Talk:Garp's Challenge/@comment-27473528-20190306084323

Stage 15...Yay Won....how hard is it to come with a team and btw looks like the anti health lock is kinda random or based on health

Cap/Fr Cap: Leg Kata

Subs: Colo Kid (middle), 6+ QCK Law,(middle), Perospero, TM Sabo

Stage 1: attack to make Kata CA trigger, stall on 1 hime

Stage 2: same as before

Stage 3: Use Kid special and attack to make Kata special trigger

Stage 4: Use Perospero and then Law special. Kill Tashigi and Smoker in 1 turn or else the run will be hard

Stage 5: Coby, use TS Sunny special tank 2 hit then make sure the next turn attack to trigger Kata CA then use 1 Kata special to clear

Stage 6: Nothing special attack and if Kata CA trigger stall as needed

Stage 7: 1 Kata Special, attack the 2 marine and Tsuru to make sure Kata special trigger

Stage 8: Use Kid special, attack to trigger Kata CA

Stage 9: Use Perospero and kill Aokiji, Kata CA trigger then next turn use Kata special and TS Sunny (to tank Akainu attack) to kill Kizaru

next 2 turn kill Akainu while avoiding his 20% trigger

Stage 10: bit RNG reliant

Use Sabo special ,attack then Kata CA will trigger, next turn I use Kid special, attack normally

in the next 2 turn after Garp attack you need to kill him, what I did was since I have good orb then I use Law special, trigger Kata CA then the next turn I use Kata special.

That's it

BTW Cannot bring INT and PSY cause one of the stage will lock these unit fo 15 turns.