Talk:Clash!! Akainu/@comment-10336-20170606040546

This was posted by Hwo-optc in the wrong thread (for Clash Kizaru). Moving here:

My farming team (did not loose with it so far):

Mandatory: 2x WB + GPU + Mihawk + PSY Enel (for fixed damage) + Rakuyo (can be replaced by any well socketed PSY beatstick). Ship: Burning MD

This team is pretty safe (as safe as WB teams can be) and there is room for error on final stage. With all perfects, I can take out Akainu in 2 turns. Even when I enter Akainu with paralysis 2 turns, I can easily handle him.

Stage 1: Kill grunts depending on cooldowns and stall on the last one until HP < 30%. Canoneers deal 5k damages (3 turns) and Fighters deals 3k (2 turns). Farm orbs while stalling.

Stage with the STR focused marine: use GPU if a marine is on a 1 turn cooldown.

Stage with stallion: Use Enel.

Stage with Onigumo: Focus on marines (if any at 1 cooldown) and then him. Kill the other units to stall as many paralysed turns as possible (easy with 3 not paralysed units).

Last stage: GPU should be ready again. When he is ready (or at 1 turn special) and you aren't paralysed, use all health cutters and attack normally. Akainu will enrage. Then, use GPU and you have 4 turns to finish him. If you have Rakuyo, use him when he or you WB captain gets a bad orb).