Talk:Cat Viper: King of the Night/@comment-79.17.91.109-20180524092127/@comment-28061192-20180524162717

Hello,

I don't know all your units but my team is very good :

- Neko captain (for hard content or INT Urouge for FN to win lots of XP)

- Diamante str (Delays all enemies by 2 turns and deals major non-Type damage (50x character's ATK) at end of turn for 5 turns)

- Bartolomeo qck (Drastically reduces all enemies' DEF (by 80%) for 2 turns, deals 30x character's ATK in QCK damage to all enemies, and reduces damage taken by 90% for 1 turn)

- Kanjuro dex (Reduces Bind and Despair duration by 5 turns. If your Captain is a Striker character, locks the chain multiplier at 2.75x for 1 turn) + (Makes [DEX] slots have matching effect for Striker characters if your Captain is a Striker)

- Sandersonia dex (Changes all slots to DEX, drastically reduces all enemies’ DEF and boosts Striker and Powerhouse characters’ ATK by 1.75x for 2 turns) + (Makes character's STR slots have matching slot effects) => the best lead firend is qck Law- Sandersonia dex

=> I have no healer in my team but if you take qck Law in friend it wil be ok

For your units :

- Hannyabal => you must have a unit with progressive poison but indeed always matching orb is very good :)

- Don Sai => his special depends to much of your HP (Below 30% -> 1.75 boost, between 30% and 70% -> 1.5, above 70% -> 1.2) => replace Don Sai by your Fukaboshi witch is really better  (also delay 1 turn) !

- PSY Fukaboshi => very good

- Mansherry : good healer but too low damages