Execution Platform of the King To Ark of Noah

How to Beat Execution Platform of the King To Ark of Noah

 * Chapter 1: Mostly grunts, with the exception of a Blue Plated Lobster. Easily beatable with a DEX team using 5+ Zoro or a similar captain.
 * Chapter 2: Hody puts up a 98 turn immunity buff and 2 turn DEF buff on a 2 turn cooldown and attacks for 8124 damage every 2 turns. Below 20% he heals himself for 829301 HP and attacks for 24000 damage.
 * Chapter 3: Final Stage has 3 STR grunts and 2 PSY grunts. If you leave just 1 of either color, he'll call in a 2nd of the same color, so you have to take out each of the same color in the same turn.
 * Chapter 4: Daruma preemptively shuffles your slots randomly and has immunity for 99 turns with a 1 turn cooldown.  After 1 turn he attacks for 4000 damage and empties all your slots and casts special bind on your middle row for 1 turn.
 * Chapter 5: Ikaros preemptively attacks for 3000 damage. After 1 turn, Dosun removes all buffs/debuffs and attacks for 8000 damage. Below 20%,  Dosun blows one of your crew members away.
 * Chapter 6: Vander Decken preemptively shuffles your orbs to [BOMB] and empty, has a 7 hit barrier and deals end of turn damage for 99 turns with a 1 turn cooldown. After the first turn, he binds your orbs for 1 turn.
 * Chapter 7: Hody preemptively puts up 99 turn immunity and 2 turn DEF buffs. He attacks for 8000 damage on a 2 turn cooldown first, then a 1 turn cooldown. He revives with a 99 turn ATK buff and attacks for 12000 damage.
 * Chapter 8: Hammond preemptively binds your Captain for 1 turn and your left column crew members for 2 turns, and special binds your top and bottom left characters for 1 turn. Grunts will blind, make / orbs unfavorable and makes it more difficult to land PERFECTs. Weak grunts use moderate healing at end of every turn.
 * Chapter 9:
 * Chapter 10:
 * Chapter 11:
 * Chapter 12:
 * Chapter 13:
 * Chapter 14: