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Ambushed Shanks
Quest Boss Difficulty Conditions Notable Captures/Drops
Ambush! Shanks
F1380

?
N/A
F1379

Crimson Crystal Skull

Azure Crystal Skull

Amber Crystal Skull

Jade Crystal Skull

Onyx Crystal Skull

Difficulty/Stamina
Battles
Experience
Beli
Title
?
0
5
0
0
?

Notes[]

  • This event first started in early May 2017.
  • Ambushes (also known as Invasions) are a special version of Clash events. They have a random chance to trigger following a completion of a Clash during their active period, the higher the difficulty of the Clash, the higher the chance Ambushes will trigger. They cost 0 stamina, can be declined, and there is no penalty for failure.
  • It is possible for Roux to drop from Stage 3. Ben Beckman can also drop from Stage 4.

Tips on How to Beat Shanks[]

Ambush Shanks Notif

FAQs[]

General Information[]

This is very difficult.

Recommended Captains[]

Please add suggestions here.

Recommended Support Units[]

Please add suggestions here.


Recommended Sockets[]

Level 3 Anti-Despair, Autoheal recommended

Recommended Teams[]

This is just a placeholder, this team won't work. Update it with workable ones.


Farming Team
Captain Subs Friend Ship
F0449 F0603F0324F0713F0365 F0449 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX
  • High leveled characters (70+)
  • 1 Thatch special 11+ and 1 Thatch special at 14+
  • Ganfor and Capone in bottom row


Walkthrough for Shanks[]

Have fun!

Stage Strategy Enemy Info
1 AmbushShanksStage1 Grunts

Defeat all grunts before they attack, since they either hurt you a lot or will outright kill you.
Enemy Hp Attack Pattern
Grunts -

-

2 AmbushShanksStage2 Grunts + Elder Turtle

The grunt Binds PSY units for 7 turns
Enemy Hp Attack Pattern

{{{2Boss}}}

-

-

3 AmbushShanksStage3 Lucky Roux + Grunts

{{{3Tips}}}
Enemy Hp Attack Pattern

Lucky Roux

470,000

-Preemptively gains heal for 7,777 at the end of each turn, and deals 20% current HP at the end of each turn.

4 AmbushShanksStage4 Ben Beckman + Grunts

{{{4Tips}}}
Enemy Hp Attack Pattern

Ben Beckman

422,500

-Preemptively cuts HP by 20% and blinds for 4 turns.

-Attacks for 15,000, then every turn for 10,000

-Turn 3: enrages, attacking every turn for 15,000

5 AmbushShanksStage5 Shanks

{{{5Tips}}}
Enemy Hp Attack Pattern

Shanks

3,772,500

-Preemptively Despairs and Silences both captains for 5 turns, and Silences two random characters for 1 turn

-Attacks every turn for 9,200

-Turn 1: Shuffles orbs, and clears all buffs/debuffs

-Turn 4: Repeats turns 1-2 -Under 30%: Despairs and Silences Both captains for 7 turns, clears all buffs/debuffs, and silences two random characters for 2 turns.

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