Quest | Boss | Difficulty | Conditions | Notable Captures/Drops | ||
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Notes[]
- This event first started in early September 2017.
- Ambushes (also known as Invasions) are a special version of Clash events. They have a random chance to trigger following a completion of a Clash during their active period, the higher the difficulty of the Clash, the higher the chance Ambushes will trigger. They cost 0 stamina, can be declined, and there is no penalty for failure.
Tips on How to Beat Cavendish[]
FAQs[]
General Information[]
This is very difficult.
Recommended Captains[]
Please add suggestions here.
Recommended Support Units[]
Please add suggestions here.
Recommended Sockets[]
Please add suggestions here.
Recommended Teams[]
Shiryu Instakill (Chance) Team | |||
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Captain | Subs | Friend | Ship |
Requirements | |||
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Walkthrough for Cavendish[]
- Your slots will pre-emptively be sealed away for 20 turns and you will also lose 30% of your HP. You will usually want to wait 20 turns before you go to the boss stage. - Have fun!
Stage | Strategy | Enemy Info | |||||||
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1 | Grunts Take out the street punk girls in the back first, then the Cannoneer and then one of the Kuja girls. Stall on the last Kuja girl as long as you can/until you have GPU. |
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2 | Giants Use GPU and slowly take out the Giants, leaving one QCK giant alive. Stall on him as long as you want. |
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3 | Grunts + Turtle Take out the QCK grunts first. DO NOT DAMAGE THE KUJA GIRL! Attacking and even breaking her barrier is fine, but do not damage her. She will silence your Specials for 20 turns. |
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5 | File:AmbushCavendishStage5.png |
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My Team:
Pretty safe team (managed to get 7 copies so far)
Cap/Fr Cap: 2x QCK Law
Subs: Colo Killer, Neo Aokiji, Colo Hawkins, New World Nami (INT that delay)
Stage 1:
Kill the 2 punk girls on turn one or they will despair you for 10 turns (turn 1)
Kill the canoneer and 1 of the Kuja Girl ( turn 2) and take hit from Kuja Girl
Stall for 2 turn on last Kuja Girl , attack with unit that have lowest attack (for me is Nami) and don't let her below 50% HP or she will paralyze top righ and bottom right for 6 turns (turns 4,5 and 6)
Stage 2:
Kill the giants and stall on the QCK Giant.
The DEX Giant will despair for 7 tuns , so make sure to kill them
PSY Giant will paralyze for 10 turns if below 50% HP
QCK Giant will lock for 5 turns (1 random and can be captain) as first attack
Stall max 3 turns if possible , I usually stall 3 turn (turn 7,8,9)
Stage 3:
Kill the 2 mob when their CD is 1 (turn 10,11)
attack the Kuja girl with unit that have 4 CMB, stall with her
Turtle hit for 1,8k and the girl for 4k , I usually kill the girl here and take hit from the turtles only.
Girl give 3 turns stall (turn 112,13,14)
Turtle additional 1 turn (15)
Stage 4:
This where get bit tricky, I use this stage to heal back to 11k HP
Use Nami , kill the grunts while healing with Law cap ability
Kill 1 of the Lapan (make sure don't put them below 50% HP or they will break heal) - total stalling 3 turns ( turn 16,17,18)
Take hit from Lapan (they hit for 11k) then stall for next 2 turns (turn 19,20) , that's it the lock will be removed
Stage 5:
We will kill Cavendish in 1 turn
Use Colo Hawkins special, Killer, Neo Aokiji and both Law
Hit all your perfect and you are done.