Talk:Neo Clash!! Ivankov/@comment-32601729-20190429145632

I'm beating powerhouse using V1 Akainu captains, TM Luffy, 6+ Hody. colo Neptune, and Atmos with Zunesha.

Take out the grunts by their CDs on stages 1 and 2 and stall on the turtles. Take out the sea stallion and the INT and QCK grunts on turn 1. You can leave the ones that bind whatever types you have alive if you want as long as you have level 3 anti-bind.

Stage 4, stall out Inazuma's DEF while farming for STR orbs. Use Neptune's special when the DEF buffs are gone.

Stage 5, Atmos to get rid of bind and despair, TM Luffy's affinity boost, and an Akainu special. On revive use your other Akainu since you lose the ATK boost, and Hody just in case you don't break the barrier.

So far I haven't even been able to get past the cannoneer with the barrier on stage 2 of YWB.