Black Arm Zephyr | |
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Commander in chief of the Neo Marines and a former admiral at Navy HQ. Part of the same generation as Garp, Tsuru and Sengoku. |
Details | |
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No. | 1101 |
Type | STR |
Class | Fighter |
Class 2 | Driven |
Rarity | |
Max Lv. | 70 |
Cost | 25 |
EXP to Max | 1.066.998 |
Sockets | 2 |
Stats | |
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HP | 1384 |
ATK | 822 |
RCV | 0 |
CMB | 5 |
Skills | ||
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Special: Black Arm's Last Impact
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Reduces crew's HP by 80% but deals 10x the amount of HP lost in non-type damage to one enemy, boosts STR and INT character's ATK by 1.75x for 1 turn | |
Cooldown | ||
Level | Turn | |
1 | 30 | |
MAX - 16 | 15 | |
Manual Location | ||
Captain Ability: Hero's Changing Justice |
Boosts crew's ATK by 2.25x until you fail to perform a PERFECT strike. HP is reduced after each turn it remains in effect | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | |
Materials | |
Chain | |
Materials |
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How to Obtain |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
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