Talk:Neo Clash!! Kizaru/@comment-10336-20171129035126

Thanks for the guide and tips - I was able to clear and even farm a bit of Strikers and Powerhouse.

For Strikers, I use Barto + Barto/Hoshi, with Raid Magellan and time-buying subs like Story Smoker, ColoAlvida, Mansherry, or Abdullah and Jeet (which is a fun because it both speeds  you up and can give you a decent RCV 2+ times in the run, particularly when used with the weak orb move from the boss). While Hoshi heals, Barto's damage reduction is almost as good - even with double Barto I never felt I was in danger, and his special does help to reduce the risk of dying if you miscalculate the posion damage. Barto's ship is another useful trick here, through after few runs you won't really need to use them - they can help with first few runs to get a handle of when the boss will get <20%. Note that if using Legend Magellan his extra damage can be a problem as it makes calculations of when the boss will be <20% more tricky.

For Powerhouse, I went with Gin's all STR tram, using old Legend Luccu as a captain (his special is not really needed, but he does a bit more damage during burst then RR units), my old WB, Raid Kuma (which is the one I presume Gin meant in his guide), TS Sanji and RR Marigold. Marigold converts QCK and DEX orbs to STR which means pretty much a full board on boss turn 2 (can be also soft reset if needed), with Kuma's boost 4-5 orbs are enough - with 4 getting most perfects is helpful, with 5-6 you can just kill the boss with greats. Lucci's special helps to farm orbs. Then as per guide, wait, use Sanji, and KO the boss. Note: make sure to have lv 2 anti-despair, without it is still possible but risky :)

Without Invasion Shanks, I think all FS setups are too reliant on RNG and perfects to be called safe (do let me know if you've found something relatively reliable).