Big Mom Four Emperors | |
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Captain of the Big Mom Pirates and one of the Four Emperors. When she is angry, she uses the thundercloud and sun that contain parts of her soul, Zeus and Prometheus, to run rampant through the town. Zeus only allows Mama to ride him as she is the one who gave him a soul. |
Details | |
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No. | 2234 |
Type | STR |
Class | Powerhouse |
Class 2 | Driven |
Rarity | |
Max Lv. | 99 |
Cost | 55 |
EXP to Max | 5,000,000 |
Sockets | 5 |
Stats | |
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HP | 4,000 |
ATK | 1,650 |
RCV | 0 |
CMB | 4 |
Skills | ||
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Special: Big Mom's Fit
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Deals 250x character's ATK in Typeless damage to one enemy and changes own orb into STR. If Big Mom is your Captain or Friend/Guest Captain, boosts ATK of characters in the top row by 2x and amplifies the effects of orbs for characters in the top row by 2x for 3 turns. If she is a Sailor, boosts own ATK by 2x and amplifies the effects of own orb by 2x for 1 turn instead. | |
Cooldown | ||
Level | Turn | |
1 | 15 | |
MAX - 7 | 9 | |
Manual Location | ||
Captain Ability: Mama's Hunger Pangs |
Always Active: Boosts HP of STR, DEX and QCK characters by 1.2x, makes SEMLA orbs beneficial for all characters. Standard Captain: Boosts ATK of [STR], [DEX], and [QCK] characters by 3.5x Powered Up Captain: Boosts ATK of [STR], [DEX] and [QCK] characters by 4x and reduce damage received by 15% Rampage Captain: Boosts own ATK by 10x and own attacks will ignore defensive barriers and buffs, boosts ATK of [STR], [DEX], and [QCK] characters by 3.75x SEMLA orbs replace RCV orbs and heal at the end of the enemy turn and can not be swapped by special abilities. In order to Power Up Big Mom, you must eat a [SEMLA] orb and will be powered up the following turn. While in Rampage, Big Mom will always attack a random enemy on her own, even while Binded or Paralyzed and hit a HUNGRY, which deals the same damage as a PERFECT. This attack occurs after your chain, so Big Mom's attack will not be affected by Chain Limiters, Chain Boosters, or Chain Lockers. You can not activate Big Mom's special while in Rampage. To exit Rampage, you must consume a [SEMLA] orb. | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
4,530 | 1,880 | 30 | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
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