Talk:Marco (Coliseum)/@comment-10336-20171116175649/@comment-10336-20180515082051

So, still no good guide for this on reddit. Sigh. Ok, this is an old style colo, so it's 3 stages of grunts, then Monet, then Marco.

Stage 1 Lapins: don't use hea break upon attack, <50% or <20% trigger (to verify). Hit for 6k on CD=2,

Stage 2: single Dino, don't expect to do much tanking here.

Stage 3: grunts+turtle

Monet stage: Has 3 yellow grunts. 1.77m HP. preemptively despairs both captains for 5 turns, non-PSY units get mostly badly matching orbs (small chance for matching or TND), upper right, middle left, bottom right units get a socket lock for 2 turns. CD 1, from 2nd to 5th turn does a 30% health cut ever turns (even if delayed), ATK=4k, and according to the guides she repeats pre-emptive, so presumably if you can't delay / KO her in 1 turn you are dead.

Marco stage: 3.22m HP. Preemprive: 5k damage and heals 300k each turn even if delayed. CD=2, ATK=8,240.. <50% debuff immunity. <30%: ATK up to 25.2k

Cleared with what seems like a pretty safe team: 2x Fuji, Leg Doffy (can be replaced with Raid Doffy), Parasol Zoro, RR Diamante v1 (can be replaced with another Driven delayer), Master Ceasar (can be replaced with Raid Shiki). Note: put Zoro on the middle-right slot, and Ceasar on the bottom left. Clear Monet before she attacks (use Fuji, Diamante, Zoro). Use Fuji on Marco, tank him once, use Doffy+MC and clear easily.