Armed Striker Unit Yellow Pirates | |
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Armed Pirate Unit. Used up 3 notebooks trying to come up with his own pirate ship flag design. |
Stats | |
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HP | 878 |
ATK | 578 |
RCV | 176 |
CMB | 5 |
Skills | ||
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Special: QCK Slot Change RCV
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Changes QCK slots to RCV | |
Cooldown | ||
Level | Turn | |
1 | 15 | |
MAX - 9 | 7 | |
Manual Location | ||
N/A | ||
Captain Ability: No Captain Ability |
N/A | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
Weak, sell/feed. While orb manipulation is generally useful, switching orbs to RCV is pretty much a useless ability. And QCK to RCV on a PSY unit is such a random ability anyway... |
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