Ace VS Akainu Clashing Explosion | |
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Commander of the Whitebeard Pirates' second division and one of the Navy HQ Admirals. The two have closely related abilities. In the Paramount War, Ace's flames and Akainu's magma clashed with ferocity. |
Details | |
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No. | 3253 |
Type | STR/QCK |
Class | Shooter/Free Spirit |
Class 2 | Driven/Powerhouse |
Rarity | |
Max Lv. | 99 |
Cost | 55 |
EXP to Max | 5,000,000 |
Sockets | 5 |
Stats | |
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HP | 4,354 |
ATK | 1,699 |
RCV | 283 |
CMB |
Skills | ||
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Special: Fire Fist Ablaze/Boiling Great Eruption
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Deals 200x character's ATK in Typeless damage to all enemies, changes all orbs into Matching orbs and boosts Orb Effects of Shooter and Free Spirit characters by 2.5x for 2 turns. If your Captain's orb is STR, sets Chain Boundaries to 2.5x and 35.0x for 2 turns. Deals 400x character's ATK in Typeless damage to all enemies, changes all orbs, including BLOCK orbs into QCK orbs, boosts Orb Effects of Driven and Powerhouse characters by 2.5x for 2 turns. Locks the chain multiplier at 3x-3.5x for 1 turn, depending on how many QCK orbs used in attacks. | |
Cooldown | ||
Level | Turn | |
1 | 20 | |
MAX - 6 | 15 | |
Manual Location | ||
N/A | ||
Captain Ability: Flames With the Utmost Respect for Pops/Admiral With Unshakable Ideals |
Boosts ATK of Shooter and Free Spirit characters by 5x, their HP by 1.3x, makes STR, DEX and QCK orbs beneficial for Shooter and Free Spirit characters and restores Special Cooldown of all characters by 10 turns when they are rewinded. Boosts ATK of Driven and Powerhouse characters by 5x, their HP by 1.5x, boosts chances of getting QCK orbs and inflicts all enemies with Burn that will deal 100x enemies' ATK in damage for 4 turns that will ignore debuff protection after each turn you take damage. | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
4,854 (+500) | 1,899 (+200) | 383 (+100) | N/A | (-1) |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
5,204 (+850) | 2,099 (+400) | 458 (+175) | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | N/A |
Materials | N/A
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How to Obtain |
Unknown |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
VS Effect Criteria: When the crew consumes/uses 12 STR, DEX or QCK orbs with normal attacks. VS Effect Ace - Inflicts all enemies with Burn that will deal 100x enemies' ATK in damage for 2 turns, boosts ATK against enemies inflicted with Burn by 2x for 2 turns and changes BLOCK, EMPTY, BOMB, TND, RCV, G orbs and own orb into STR orbs. VS Effect Akainu - Inflicts all enemies with Burn that will deal 100x enemies' ATK in damage for 4 turns, boosts ATK against enemies inflicted with Burn by 1.75x for 4 turns and makes QCK orbs beneficial for Driven and Powerhouse units for 4 turns. Burn Damage deals 100x enemies' ATK in typeless damage at the end of the enemy turn. By far the best VS unit in the game, Ace VS Akainu is one of the most powerful legends there is. While Ace is still fantastic in his own right, Akainu is the much stronger of the two. While one should take into consideration that Akainu has to be attacked for his Burn effect to go through immunity, being his own conditional booster allows him to deal extraordinary damage. However, this also means stalling with Akainu is much more difficult. |
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