Talk:Sabaody Archipelago/@comment-79.224.86.62-20170927100718/@comment-107.144.143.163-20190309215954

After trying Stage 14 for the second time, it was easier without GPU.

All are limited broken with Zoro taken the long CD.

Princess Shira - BM

Raid Magellan - Vander Decken

Boa V2 - Raid Zoro

Without GPU, damage output was much higher. For almost every mini boss stage, BM executed her rampage to push them before my ending turn. Also, I sandbagged Shira's hit for protection against the bosses, saved flashing orbs against grunts, and saved recovery orbs before bosses' turn to hit back,

The Venom worked as expected, because  Sentomaru  hit me only once for half the crew's HP.

Suggestion

1) If GPU is too low of damage producer, use Dream Chaser Usopp (LB).  CD doesn't matter since the fight against other mini bosses takes some time to finish off.  At least, 1 turn off the barrier is taken off.

2) TM Enel (LB) for co-captain.  If one doesn't care for stalling, blast through everything for the after turn damage with BM, if the person is willing to gamble on the health of the crew.

3) QCK Basil Hawkins is used for post turn hits for the final stage after taking down the 20-hit barrier.

4) LB Eneru (200 million Amaru) as co-captain.  He can be be in place of Shira at max RCV for better damage output, but one doesn't get the extra protection from withholding an attack from Shira... basically, tanking hits from bosses.

5) LB Kami Eneru (Vearth) as co-captain.  It can be done.  So, what's the use of accumulating a bunch of recovery orbs to do massive damage against a 20 turn barrier on final stage.  This only works on a zombie team to wait out the barrier to end, maybe seeing 10 to 30 millions or more worth damage.  Of course, this may be done against all Pacifista to speed through them, except the last one with a barrier.