Talk:Rob Lucci's Artisan Spirit/@comment-835210-20180721081720

For newer players: with a really safe defensive team - two max level Ashura Zoros and max leveled, no slot Perona, Smoker, a Born Again Robin to boost dex attacks for one turn and an SW Ace as a beatstick (I'm new and don't have Shooter units or any ship besides Merry ;-; ) - it's pretty easy to stall for specials for everybody and win on Expert. You can take quite a few hits as long as you kill most of the 1 turn count grunts and leave one grunt/the evolvers for last. The chunkier black haired ones (stage 5 and 9 pic up there) with the big axe, they seem to sometimes lock Dex chars for two turns so your whole team is down - best to kill those first. There's this one particular stage some time before Kaku/Lulu with six identical slim grunts who each have small horns on their head - they are very tanky so you can kill all but one and hit the last one lightly to stall for up to 4-6 turns or so. With 40k-50k hp with double Zoros and so much safety from Perona and Smoker it is easy to eat the hits and still reach Lucci with 30-40k left.

The levels are actually sort of randomized, Kaku sometimes appears on Stage 5, other times on Stage 6.

For Lucci just attack him once with everyone, pop Smoker's special and attack him again, let him attack, attack him again with everyone, then Perona's special right before his next attack when he's at 40-50% health and then pop a dex boost to take advantage of that defense down and smack Lucci away. Even if he survives he'll be low and you'll still be safe for another round by which point you should be able to finish him off. Of course, SW Ace and dex Robin have pretty high attack stats so that might explain why I had an easier time but maybe Bellamy (for dex boost) and Mihawk are okay replacements? If I had a dex orb creator I'd use em, but unfortunately I don't have one.