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Charlotte Katakuri A Man's Battle

C2365
F2365
PSY
A member of the Big Mom Pirates and one of the Sweet 3 generals. He can puff up his arms like mochi and explode them to launch punches. He acknowledged Luffy as a powerful enemy, and called his battle with him a "man's battle." He fought one-on-one with Luffy with all his strength.

Details

No. 2365
Type PSY
Class Fighter
Class 2 Powerhouse
Rarity

★★★★★★

Max Lv. 99
Cost 55
EXP to Max 5.000.000
Sockets 5

Stats
(before LB)

HP 3850
ATK 1645
RCV 220
CMB 4

Skills
(before LB)

Special: Burning Mochi


Click to see characters with matching specials

Deals 30x the amount of accumulated damage received before Special is launched in non-type damage to all enemies (maximum 6,000,000 damage) and adds 15x the amount of accumulated damage received before Special is launched in non-type damage on top of tap-timing bonuses for 1 turn (maximum 18,000,000 additional damage with 6 crewmembers)

Cooldown

Level Turn
1 21
MAX - 6 16

Manual Location

N/A
Captain Ability: Recognizing a Powerful Enemy

Boosts Fighter, Slasher, Shooter, Driven, and Powerhouse characters' ATK by 1.825x (approximately 3.33x if character has two of these classes), boosts the type effects of normal attacks for Fighter, Slasher, Shooter, Driven, and Powerhouse characters by 1.4x, makes STR PSY [RCV][TND] slots have matching slot effects, and at the end of each battle, heals 50% of damage received during that battle

Sailor Ability:

N/A

Support Ability:
  • Supportable Characters: Charlotte Linlin (Big Mom), Charlotte Cracker, Charlotte Brulee, Charlotte Smoothie *Adds 12% of character's base stats to supported character's base stats
Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
4360 1855 315 5 (-1)
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1:
  • Boosts crew's base stats by 75 *Boosts damage from normal attacks dealt by crew to INT enemies by 1.1x
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1:
  • Slot Bind Resistance *Provoked ATK Boost *RCV Bind Resistance
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F2364
Evolve arrow sm
F2365
Materials N/A

How to Obtain

Only through evolution

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

  • The boosts from his Captain Ability stack, so a character that has 2 of the classes he boosts and who's type is strong against the opponents type will be boosted by roughly 4.66x. Conversely, a character who's type is weak to the opponents type will only receive a 2.37x boost. *If both of your captains are this Katakuri, you will be completely healed by their Captain Ability. However, he only heals when moving from one stage to the next. This means that you'll have to rely on auto-heal, healing specials, and any RCV orbs you may receive in order to stall. You could also use a full powerhouse team and the Rocketman ship to get some extra end of turn healing, or pair him with legend Shirahoshi or a zombie captain if you want to stall enough to get max accumulative damage received.
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