Forest of Training: Hawk

Info
You are able to access this quest through the Extra Isle. This a special quest where, at the cost of 0 stamina, you can test your crew and obtain the special Ship Coffin Boat.

In this quest you won't obtain any reward from the enemies. Completing it you'll obtain the Mihawk's Ship Coffin Boat.

FAQs

 * See How to Build a Team

Recommended Captains
The Forest of Training: Hawk Stage is one of the most challenging Stages in the game. You can't "buy" your way through it with gems -- as there are no continues -- and you want to finish it as the Coffin Boat is a must have for Slasher teams. There are teams that may squeak by, and teams that will clear it without breaking a sweat. A lot comes down to grinding your team to be powerful enough and -- with a bit of luck -- pulling the right characters at Sugofest. We've added F2P team as we find them. The following will be a guide of teams that can definitely clear the Stage and secure Mihawk's famed boat!


 * Dark King Rayleigh
 * Hawk Eyes Mihawk World's Strongest Swordsman
 * Monkey D. Luffy Gear Third
 * Monkey D. Luffy Voyage Dream: Pirate King
 * Portgas D. Ace Black Clad Division Commander
 * Rob Lucci CP9's Strongest
 * Sengoku the Buddha
 * Sir Crocodile: Logia Ex-Warlord of the Sea


 * Note: Tank teams (Vivi and Laboon) will not work on this Stage.

Teams that can still win but require finesse or some orb luck
 * Donquixote Doflamingo Warlord of the Sea
 * Eneru, Lightning Incarnate 200,000,000 Volt Amaru: Will want Moby Dick boat and high-health subs.
 * Hawk Eyes Mihawk

Recommended Support Units

 * Hawk Eyes Mihawk A low cooldown will be an immense help, though we've found a 30 works just fine in a pinch.
 * Marco the Phoenix Whitebeard 1st Div. Commander or Marco the Phoenix will be highly recommended to ensure your team can be fully healed up. We'd recommend a minimum of 25 turns for the cooldown.
 * Mr. 3 Extra Special Candelabra: Used to help stall alongside Usopp.
 * Sergeant Helmeppo: A descent slasher, but is really not needed if you can bring level 3 anti-lock sockets.
 * Usopp Usopp Golden Pound A time-delay character will help buy your team valuable stall time. This can be for healing reasons as well as for delaying huge enemy attacks. You really can't falter from Usopp to clear this stage. We'd recommend a minimum of 14 cooldown, though the higher the better.

For Chain Multipliers, pick your colors carefully. You'll most likely want a powerful or  character with orb manipulation or that deals mass damage to multiple enemies. You have covered with Luffy as a captain, and  covered with Usopp and Marco, and  covered with Mihawk. Consider Sir Crocodile Warlord of the Sea.

For Slasher, you'll want a strong slasher,, and preferably a strong  slasher as well. Usopp should be close to a 10 turn cooldown otherwise you'll need some orb luck.

Enemy numbers and attack patterns
Starting from Stage 11, since everything before it is cakewalk. Or if you have trouble with earlier stages, you are still a n00b stuck in East Blue - go read more guides and level up your units.

Recommended Teams
While this team relies on lucky pulls with Sugofest for the captain, it will easily clear the level, even without all characters being fully maxed out.

0 Stamina Walkthrough for Chain Multiplier teams (G3, Log Luffy)

 * 1-10 - Stall until your specials are ready or near ready. Take no damage from any rounds.
 * 11: Portgas D. Ace - This character should not pose a problem. Take him out as fast as possible and take no damage.
 * 12: Buggy - Attempt to take out all the characters on the first round of attacks. Leave Buggy as the last target. If you did not succeed in killing everyone, you may take a hit from Buggy. Watch meat orbs for which characters to start your chain with over the next few rounds to recover.
 * 13: Kuro + Django - Django may occasionally do "ZZZ..." which skips his turn but it is a random occurrence so do not count on it. Target Kuro first as he is likely to activate before Django and take him out before taking any damage from him. If you are hit by Django, watch meat orbs for recovery.
 * 14: Don Krieg + Gin + Pearl - This stage is all about high defense. Target Gin first. Finish him off by move 5, then use your sixth move to take out Pearl. if you don't have the strength to beat their defense, you most likely will not make it to round 20 as your characters must hit hard. You can bring a defense reduction characters but be aware the Straw Hats won't have a high defense, but still hit hard on round 19. Use Marco to heal if you take too much damage at this point in the game. Do not stall too long to use this special as 25+ cooldown will need the rounds to heal up before Straw Hats on round 19.
 * 15: Arlong + Hatchi - Use your Usopp to start this round. Target Arlong first and then take out Hatchi without taking any damage. Stall as long as necessary to gain turns back on Usopp's special.
 * 16: Baroque Works Agents - Do NOT let Mr. 3 attack. Mr. Goldenweek has low health, so clearing her with final hits to attack Mr. 3 is preferred. Target Mr. 5 next and take him out before he uses his special. You may have taken some damage at this point. Use meat orbs in your first few attacks and stall where possible on Ms. Valentine until your special for Usopp has returned before entering the next round.
 * 17: Military: Smoke + Tashigi - Use Usopp immediately. Target Tashigi first as her turns will be lower before she attacks. Take out Smoker next. Stall where possible and manage your meat orbs. Your mass attack or orb booster should be ready at this point.
 * 18: Rainbow Dragon + Crabs - Use your character with a mass attack Special to attack all units or your orb booster. For example, a high-level Sir Crocodile Warlord of the Sea will take out all crabs and leave only the dragon. Make sure you have either Usopp's special ready or the combination of Mihawk + both Luffy Voyage Dream's Specials ready before taking out the dragon. It is recommended you have 12,000+ health as well as there will be no more stalling before final stages of Mihawk. You can use Marco here as you will not need him again after this round.
 * You enter with next stage if you have two rounds of cooldown left on Usopp or Mihawk if you can perform 360,000 damage to take out Usopp on the first round.

Congrats! You've now collected the Coffin Boat. Be prepared to spend 200+ colas to level it up! Some report even spending 700 cola... however... it's worth it!



0 Stamina Walkthrough for Slashers
Outside of the Chain Multipliers in the previous section, this island can be rather iffy if you don't have six-star characters. It is definitely passable and we've tested the below walkthroughs several times, but if you get bad orbs at the wrong time, you can just get wrecked. I know it's horrible as you've spent a lot of time to get to stage 19 or 20, but it's just a reality that if you haven't pulled legends like Portgas D. Ace Black Clad Division Commander, it's going to take you a few tries.

I was also hoping I'd find some teams that could have some level 50-60 characters but I found out that even with level 90 characters and some maxed out cooldowns it was still iffy. Most of this is due to the Smoker and Tashigi stage. If you have level 3 anti-lock sockets, most of these issues just go away and you'll find this stage much easier. Below is the most consistent guide I could find of characters without the anti-lock sockets and non-high level characters. Since it only requires your Usopp to be leveled up to 10 round cooldown, the rest of the special cooldowns don't matter. You'll only need the specials once (unless you are unable to beat Arlong on a Usopp clear, then your Marco will need to be around level 25). In the following section after this is a free to play team which was maybe slightly more iffy but can still beat the island.


 * 1-14 - Stall until your specials are ready or near ready. Take as little damage from the rounds as possible without using specials. If you are having any issues, see the Chain Multiplier walkthough which covers these stages, but with a double slasher team you should be dealing out plenty of damage.
 * 15: Arlong + Hatchi - Since you don't have a slasher with this squad, you could be at the mercy of your orb luck. As a result, use Usopp to delay both characters for 3 rounds. Take Arlong out first and then focus on Hatchi. Take no damage and stall as long as necessary to gain turns back on Usopp's special. While it's not recommended, if you are having a hard time clearing this stage without taking hits, use your Mihawk special or friend Doffy if he has a low cooldown. On the next stage you'll have to spend more time stalling if this is the case.
 * 16: Baroque Works Agents - Do NOT let Mr. 3 attack. First focus on Ms. Goldenweek who has low health and should be cleared quickly. Next, target Mr. 3. Once he's out, it's relatively easy. Start your attack chain with Miss Valentine with your units and then switch in mid attack chain to Mr. 5 to finish your Arlong attacks on Mr. 5. The goal is to take out Mr. 5 by his second turn which should be enough time as he has a 3 turn cooldown between each attack. If you are having issues, you can tank many hits on Miss Valentine to get Usopp's and Mihawk's special up and use Marko to heal back up. You'll want to do that now so it has time to recover for stage 19/20. You'll want Usopp's special ready before proceeding to the next round regardless of which path you take.
 * 17: Military: Smoke + Tashigi - Use Usopp immediately. Some teams have had success with bringing Sergeant Helmeppo here to unlock, but I've found Usopp can out-wait if you don't have Level 3 anti-lock sockets and a low level Helmeppo like me. Target Tashigi first as her attack cooldown is lower. Take out Smoker next. Stall where possible and manage your meat orbs.
 * 18: Rainbow Dragon + Crabs - Take out the crabs on your first turn. You'll most likely need to tank a hit from the dragon before taking him out. Based on your health, you'll have to make a decision as to whether you proceed to the next round with Usopp or not. If you have Marco close, you might proceed and use him to tank a hit from one of the straw hats. Make sure you have a Mihawk + Doffy Special ready before taking out the dragon. It is recommended you have 12,000+ health as well as there will be no more stalling before final stages of Mihawk. You can use Marco here as you will not need him again after this round.

0 Stamina Walkthrough for F2P Slashers
For a free-to-play slasher team, there are a couple of options to play with. If you have a MAX slasher, you can bring along a Mr. 3 Extra Special Candelabra for an extra stall round or Sergeant Helmeppo for unlocking units against Smoker. Preferably your squad will have a level 3 anti-lock socket but play with your Helmeppo and Mr. 3 to find out what's right for your squad.

I did not have a high enough level slasher to clear Arlong in one turn. My solution was to add a second with a useful special for slashers. Below is a two slasher approach which was difficult, but still worked. You'll find an easier time if you have a MAX slasher and use one of the two above units.


 * 1-14 - Stall until your specials are ready or near ready. Take as little damage from the rounds as possible without using specials. If you are having any issues, see the Chain Multiplier walkthough which covers these stages, but with a double slasher team you should be dealing out plenty of damage.

0 Stamina Walkthrough for Double Rayleigh

 * 1-11 - Stall until your specials are ready or near ready. Take no damage from the rounds as possible without using specials.