Brother Soul! Afro Luffy!

FAQs

 * See How to Build a Team

General Information
This level has a mixture of character types you'll face. Elizabeth will need a strong character to end a chain, Sanji Candy will need a strong  character, and Caroline will need a strong  character to end the chain.

Ideally focus on a mixed team with a Chain Multiplier or Class Specific captain. A strong burst team can also clear the level.

Recommended Captains

 * Captain Kid
 * Hawk Eyes Mihawk
 * Garp the Fist or Red-Haired Shanks
 * Jimbe Warlord of the Sea

Recommended Support Units

 * Mr. 2 Bon Clay Bombardier Arabesque A yellow striker that will also be good for [RCV] change if you go with a burst team. He will also NOT receive the round damage that other characters receive.
 * Usopp Usopp Golden Pound: If you plan to outlast her immunity, you can use Usopp to slow her down while your characters attack.

30 Stamina Walkthrough
Generally you will go through this as fast as possible. If your characters are not high-level, (2 characters with 1,000+ attack minimum) you may want to stall where possible to at least max out your Time Delay character. This guide will walk you through the recommended max stall strategy without taking damage other than the round damage that is applied every round for 360 damage to your squad.

{| style="background:transparent; text-align:center" class="wikitable" align="center" | ! colspan="2" | Stage !Strategy !Enemy Info
 * 1
 * Kama stage1.jpg
 * Pork ( or ) and Giant.
 * Pork ( or ) and Giant.

Take out the entire squad without taking damage. Stall if needed.
 * 2
 * Kama stage2.jpg
 * Various enemies with a turtle ( or ).
 * Kama stage2.jpg
 * Various enemies with a turtle ( or ).

Take out everyone without taking damage. Stall if needed.


 * 3
 * Kama stage3.jpg
 * Enemies and Evolvers. Penguin can be or.
 * Enemies and Evolvers. Penguin can be or.

Stall on whichever character has the longest turn count if needed. Else take them out without taking any damage.
 * 4
 * Kama stage4.jpg
 * Enemies and Daimyo Turtle ( or ).
 * Kama stage4.jpg
 * Enemies and Daimyo Turtle ( or ).

Stall on whichever character has the longest turn count if needed. Else take them out without taking any damage.


 * 5
 * Kama stage5.jpg
 * Enemies plus a turtle and a pig ( or ).
 * Enemies plus a turtle and a pig ( or ).

The grunts in the front will bind your team if there are any units that are strong to them. So a grunt will lock  characters on your team for 3 turns.
 * 6
 * Kama stage6.jpg
 * Enemies plus a Daimyo turtle ( or ) and a Blue Armored Crab.
 * Kama stage6.jpg
 * Enemies plus a Daimyo turtle ( or ) and a Blue Armored Crab.

Take out the characters as fast as possible. If you let your characters become binded in the previous round, let the effect wear off before proceeding to the next stage.


 * 7
 * Kama stage7.jpg
 * Caroline plus enemies.
 * Caroline plus enemies.

Caroline preemptively cast immunity on her team that will last for 3 turns. She will also remove all orbs except for and [TND] slots so don't bother trying to enter her stage with particular orbs other than. She will randomly replace the slots she removed with an empty slot or. The first turn after the immunity ends, she will double silence your captains. At this point, you can activate your Time Delay character. After silence ends, activate any Attack Boost, Slot Change, and Slot Boost for your final rounds of attack. If her health falls below 20%, she will heal on her next turn for ~380,000 hit points. Do not let her take a turn after falling below 20%. If you must grind her down, due to not being able to defeat her in a burst round, she will only heal once. So the second time her health is brought below 20% she will not heal.
 * 7 - Alternative Version
 * Kama stagealt7.jpg
 * Caroline, Elizabeth and Sanji Candy.
 * Kama stagealt7.jpg
 * Caroline, Elizabeth and Sanji Candy.

Caroline will follow the same attack pattern as when she shows up with grunts. Refer to that section for how to handle Caroline. The difference is the two additional bosses instead of the grunts. Take out Sanji first, followed by Elizabeth. Continue to hold your Time Delay until the immunity wears off. Save any Slot Boost or Attack Boost specials for Caroline. Follow the guide for Caroline once Sanji and Elizabeth have been defeated.
 * Elizabeth Stage
 * Kama elizabethstage.jpg
 * Elizabeth.
 * Kama elizabethstage.jpg
 * Elizabeth.

At any stage during this level it may be replaced. So instead of facing the usual grunts, it may be replaced with Elizabeth appearing. She will preemptively replace all your orbs with weak version for that character's color and apply anti-healing for two turns. This will effectively halve your attack for the first round and your meat orbs won't provide much health. She isn't terribly strong, but do not take more one or two rounds of hits from her. For a mixed team, end your attacks with characters.
 * Secret Stage
 * Kama sanjistage.jpg
 * Sanji Candy.
 * Kama sanjistage.jpg
 * Sanji Candy.

Sanji will preemptively despair both captains for 1 turn. It will be 3 more rounds before he attacks. Finish him without taking damage.
 * }
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