Talk:Gin (Coliseum)/@comment-10336-20180408142013

This is not Chaos, so any semi-serious team can clear everything here. Few notes for new players.

I totally don't remember the Usopp stage... I think he had some grunts with him.

2nd stage (Bluejam)​​, the boss has three grunts with <100k, CD=2, gives you all bombs, paralyzes no-captains for a turn, and locks your slots for a turn. He has 700k HP, give or take, and any decent team should be able to clear this. I just Colo Shiryu the grunts and overkilled him with a Fuji burst.

3rd stage (Sanji): Has 9 turns 10-hit barrier, gives you 2-turns harder perfects, and binds bottom-left sub for 7 turns. CD=2. 700k HP or so. Hits for 2-3k. After 2 turns or <50% enrages. I was too lazy to even burst on him and just finished him in 3 or so turns with regular damage.

4th stage (Gin)L Pre-emptive resiliance for 5 turns and immunity for 99. 2nd turn and every 2 turns, changes orbs to empty / RCV. Has pretty low HP, sereriously, 350k? CD=1, attacks for 2-3k. After defeat, resurrects with 5 turns ATK/DEF up.

You can easily clear him with half-Buggy teams. Here's my half-Buggy team: Buggy+Story Magellan (Striker ship). RR Heracles, Limited Aokiji, RR Franky, Neo Kizaru. Kizaru reduces stall time, Magellan poisons Gin  The rest are for burst. This is a pretty fast team, worst CD is Magellan at CD=16 (I am missing one skill up on him). This team can overkill Buggy easily. I've tried Driven and Fighter half-Buggy teams and it is pretty easy too.

A full Buggy is also easy here, because Gin's HP is a joke. Here's my suggestion: (TS Sunny), RR Hack, G4, Colo Moria, FN Elizabello. Stall for specials. Against the boss, use G4 and Elizabello, KOd. After he revives, use Hack, Moria, TS Sunny, he will have a few hp left, so attack with Hack and clear.

(Remember, double Buggy doesn't x2 stamina rewards, so this is best farmed on non-double stamina)