Ambushes (also known as Invasions) are a special version of Clash events. They have a random chance to trigger following a completion of a Clash during their active period, the higher the difficulty of the Clash, the higher the chance Ambushes will trigger. They cost 0 stamina, can be declined, and there is no penalty for failure.
It is possible for Roux to drop from Stage 3. Ben Beckman can also drop from Stage 4.
This is just a placeholder, this team won't work. Update it with workable ones.
Farming Team
Captain
Subs
Friend
Ship
Requirements
Thousand Sunny MAX
High leveled characters (70+)
1 Thatch special 11+ and 1 Thatch special at 14+
Ganfor and Capone in bottom row
Walkthrough for Shanks[]
Have fun!
Stage
Strategy
Enemy Info
1
Grunts
Defeat all grunts before they attack, since they either hurt you a lot or will outright kill you.
Enemy
Hp
Attack Pattern
Grunts
-
-
2
Grunts + Elder Turtle
The grunt Binds PSY units for 7 turns
Enemy
Hp
Attack Pattern
{{{2Boss}}}
-
-
3
Lucky Roux + Grunts
{{{3Tips}}}
Enemy
Hp
Attack Pattern
Lucky Roux
470,000
-Preemptively gains heal for 7,777 at the end of each turn, and deals 20% current HP at the end of each turn.
4
Ben Beckman + Grunts
{{{4Tips}}}
Enemy
Hp
Attack Pattern
Ben Beckman
422,500
-Preemptively cuts HP by 20% and blinds for 4 turns.
-Attacks for 15,000, then every turn for 10,000
-Turn 3: enrages, attacking every turn for 15,000
5
Shanks
{{{5Tips}}}
Enemy
Hp
Attack Pattern
Shanks
3,772,500
-Preemptively Despairs and Silences both captains for 5 turns, and Silences two random characters for 1 turn
-Attacks every turn for 9,200
-Turn 1: Shuffles orbs, and clears all buffs/debuffs
-Turn 4: Repeats turns 1-2
-Under 30%: Despairs and Silences Both captains for 7 turns, clears all buffs/debuffs, and silences two random characters for 2 turns.