Talk:Clash!! Tyrant Kuma/@comment-10336-20160902151855

I think that for Thatch and other non Enel teams to be consisten one needs a lot of dexterity skill in comoensating for bad autotargeting and unlucky cooldowns. I've tried Thatch/Marco team with penguin and strong subs, and after two lucky snail refills and maybe 8 runs I have 5 posters, but I did waste 4 gems on resurrects, which frankly I know I shouldn't do, but anyway, that's roughly 50% success, because if you get bad cooldowns on enemies, you need to juggle changing perfects while scoring as many perfects as you can, and if you get 4 or more cooldown 1 ene ies, that bypasses my finger tapping skills. You may recover with meat if you are lucky, but... also someone calculated that you can get entite stage at cooldown 1 with odds 1.5%. Dunno about the odds, but I would like to see a video with a speed team that can bypass such a stage (hint, Una). Also, if you mess up and kill the zombies on stage 4 due too autotargeting, bye bye. So basically, if you have reached the point where you can hit mostly perfects (like I did now after half a year of heavy grinding), this team will give you 50% success ratio, or otherwsie you vaj estimate one poster for 1 gem. Once you reach the dex level for competency in finger olympics to compensate for evil autotargeting, like Una did - who I believe played this for over a year - then yes, it is probably easy. If you are new and still iss, or lack some units, well, expect to spend several gems for a ooster and forget about farming. Is he worth it a bunch of gems? Probably. Anyway, I will see about double Marco or some Enel teams and see if they require less finger skills. Una says we need 9-10 skill ups, thats maybe 45-50 posters, assuming double skill up which I estimate at 2 levels for 5 posters.... yeah, ouch.