Captain Kid Kid Pirates Captain | |
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Captain of the Kid Pirates. Capable of manipulating magnetic fields, he can attract anything made of metal to him, allowing him to deflect things like incoming cannonballs. |
Details | |
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No. | 924 |
Type | STR |
Class | Driven |
Class 2 | Striker |
Rarity | |
Max Lv. | 99 |
Cost | 40 |
EXP to Max | 4.000.000 |
Sockets | 3 |
Stats | |
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HP | 2727 |
ATK | 1319 |
RCV | 224 |
CMB | 4 |
Skills | ||
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Special: Repel - Weapons Reflect
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Consumes all the crew’s slots and deals STR damage to all enemies (more if more [STR] slots were present) | |
Cooldown | ||
Level | Turn | |
1 | 28 | |
MAX - 13 | 16 | |
Manual Location | ||
N/A | ||
Captain Ability: Merciless Egoism |
Boost ATK of Driven characters by 2x, if HP<30% boosts ATK by 2.75x instead. | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
2847 | 1429 | 274 | 5 | (-8) |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: |
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Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: |
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Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
He has an interesting special. This type of a special can deal a significant amount of damage in the right circumstances. If maxed with ATK candy and with all orbs it's almost 200k. Overall, it has niche usability but in some cases such as some zombie teams in Forests of Training he can come in handy. |
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