:B963:4783:4E9D-20180225014109

He's GREAT for turtle runs. You only need him as the captain (no need to power him up at all), plus 1 6-combo or better hitter. Of course, more hitters in your turtle-run team is better, but that only contributes to the Daimyo turtle stages. In other stages, the strategy is as follows:

1. if the highest level turtule is the big turtle, mannually aim it, tap your 6-combo hitter once and wait for the turn to pass.

If the highest level turtle is Daimyo, mannually aim it, tap all your hitters sequentially and do miss in-between.

2. By the end of the turn, Jabra's captain ability will cause 9 hits to all turtles on the stage. This will clear all the teen turtles for within the first turn (3 out of 5 stages only consitutes teens and bigs, which is why this dude shines). This will clear all the big turtles within the second turn. The Daimyo requires you tap all your hitters in most turns.