Talk:Treasure Map - Shanks/@comment-32601729-20190316195014

Here's my teams:

Lucky Roo: TM WB Captain's, TM Jack whatever boosted units.

Yasopp: Colo Daifuku cap, V2 WB friend, TM Luffy, log Ace, TM Croc, treasure Ganfor.

Ace: raid Fuji cap, Warco friend, raid Zoro to get rid of the shield, TM BM, raid Sanji, raid Lucci

So far, those 3 can easily win with just special damage.

Mihawk: RR Cracker cap, 6+ BM friend, Perospero, Smoothie, raid Akainu, colo Opera. Perospero for his CD reduction, Smoothie for despair reduction, otherwise let BM do pretty much the rest. Akainu for after revive.

Ben Beckman: Sanji/Zoro cap, treasure sugo Mihawk friend, treasure Mihawk sub, TM Shanks, Higuma, TM Eneru. Switch to Zoro immediately. Stall out the first 2 turns on stage 6, you can also wait out the special bind then use Shanks if you want. Switch to Sanji on stage 7, you may have to reset if you want better orbs. I use my Mihawk the first turn to get rid of paralysis and boost ATK. If you've got good orbs you can use Sanji's special as well. If you get him below 50%, use Higuma. Use Eneru whenever, just avoid getting him below 20%. Use friend Mihawk when you're ready to burst him for good. I use the coffin boat for extra HP.

Shanks: colo Daifuku cap, treasure Mihawk friend, treasure Mihawk, log Vivi, Higuma, TM Shanks, with the Polar Tang to make PERFECTs easier. My Mihawk to get rid of paralysis, Shanks and Vivi to burst. You can stall until your ship is ready so you can heal after using Vivi's special. After revive, use Higuma's special and your captain's specials if you have them.