Board Thread:Questions and Answers/@comment-25737724-20160919131841/@comment-26986247-20160920083947

Ironmanthing wrote: write something that shows the different stages of island levels, i've lost many a stage due to the boss being one type and most grunts being another. I know the grunt pages will list which stage they are in but the island stage only lists the boss, otherwise i think we're doing fine. Only the recent few new islands are annoyingly difficult. The earlier islands can usually be cleared with rainbow (well, typically slasher

Ironmanthing wrote: maybe kind of a list of "guaranteed winner" characters or the "i have turtles now who do i give them to list" GPU ashura etc...it seems every time i get a new character i want to dump all my turtles into them because i think they might be better than what i have.

basically make that roadmap for beginners thing a lot more in depth and current

more info for lower level players ~96 or so to beat that upcoming doffy, which i so desperately want. Well, the list of useful characters kind of vary from stage to stage. I believe Una had provided a simple list of generally useful characters in the beginner's guide. Ideally, you want to level up the useful character to MAX, GPU as low as possible I think (for stalling), so, good luck.

For Doffy, you should only do it if you have at least one of the classic high-output characters (Tony Tony Chopper Post-Rampage, Blackbeard, Enraged Arlong etc), Gear 3rd Luffy or other similar captain ability, supports depending on your damage output and HP. I believe GPU is a must, Alvida (in this case, Jozu works as well), and Marco (I believe, these three characters combination is known as the mythical three, Una?). Only the recent few new islands are annoyingly difficult. The earlier islands can usually be cleared with rainbow (well, typically slasher

Ironmanthing wrote: maybe kind of a list of "guaranteed winner" characters or the "i have turtles now who do i give them to list" GPU ashura etc...it seems every time i get a new character i want to dump all my turtles into them because i think they might be better than what i have.

basically make that roadmap for beginners thing a lot more in depth and current

more info for lower level players ~96 or so to beat that upcoming doffy, which i so desperately want. Well, the list of useful characters kind of vary from stage to stage. I believe Una had provided a simple list of generally useful characters in the beginner's guide. Ideally, you want to level up the useful character to MAX, GPU as low as possible I think (for stalling), so, good luck.

For Doffy, you should only do it if you have at least one of the classic high-output characters (Tony Tony Chopper Post-Rampage, Blackbeard, Enraged Arlong etc), Gear 3rd Luffy or other similar captain ability, supports depending on your damage output and HP. I believe GPU is a must, Alvida (in this case, Jozu works as well), and Marco (I believe, these three characters combination is known as the mythical three, Una?).

Carefree living Free Spirit wrote:

Ironmanthing wrote: no like should i organize my characters like weakest to strongest by attack and start with weakest and end on my strongest as friend helper captain. is it better to tap in a U shape or like a Z? Not that the "tapping paterns" really matters. (why does it concern you, anyway?) As long as the characters in your deck can benefit from the captain's abilities. . . Yes, it doesn't matter most of the time, unless you are doing ranking challenge, or only a specific tapping pattern could clear the level (For example, in a team, only some could benefit from a special which boost Fighter attack, unless you know which boost is the best for which team), or your damage difference between characters are too high.

If you want, you could always do the U tapping pattern as long as you are able to arrange them in that way. For example, not likely you will put GPU as captain, will you?