Talk:Mouth Gate ~ Hogback’s Mansion/@comment-107.144.143.163-20181227013703

Here's my advice for the novice and intermediate players without super LB-ed characters, 6 star characters, or the ability to generate a constant damage of over 150 - 250K. As for the Nightmare effect, it's does nearly 5% damage of total team HP.

Chp 1:  One should try to attain a total post-turn healing of 4500 HP. Nothing on the board will knock the player out, even with two mistakes on one turn.

Chp 2:  Same as above.

Chp 3:  Now, it gets tricky without Friend Captain, helping post-turn healing above 4K. One must attain a minimum of 2200 post-turn healing. Otherwise, few mistakes are tolerated, because each zombie can generate damage of 4300. If two or more zombies go off, the team (13K HP range team) is toast.

Chp 4: For the final stage of Bear-Skin Rug, one must attain a minimum of 2200 post-turn healing. Otherwise, this will be tough with some lucky breaks.

In the first meeting, BSR will start "First Strike" with "Anti-Meat Aura" for 99 turns; soon, one will expect +3800 damage for 2 CD period.

In the final stage, BSR will do "Carpet Scratch" for 2755 damage; afterwards, each strike hurts about 4500 damage with 2 CD.

NOTICE: I don't know if OPTC changed the damages from then to now or damages are based on certain percentage off the overall HP of a team.

Chp 5: One must attain a minimum of 2700 post-turn healing, because there is little room for error.

Zombies do about 3600 damage, so one must not allow multiple zombies to batter the team in one turn.

As for Ryuma in the final stage, he casts "Immunity to All Status" for 99 turns, so GPU is WORTHLESS. The undead samurai has 2 CD after doing damage of 5320. Later, he'll revive with 245K HP.

Chp 6: One must attain a minimum of 2200 post-turn healing, and zombies do about +3400 damage.

For the first meeting, Bear-Skin Rug cast "Anti-Meat Aura" again for 99 turns, and it does 3975 damage after 2 CD.

As for the second meeting, BSR does "Carpet Scratch" for a little over +3K in damages. Otherwise, this Rug is weaker in damages, comparing to the one in Chapter 4.

Chp 7: With minimum of 2200 post-turn healing, this is very close with little room for error. GPU is a MUST. Also, there's a need for a team member to do mass damage, block damages, and go through barrier.

Dog Penguin casts "Anti-Healing" for 6 turns. If a team can't push over 100K in damages on a consistent basis, this will get hairy soon and fast.

The other penguin will do damages of 3750 while the Green Penguin will cast "Super Defense" for 2 turns.

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