Talk:Forest of Training: Beard/@comment-89.143.167.228-20180902184700

After many tries my winning team was: Humming Brook, Kuma (Great era), GPU, Zoro (Born again), Elizabello II. Ship Rocketman, Friendly Cap: Law (Former warlord)

Sockets needed: None, but you do need 50% heal a turn. For me that was 1100 which Law  and Lvl 1 Autoheal provided.

Kuma was there to help with Turn 11 Gloom. Can be replaced with someone else that can do it as well or if you have enough anti-despair. His special did kill Turn 20 Jozu but I could have handled him.

Zoro can be replaced my someone else who does AOE high damage (enough to clear clowns and lobsters).

Turn 11 Thatch has to die before he attacks, so GPU him or use specials.

Turn 12-13 you can stall and slowly kill

Turn 14 Curiel has to die before he attacks, you can then stall

Turn 15 Use AOE to kill Clowns

Turn 16 You can stall until about 30% of Vista's health then use burst or special to kill. Under 20% he will attack 2x and kill you in a turn.

Turn 17 AOE lobsters, you can use all specials on Jozu you want, no need to stall here

Turn 18 Marco heals about 70-75 times. That's what you need to stall out after that he's easy to kill. If you can deal more then 90k dmg per turn you can try and ware him down before that. If not just attack with 1 character until he stops healing.

Only thing that is important all specias should be recharged (And Elisabello 20 turns overcharged) before you kill him.

Turn 19 Let every special lose. Blamenco should be the only one to survive. I used normal attack with GPU only until I had everything recharged yet again since he had very little HP left.

Turn 20 Again use all specials but GPU. Kill Marco then Jozu. With only WB alive, you're safe to ware him down slowly. I used all my specials again when he was at about 30% health to finish him off.

Under 20% WB hits for 999k DMG. I'm not sure if it's fixed damage or not so I rather delt with him before that with specials.