Treasure Map - Luffy

FAQs

 * See Tips for New OPTC Players and Roadmap
 * See Treasure Map for general info on Treasure Maps

Recommended Support Units
These characters will boost your Treasure Points earned and will have their stats boosted as well.

Double Treasure Points, Stats boosted by 2.5x and Special CD -10.:

1.5x Treasure Points, Stats boosted by 2.5x and Special CD -10:

1.35x Treasure Points, Stats boosted by 1.35x and Special CD -5:

1.2x Treasure Points, Stats boosted by 1.2x and Special CD -3:


 * Nico Robin Slicing Winds Captor
 * Gladius Blast to Capture Slicing Winds
 * Sakazuki Trembling Calamity
 * Whirl Spider Squard Traitorous Son
 * Roronoa Zoro East Blue Master Swordsman
 * Wet-Haired Caribou Next-Generation Supernova
 * Blood-Splatter Coribou Next-Generation Supernova
 * Foxy Coward in Combat
 * Porche Cutie Baton User
 * Massacre Soldier Killer: Neo Kid Pirates
 * "Mad Monk" Urouge Supernova from the Sky
 * Roronoa Zoro Liberators of Dressrosa
 * Monkey D. Luffy Gear 2
 * Monkey D. Luffy Gum-Gum Elephant Gun
 * Roronoa Zoro Ashura Ichibugin
 * Roronoa Zoro Bird Dance
 * Sogeking
 * Usopp Platanus Shuriken
 * Sanji Diable Jambe
 * Sanji Grill Shot
 * Nami Thunderbolt Tempo
 * Nami Thunder-Breed Tempo
 * Tony Tony Chopper Heavy Point
 * Tony Tony Chopper Heavy Gong
 * Nico Robin Straw Hat Pirate
 * Nico Robin Mil Fleurs Campo de Flores
 * Franky Straw Hat Pirates
 * Franky Rocket Launcher
 * Brook Straw Hat Pirates
 * Brook Song of Scratches Blizzard Slice
 * Cavendish White Christmas Knight
 * Whitebeard Whitebeard Pirates Captain
 * Hawk Eyes Mihawk The Man Who Sits Atop the World's Swordsmen
 * Trafalgar Law People of the "D"
 * Zoro the Pirate Hunter Straw Hat Pirates: Born Again
 * Dark King Rayleigh Old Man Watching Over the New Age

FAQs

 * See Tips for New OPTC Players and Roadmap

Mini Bosses



 * Round 1:
 * Round 2:
 * Round 3:
 * Round 4:
 * Round 5:
 * HP:500,000 (+45,000 per TM Level)
 * ATK: 5,100 (+232 per TM Level)
 * Pre-emptive: Swaps your captain with one of your middle row units. Turns into STR typing. Gains a 99 turn debuff protector.
 * Upon Death: Recovers to 30% and lowers crews ATK by 99% for 2 turns.


 * Thoughts:




 * Round 1:
 * Round 2:
 * Round 3:
 * Round 4:
 * Round 5: & 5 high DEF 6 HP fodders. Higher HP as you get a higher NAV level.
 * Spawns with 3 mobs.
 * HP: HP: 592,000 (+53,280 per TM Level)
 * ATK: 5,412 (+243 per TM Level)
 * Pre-emptive: Limit chain multiplier to 1.1x for 2 turns. Despair both captains for 2 turns.
 * Turn 2: Enrages (1.5x ATK).
 * Upon Death: Revives to 20% HP and Silences all character's special for 2 turns.


 * Thoughts:




 * Round 1:
 * Round 2:
 * Round 3:
 * Round 4:
 * Round 5:
 * Spawns with 4 other mobs with a 99 turn 1-hit Great Barrier
 * HP: 650,000 (+58,500 per TM Level)
 * ATK: 3,600 (+192 per TM Level)
 * Pre-emptive: Gives entire crew RCV orbs, 99 turn debuff protector, and heals 200,000 HP per turn.
 * Turn 1: Gains a 1-hit Great barrier.
 * HP < 20%: Binds 4 characters for 10 turns, heals back to full HP, & enrages.


 * Thoughts:




 * Round 1:
 * Round 2:
 * Round 3:
 * Round 4:
 * Round 5:
 * HP: 1,080,000 (+97,200 per TM Level)
 * ATK: 4,200 (+192 per TM Level)
 * Pre-emptive: Locks chain multiplier to 3x, makes perfects easier to hit, gives your crew STR & DEX orbs, and gains Counter Buff that will deal 10% of damage dealt that turn.


 * Thoughts:




 * Round 1:
 * Round 2:
 * Round 3:
 * Round 4: and 2 other mobs
 * HP: ~444,000 (+ 39,000 per TM Level)
 * ATK: ~4,320 (+ 199 per TM Level)
 * Pre-emptive: 99 turn delay protection and gains a 2 turn threshold damage reduction (reduces damage above 50,000 by 99%).


 * Round 5: and 2 other mobs
 * HP: 1,450,000 (+130,500 per TM Level)
 * ATK: 5,390 (+242 per TM Level)
 * Pre-emptive: Paralyze all units by 2 turns and converts all slots to [BOMB].
 * Interrupt: When using Type or Class boost, clears all buffs and debuffs.
 * Under 20%: Enrages, resummons grunts, orb shuffle including block and non-type.
 * Grunts: every 2 Turns: one does a 15% HP cut, the other will bind random for 1 unit for 2 turns (Turn 4, 6, 8, 10, etc.).