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AmbushGarp001
Quest Boss Difficulty Conditions Notable Captures/Drops
Ambush Garp!
F1846

?
N/A
F1845

Crimson Crystal Skull

Azure Crystal Skull

Amber Crystal Skull

Jade Crystal Skull

Onyx Crystal Skull

Difficulty/Stamina
Battles
Experience
Beli
Title
?
0
5
0
0
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Notes[]

  • This event first started on March 28, 2018.
  • Ambushes (also known as Invasions) are a special version of Clash events. They have a random chance to trigger following a completion of a Clash during their active period, the higher the difficulty of the Clash, the higher the chance Ambushes will trigger. They cost 0 stamina, can be declined, and there is no penalty for failure.

It is possible for Onigumo to drop from Stage 3. Momonga can also drop from Stage 4.

Tips on How to Beat Ambush! Garp[]

Ambush Garp Notif

FAQs[]

General Information[]

This is very difficult. Can not be bought through (no chance of using Gems to continue).

Recommended Captains[]

Please add suggestions here.

Recommended Support Units[]

Please add suggestions here.


Recommended Sockets[]

Please add suggestions here.


Recommended Teams[]

This is just a placeholder, this team won't work. Update it with workable ones.


Farming Team
Captain Subs Friend Ship
F0449 F0603F0324F0713F0365 F0449 Thousand Sunny thumb
Requirements

Team that can work consistently along with stalling guide

Cap/Fr Cap : QCK Law (limit broken may needed) +100ATK CC

Subs: Raid Aokiji (limit broken - mine at least), Legend Shirayoshi (limit broken), TS Nami and Young WB (maxed special preferable)

Stage 1 : Kill the cannon guy and take 1 hit from INT knuckle marine (CD 2 turns), clear the stage after that 2 turns

Stage 2 : Kill the STR guy and the front INT guy, let the INT Bazooka bind your unit to stall more, clear with only taking hits from turtle.

Stage 3: Kill the marines around Onigumo, stall till your YWB at CD 4, don't put Onigumo below 50%, he will swap your captain for 4 turns. Also his double attack seems random.

Stage 4: Kill everyone when their CD at 1, not recommended to stall on Momonga since he will bind your ship for 10 turns when his HP is below 40%.

Stage 5: Use YWB, Shira and Aokiji special, attack normally. The next turn use 1 QCK Law special, he dies and revives.

After Revive: Use TS Nami, pass 2 turns with attacking using Nami only (keep the rest of the rainbow orb). After that use QCK Law special to clear the stage.

Happy farming ^^

Walkthrough for Ambush! Garp[]

Have fun!

Stage Strategy Enemy Info
1 AmbushGarpStage1 Grunts

Defeat the INT Cannoneer on the first turn, as he will deal about 45k damage.
Enemy Hp Attack Pattern
Grunts -

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