<div class="quote"><i>Ironmanthing wrote:
write something that shows the different stages of island levels, i've lost many a stage due to the boss being one type and most grunts being another. I know the grunt pages will list which stage they are in but the island stage only lists the boss, otherwise i think we're doing fine.</i></div>
<p>Only the recent few new islands are annoyingly difficult. The earlier islands can usually be cleared with rainbow (well, typically slasher) team.
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<div class="quote"><i>Ironmanthing wrote:
maybe kind of a list of "guaranteed winner" characters or the "i have turtles now who do i give them to list" GPU ashura etc...it seems every time i get a new character i want to dump all my turtles into them because i think they might be better than what i have.
<p>basically make that roadmap for beginners thing a lot more in depth and current
</p><p>more info for lower level players ~96 or so to beat that upcoming doffy, which i so desperately want.
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<p>Well, the list of useful characters kind of vary from stage to stage. I believe Una had provided a simple list of generally useful characters in the beginner's guide. Ideally, you want to level up the useful character to MAX, GPU as low as possible I think (for stalling), so, good luck.
</p><p>For Doffy, you should only do it if you have at least one of the classic <span style="color:#D8271C">STR</span> high-output characters (Tony Tony Chopper Post-Rampage, Blackbeard, Enraged Arlong etc), Gear 3rd Luffy or other similar captain ability, supports depending on your damage output and HP. I believe GPU is a must, Alvida (in this case, Jozu works as well), and Marco (I believe, these three characters combination is known as the mythical three, Una?).
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<p>Carefree living Free Spirit wrote:
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<div class="quote">Ironmanthing wrote:
no like should i organize my characters like weakest to strongest by attack and start with weakest and end on my strongest as friend helper captain. is it better to tap in a U shape or like a Z?</i></div>
Not that the "tapping paterns" really matters. (why does it concern you, anyway?) As long as the characters in your deck can benefit from the captain's abilities. . .</div>
<p>Yes, it doesn't matter most of the time, unless you are doing ranking challenge, or only a specific tapping pattern could clear the level (For example, in a <span style="color:#1D9720">DEX</span> team, only some could benefit from a special which boost Fighter attack, unless you know which boost is the best for which team), or your damage difference between characters are too high.
</p><p>If you want, you could always do the U tapping pattern as long as you are able to arrange them in that way. For example, not likely you will put GPU as captain, will you?
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