Slasher team math

This page was made to show the weight of choosing certain characters and was mainly inspired by an argument if a double TM Mihawk lead was the best available Slasher team before Fujitora V2.

=Captains=

Short Summary: 2xFuji > IntHawkxFuji > burst MihawkxFuji > ZoroxFuji > non-burst MihawkxFuji > MihawkxZoro > 2xMihawk > 2xZoro

Units: TM Mihawk, 6+ Zoro and Fujitora V2 with Blenheim of the Cutlass as sub for calculating damage.

Boost is calculated: Captain 1 boost * Captain 2 boost * slot boost * locked chain multiplier * Zoro ATK boost * Matching slots by Fuji.

Notes: TM Mihawk special is activated and used before 6+ Zoro's.

TM Mihawk x Fujitora
Notes: If Fujitora is your captain, you can use TM Mihawk as a sub. Burst Round 2 assumes TM Mihawk is your own captain so we're using Invasion Cavendish as a slot booster instead.
 * Burst Round: 3.5 * 4.225 * 2 * 2.75 * 1.75 * 2 = Boost of 284.659375x.
 * Blenheim will have a base 1355 ATK. 1355*284.659375 = 385 713,453 damage
 * Blenheim will get 50 more base ATK from sub Mihawk's Limit Break: 1405*284.659375 = 399 946.422 damage


 * Burst Round 2: 4.225 * 3.5 * 2.25 * 2.5 * 1.75 * 2 = Boost of 291.128906x.
 * Blenheim will have a base 1355 ATK. 1355*291.128906 = 394 479.668 damage


 * Non-Burst Round: 2.5 * 4.225 = Boost of 10.5625x throughout the adventure.

TM Mihawk x Zoro
Notes: If you are using Zoro as Friend Captain, then just using 2x Mihawk will have a stronger burst round. Using Zoro as your own captain and having TM Mihawk as a sub is superior to double Mihawk in any way.


 * Burst Round: 3.5 * 3 * 2 * 2.75 * 2 * 2 = Boost of 231x.
 * Blenheim will have a base 1355 ATK. 1355*231 = 313 005 damage
 * Blenheim will get 40 more base ATK from Fujitora's Limit Break: 1395*231 = 322 245 damage
 * Blenheim will get 50 more base ATK from sub Mihawk's Limit Break: 1445*231 = 333 795 damage


 * Non-Burst Round: 2.5 * 3 = Boost of 7.5x throughout the adventure.

TM Mihawk x TM Mihawk

 * Burst Round: 3.5 * 3.5 * 2 * 2.75 * 1.75 * 2 = Boost of 235.8125x.
 * Blenheim will have a base 1355 ATK. 1355*235.8125 = 319 525,938 damage
 * Blenheim will get 40 more base ATK from Fujitora's Limit Break: 1395*235.8125 = 328 958.438 damage


 * Non-Burst Round: 2.5 * 2.5 = Boost of 6.25x throughout the adventure.

Zoro x Zoro

 * Burst Round: 3 * 3 * 2 * 2.75 * 2 * 2 = Boost of 198x.
 * Blenheim will have a base 1355 ATK. 1355*198 = 268 290 damage
 * Blenheim will get 40 more base ATK from Fujitora's Limit Break and 50 from TM Mihawk's: 1445*198 = 286 110 damage


 * Non-Burst Round: 3 * 3 = Boost of 9x throughout the adventure.

Zoro x Fujitora

 * Burst Round: 3 * 4.225 * 2 * 2.75 * 2 * 2 = Boost of 278.85x.
 * Blenheim will have a base 1355 ATK. 1355*278.85 = 377 841,75 damage
 * Blenheim will get 50 more base ATK from TM Mihawk's Limit Break: 1405*278.85 = 391 784.25 damage


 * Non-Burst Round: 3 * 4.225 = Boost of 12.67500x throughout the adventure.

Fujitora x Fujitora

 * Burst Round: 4.225 * 4.225 * 2 * 2.75 * 1.75 * 2 = Boost of 343.624531x.
 * Blenheim will have a base 1355 ATK. 1355*343.624531 = 465 611,24 damage
 * Blenheim will get 50 more base ATK from TM Mihawk's Limit Break: 1405*343.624531 = 482 792.466 damage


 * Non-Burst Round: 4.225 * 4.225 = Boost of 17.850625x throughout the adventure.

IntHawk x Fujitora
Notes: First burst round is assuming your captain is Fujitora, meaning you are using TM Mihawk as a sub. The second burst round assumes your captain is Inthawk, meaning you cannot use TM Mihawk, but will use Invasion Cavendish instead as slot booster.


 * Burst Round: 4.225 * 3.5 * 2 * 2.75 * 1.75 * 2 = Boost of 284.659375x.
 * Blenheim will have a base 1355 ATK. 1355*284.659375 = 385 713,453 damage
 * Blenheim will get 50 more base ATK from TM Mihawk's Limit Break: 1405*284.659375 = 399 946.422 damage


 * Burst Round 2: 4.225 * 3.5 * 2.25 * 2.5 * 1.75 * 2 = Boost of 291.128906x.
 * Blenheim will have a base 1355 ATK. 1355*291.128906 = 394 479.668 damage


 * Non-Burst Round: 4.225 * 3.5 = Boost of 14.7875x throughout the adventure.

Ending Thoughts
While it's not surprising to see 2x Fujitora teams to be the strongest in every way, it's interesting to see the differences.

The difference between a MihawkxFuji team and a IntHawkxFuji team may not be apparent at first, but IntHawk will have a consistent 3.5x boost as long as you hit PERFECTs.

=Slot Boosters + Chain multiplier=

Units: Fuji lead with 6+ Zoro or 2x Fuji lead with TM Mihawk and 6+ Zoro or Invasion Cavendish and 6+ Zoro sub.

Calculations: Base boost * slot boost * chain multiplier * zoro boost. TM Mihawk's special will be used before Zoro's where applicable.

3x lead + Zoro
Base boost: 3 * 3 = 9x


 * TM Mihawk: 9 * 2 * 2.75 * 2 = 99x
 * Blenheim will have a base 1355 ATK. 1355*99 = 134 145 damage
 * Blenheim will get 50 more base ATK from TM Mihawk's Limit Break: 1405*99 = 139 095 damage


 * Cavendish: 9 * 2.25 * 1 * 2 = 40.5x
 * Blenheim will have a base 1355 ATK. 1355*40.5 = 54 877.5 damage

Double 3x lead
Base boost: 3 * 3 = 9x


 * TM Mihawk: 9 * 2 * 2.75 * 1.75 = 86.625x
 * Blenheim will have a base 1355 ATK. 1355*86.625 = 117 376.875 damage
 * Blenheim will get 50 more base ATK from TM Mihawk's Limit Break: 1405*86.625 = 121 708.125 damage


 * Cavendish: 9 * 2.25* 2.5 * 1.75 = 88.59375x
 * Blenheim will have a base 1355 ATK. 1355*88.59375 = 120 044.531 damage

Ending Thoughts
Once again, the 50 base ATK from TM Mihawk's Sailor Ability shows its power. You will always want to use TM Mihawk as the combination of chain multiplier, slot boost and Sailor Ability will always outweigh Cavendish on relevant teams.