Captain Kid | |
---|---|
Captain of the Kid Pirates. One of the "Worst Generation." Fought alongside Trafalgar Law against a Pacifista at Sabaody Archipelago. Wielding the power of magnetism, he can assemble any nearby metal objects into a giant arm. A.K.A. "Captain Kid." |
Details | |
---|---|
No. | 357 |
Type | STR |
Class | Striker |
Class 2 | Driven |
Rarity | |
Max Lv. | 99 |
Cost | 28 |
EXP to Max | 4.000.000 |
Sockets | 4 |
Stats | |
---|---|
HP | 3515 |
ATK | 1298 |
RCV | 69 |
CMB | 4 |
Skills | ||
---|---|---|
Special: Steel Magnetic Arm
|
Changes own slot to [STR] and deals 9x character’s ATK in STR damage to all enemies | |
Cooldown | ||
Level | Turn | |
1 | 11 | |
MAX - 6 | 6 | |
Manual Location | ||
Captain Ability: Magnetic Field Master |
Boosts Striker characters’ ATK by 2.5x | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
---|
Rumble Stats | ||||
---|---|---|---|---|
Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
---|---|---|---|---|
HP | ATK | RCV | Slot | CD |
3665 | 1438 | 179 | 5 | N/A |
Post-LB Captain Ability: | Boosts Striker characters' ATK by 2.5x and reduces damage taken by 7% | |||
Post-LB Sailor Ability 1: |
| |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: |
| |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
---|---|
N/A |
Evolution | |
---|---|
Chain | |
Materials | N/A
|
How to Obtain |
---|
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
|
---|
Notes: |
|
---|