Talk:Domino's Maximum Security/@comment-28225086-20160418135942

The Thousand Sunny active comes very handly in these fiht because it os all the marines on domino stage. They have 35k def, so it will deal 15k dmg to them and it's enough.

I have managed to beat 30 stam severals times, but stopped it because was too random (don't have lv 3 anti lock with shooters). The best capitain for me (outside having a BB team with only STR shooters) is the legendary ACE. His 1.5x HP boost and 3x ATK boost when orb matches is great to stall enough without lock reduction. If you have also a Curiel in your team you will benefit a lot from his active.

But I did it with Franky as a capt (Curiel on the left to avoid the 99 turn bind if she actives below 20% health), and was random, all depending of the lock: if I can't get 2 turns with my capt and curiel free it's over.

Anyway, lock block your capt abilities too. Like ATK boost or RCV per turn, is that normal? When you have also a skill named despare, which is here just for this ...