Captain Karoo and the Supersonic Duck Squadron | |
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The Supersonic Duck Squadron. The fastest group in all of Alabasta. Their captain, Karoo, attended to Princess Vivi since she was a young child, and joined her during her infiltration of Baroque Works. |
Stats | |
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HP | 1412 |
ATK | 702 |
RCV | 461 |
CMB | 7 |
Skills | ||
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Special: Support Incoming! Supersonic Duck Squadron!
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Randomly switches all slots to STR DEX QCK PSY INT, and lets you change slots freely 3 times | |
Cooldown | ||
Level | Turn | |
1 | 26 | |
MAX - 10 | 17 | |
Manual Location | ||
N/A | ||
Captain Ability: Princess’s Courage |
Boosts Evolver and Booster characters’ ATK by 2.5x when HP is above a certain level (above 50%) | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
It's a duck, so don't expect much - it is about as useless as in the real story. The special is pretty random, even if the three swaps sound nice. You can use it as a captain if you need to run an evolver/booster team, which is, like, never.
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