Talk:Forward! Straw Hat Pirates/@comment-32601729-20190405143643

I find this island to be pretty easy with the team I'm using:

6+ Eneru captains, 6+ V1 Law, colo Kid, TM Jack, and legend Shirahoshi. Shirahoshi can be replaced with legend Marco or possibly 6+ Cora or RR Mansherry, but with Shirahoshi you don't have to worry about overhealing as much since you only need your Eneru's to be at a little over 100,000 overheal by stage 7. Jack can be replaced with any 2 turn blue shield trigger reducer, but his special damage makes it easier.

Just attack normally on the first few stages taking out all the grunts right before they attack and only stalling on the turtles.

On stage 3, you need to take out the STR, INT, and DEX grunts before they attack since they'll bind the units that are weak to them. You can stall on the other two if you need to, but you need to do as much overhealing as possible going into stage 4 so you're captain multipliers are as high as possible against Sanji.

Take out Sanji on stage 4 in 1 turn with normal attacks. Take out Franky on stage 5 with normal attacks in 2 turns.

Stage 6, use Jack, Shirahoshi,and Kid specials and attack Sanji normally. It's fine if you don't defeat him in the first turn. With Kid's end of turn damage, that's all you need to take out Nami before she attacks.

Stage 7, use Law and both Eneru specials and done.