Talk:Clash!! Judge/@comment-32601729-20190331082852

I'm using 6+ Eneru captains, 6+ V1 Law, PSY Oars jr, colo Kid, and pizza FN Franky with the moby dick. Besides Eneru, the only other unit you absolutely need is Law. Kid is just for dealing with stage 2 so you don't have to deal with the special rewind. Franky is there mainly just to ensure you get at least 2 meat orbs on stage 4, his despair reduction isn't really necessary. He can be replaced with colo Kuma or any other unit that gives meat. Oars can be replaced with any other paralysis reducer, but he has the lowest cd of all the paralysis reducers I have.

Heal as much as possible in as many turns as possible on stage 1. When you're down to one enemy, activate Law's special. Let the end of turn damage take out stage 2. Take out the sea stallion on turn 1 of stage 3 then stall on the other guys. Stage 4, use Law's special to take out one enemy on turn 1. If Franky is ready, you can also use his special. On turn 2, use Oars' special to get rid of paralysis, then stall until your Eneru specials are maxed. If you have your Eneru's maxed, use Law's special then 1 Eneru special on Judge. After that, just stall until you've done at least 1 million damage with normal attacks and your Law is ready again, but don't get him below 30%. You can also use Kid's special when you have a STR orb to make it quicker.