Talk:Sabo Revolutionary Army Chief of Staff/@comment-28061192-20170824170639/@comment-30827145-20170902195824

Well, it depends on the raid/FN/Colo you are doing. The thing with this game is that you usually cannot build a team that will clear any content. You will always face some situations with a combo barrier or whatever that makes your team not viable.

But looking at the units you posted, as a core team, I would see Usopp for the DEX boost and DEX Doffy for the orb boost and orb manipulation. At the moment, you use Usopp as captain. He is a little bit weak and you will need to change when you get better units. Moreover, he has the (big) problem of being an usopp and, thus, not letting bring GPU, the best legend for new players (as long as you fight a unit without immunity).

Back to the topic, with Usopp + Doffy, you have the boosters. Now, you need to choose the rest. Duval can be nice because of HP cut and Damage reduction + his high combo can help for barriers or high defense mobs. Zoro can help if your specials are too high (what I would expect if Usopp is your best DEX captai). Ace has good stats, can lock orbs and can deal many damage especially with a high HP team as this one.

To summerize, I think the best general purpose team vs QCK boss I can see is 2xUsopp + Duval + Ace + Sabo + Doffy. This team can deal some nice amount of damage for 2 turns.