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General Info[]

Blast! Whitebeard Pirates Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Blast! Whitebeard Pirates: Fog
F0980

Rookie
N/A
F0979

F0981

F0980

F0949

Zen Shockwave Manual

Gas Robe Manual

Snow Rabbits Manual

Pervert's Pride- Super Screw Dance! Manual

Swordsman's All-Out Combat Manual

Fierce Smash Manual

Tempest Kick Lupus Fall Manual

Cutie Baton Manual

Blast! Whitebeard Pirates: Drizzle
F0979

Veteran
N/A
Blast! Whitebeard Pirates: Rainstorm
F0980

Elite
INT only
Blast! Whitebeard Pirates: Thunderstorm
F0979

Expert
INT only
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
5
-
Veteran
10
5
-
Elite
15
8
-
Expert
30
8
5553
24212
Iron Rule

Notes[]

  • 1 Rainbow Gem will be received upon full clear of the last of the four difficulty stages.
  • Limited-Time Event.
  • All difficulties get a chance to drop the manual or secret boss.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manual or secret boss to appear.
  • When the secret boss does appear, there is a 100% chance of it dropping.

Drop rates[]

Links need updating, remove this sentence when they are correct

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Blast! Whitebeard Pirates[]

FAQs[]

General Information[]

This FN need you to bring all INT unit.

So you can use any good INT captain (Vista, Towel Nami) and pair them with Friend Ray. Better don't bring any slasher since Izo will reduce their attack.

If you have a high-level team, double Whitey Bay captain is enough to simply burst through the level. You can stall as long as you need before Blamenco so you can use her special to get rid of the Despair.

For Izo, try to have atleast one turn delayer (E.g: Mr 3, Foxy). Use the Thousand Sunny and any special that deals damage to all enemies. (I barely can't finish off all enemies with Vista 5000 damage and Sunny, I think you can do it if you have about atleast 10k damage to all enemies).

Some important enemy:

Namule: need to hit 2 great before you can damage him.

Izo : Will random orbs (?- need to confirm again), forces you to attack him and after 2nd turn will reduce slasher attack for 99 turns.

Blamenco : Despairs both your captains for 2 turns and puts up a 99 turn status immunity. Next turn, he will change all your slots.

Recommended Captains[]

Coming soon.


Recommended Support Units[]

Coming soon.


Recommended Sockets[]

Coming soon.

Recommended Teams[]

2x Whitey Bay
Captain Subs Friend Ship
F0645 F0255F0783F0806F0840 F0645 Thousand Sunny thumb
Requirements
  • Stall for Whitey Bay special if no lvl 1 Despair Resistance.
  • Tashigi for 1 turn delay on Izo. Replace with any turn delay (probably Mr. 3).
  • Vergo special to burst Izo down in one turn
  • Replace Vista/Smoker/Vergo with any other heavy hitters.
  • You can try Towel Nami instead of WB, but consider the difference in specials!


Baccarat+Jimbe
Captain Subs Friend Ship
F1167 F0210F0675F0366F1117 F0935 Moby Dick ship
Requirements
  • Of course 2 Jimbe makes it easy, but
    the point is to use Baccarat for farming.
  • Everything is repleacable. Alts to consider:
    Drake, Hogback, Caroline, Summer Robin, SW Robin, 3D2Y Robin,
    Foxy, Jabra, Halloween Chopper, Nightmare Luffy, Shu.
  • Moby Dick replaceable by TS.
    Gives more room for error.
  • Ivankov is there just in case
    you mess up a bit, too.
  • Sanji with low health can wipe out last stage grunts.
    Jimbe and Ray can finish them.
  • Robin is mostly for overkill.


30 Stamina Walkthrough[]

Coming soon.


Team Builder Helper[]

Coming soon.

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