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Admiral Sengoku & Vice Admiral Garp Dawn of the Great Era of Piracy

C5018
F5018
Admiral and Vice Admiral of the Navy. They had a major battle with Shiki which destroyed half of Marineford. The battle ended in their victory and Shiki was imprisoned in Impel Down.

Details

No. 5018
Type INT/DEX
Class Fighter
Class 2 Cerebral
Rarity

★★★★★

Max Lv. 99
Cost 50
EXP to Max 5.000.000
Sockets 3

Stats
(before LB)

HP 2800
ATK 1530
RCV 300
CMB 4

Skills
(before LB)

Special: Twin Fists of Justice


Click to see characters with matching specials

Removes all beneficial effects placed on the crew but reduces Despair duration by 2 turns, greatly boosts Fighter characters' ATK and slot effects for 1 turn, and becomes "Admiral Sengoku & Vice Admiral Garp" for 3 turns

Cooldown

Level Turn
1 31
MAX - 16 16

Manual Location

N/A
Captain Ability: Golden Lion Quelling Strength of Two Men
  • Sengoku: Boosts Fighter characters' ATK by 2.5x, HP by 1.2x, and makes Fighter characters' INT slots have matching slot effects
  • Garp: Boosts Fighter characters' HP by 1.2x, ATK by 2.25x, boosts own ATK by approximately 3x, and makes Fighter characters' DEX slots have matching slot effects
  • Sengoku & Garp: Boosts Fighter characters' HP by 1.2x, ATK by 3x, boosts own ATK by 4x, and makes Fighter characters' DEX INT [RCV][TND]slots have matching slot effects
Sailor Ability:

Boosts base ATK by 40 if Captain is a Fighter Class

Support Ability:

N/A

Switch Effect:
For dual units only

Boosts Fighter characters' ATK by 1.2x for 1 turn and changes character's slot to character's own type

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
2950 1690 320 4 (-2)
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1:
  • Boosts own ATK by 200 if this characters is the last to attack
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1:
  • Slot Bind Resistance
  • Critical ATK
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F5017
Evolve arrow sm
F5018
Materials N/A

How to Obtain

Only through evolution

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

  • The only dual unit besides Luffy & Ace High Seas' Pirate to retain their dual form for more than 1 turn
  • At first their Captain abilities might not seem like much before activating their dual form, but if you use their switch effect every turn as Sengoku you get a 3x ATK boost to everybody and as Garp you get a 3.6x boost to himself and a 2.7x boost to everyone else k
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