Talk:Moria's Mast Mansion/@comment-49.145.137.241-20170910164706

In defeating Chapter 12 Boss:

Using double enel is a safe choice as they can help you stall for charging all your crew's special; perfect subs are char with burst attacks. In my case, I used QCK Chopper (15% damage and orb boost), Leo (20% damage, delays for 1 turn and locks orbs), QCK Marco (for restoring full health after using Enel's special and orb boost) and INT Franky (removes bind for 5 turns). At the first turn, I use Franky's special to remove the 5 turn bind on Enel and then try to do a bit of damage then I use Leo and Chopper's special (in that order) on the 2nd turn and add more damage to Oars using normal attacks. After these two turns, Oars HP is now below 50% and won't attack (puts up 15 hit barrier and debuff protector). Now, I used both Enel's special ability (20,000 damage and doubles QCK char attacks) as well as Marco's (orb boost) to finish Oars in a burst attack before the 2 turn interval ends.