Blue Gilly, Longleg Tribe Jiaokungdo Martial Artist | |
---|---|
A martial artist and member of the Longleg Tribe. He agreed to help the Straw Hats in exchange for being freed from the toy curse placed on him. Afterwards, he joined the XXX Gym Fighting Alliance with Ideo. |
Details | |
---|---|
No. | 1766 |
Type | DEX |
Class | Fighter |
Class 2 | Free Spirit |
Rarity | |
Max Lv. | 99 |
Cost | 20 |
EXP to Max | 3.000.000 |
Sockets | 3 |
Stats | |
---|---|
HP | 2208 |
ATK | 1185 |
RCV | 187 |
CMB | 4 |
Skills | ||
---|---|---|
Special: Jaokungdo: Continuous Thrust Kick
|
Deals 5x character's ATK in non-type damage to random enemies 10 times, halves enemies' DEF for 1 turn, and changes all slots randomly (including [BLOCK] slots) unless slots are matching. | |
Cooldown | ||
Level | Turn | |
1 | 17 | |
MAX - 7 | 11 | |
Manual Location | ||
N/A | ||
Captain Ability: Unpredictable Iron Whip |
Doubles Fighter characters' ATK and boosts chain multiplier growth rate by 1.5x | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
---|
Rumble Stats | ||||
---|---|---|---|---|
Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
---|---|---|---|---|
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
|
---|
Notes: |
Useful on niche occasions: one of the best F2P/Fighters Free Spirits multiply hit special characters for removing 10-hit barriers. Also halves defense enabling conditional damage boosts, has the 'best' version of the orb shuffle (can shuffle blocks, won't shuffle good orbs). Decent stats too. Not a terrible unit to farm by any means. |
---|