Talk:Clash!! Pirate Empress Hancock/@comment-10336-20170629095116/@comment-10336-20170701092854

In fact I tried some Jinmbe teams first, but they are not very easy - got 1:4 before I gave up, just couldn't do enough damage usually to avoid the <20% trigger.

Then I switched to Gin's Shiki+Issho team and it worked like a charm - 19:2. Two modifications I made was using Doffy's ship and replacing Usopp with Diamante. This team can usually (80%) clear stage 2 (farm 5 matching orbs on stage 1, as long as the other orb is not a weak one without color affinity, 4 perfects and 2 greats will still clear Stage 2), and has so many hitpoints (65k) stalling on stage 3 is not a problem (if despaired, still has almost 40k). Leaving 1-2 units alive on Stage 4 is also not a big deal, since there's plenty of HP left to tank whatever's needed.

No need for any sockets; through matching orbs help. I was able to to run with friend's Issho special at basic 25 turns, so no need to have other specials ready earlier (I had all of them maxed, but never used them before Boa). On Boa's stage, if there are enough matching orbs (4+ including INT), the team can kill her in first turn, otherwise do some damage and kill her next turn like in Gin's guide. Killing her on first turn means that you still get Doffy's ship boost for the post-revive, through indeed this team's damage output is higher than Jimbe's so I've never had a problem of not being able to finish her off.