Boo Happosui Army | |
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The second-in-command of the Happosui Army in the Kingdom of Kano. He uses Hasshoken martial arts, which helps him earn Sai's respect (if not his brotherly love). Often finds himself trying to calm down Chin Jao or Sai when they go into a rage. |
Details | |
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No. | 1427 |
Type | QCK |
Class | Fighter |
Class 2 | Driven |
Rarity | |
Max Lv. | 70 |
Cost | 15 |
EXP to Max | 1.066.998 |
Sockets | 3 |
Stats | |
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HP | 1672 |
ATK | 1005 |
RCV | 111 |
CMB | 6 |
Skills | ||
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Special: Unblockable Hasshoken
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Deals 15x character’s ATK in QCK damage to one enemy (ignoring all defensive effects) | |
Cooldown | ||
Level | Turn | |
1 | 18 | |
MAX - 8 | 11 | |
Manual Location | ||
N/A | ||
Captain Ability: Gifted Hasshoken User |
Doubles QCK characters' ATK | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | N/A |
Materials | N/A
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How to Obtain |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
Just a bit better then weak. Can be used to defeat enemies that combine resilence buff and a barrier, but there are better F2P units for that, like TM Whitebeard. So only useful if you have class restriction, like, let's say, the Kid fight in the Neo Coliseum vs Killer. |
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