One Piece Treasure Cruise Wiki
Advertisement



Adventure
  ➥ East Blue  ➥ Fushia Village  ➥ Alvida's Hideout  ➥ Shells Town  ➥ Orange Town  ➥ Syrup Village  ➥ Baratie  ➥ Arlong Park  ➥ Loguetown
  ➥ Grand Line Entry Zone  ➥ Twin Cape  ➥ Whiskey Peak  ➥ Little Garden  ➥ Drum Island
  ➥ Kingdom of Alabasta  ➥ Nanohana ► Rainbase  ➥ Alubarna
  ➥ Grand Line Entrance to Skypiea  ➥ Jaya
  ➥ Skypiea  ➥ Angel Island ~ Upper Yard  ➥ Upper Yard ~ Ark Maxim
  ➥ Grand Line, Vicinity of Water 7  ➥ Long Ring Long Land  ➥ Water Seven  ➥ Enies Lobby Front Gate  ➥ Tower of Law ~ Gates of Justice
  ➥ Thriller Bark  ➥ Mouth Gate ~ Hogback’s Mansion  ➥ Moria's Mast Mansion
  ➥ Grand Line Halfway Point  ➥ Sabaody Archipelago
  ➥ Grand Line Calm Belt  ➥ Amazon Lily  ➥ Impel Down
  ➥ Grand Line Marineford  ➥ Marineford Bay  ➥ The Bay - Oris Plaza
  ➥ Location of the Straw Hat Pirates  ➥ 3D2Y
  ➥ Grand Line Entrance to the New World  ➥ Sabaody Archipelago Redux
  ➥ Fish-Man Island  ➥ Deep-Sea Aphotic Zone to Ryugu Palace  ➥ Execution Platform of the King To Ark of Noah
  ➥ Punk Hazard  ➥ Burning Island to Research Lab Entrance>  ➥ Land of Ice to Lab R-1
  ➥ Dressrosa  ➥ Port Town Acacia To Coliseum>  ➥ Coliseum Lodging to Officer's Tower  ➥ The Former Royal Plateau to the Royal Palace's Top Floor  ➥ The Royal Palace's Top Floor to Central Town
  ➥ Zou  ➥ Mokomo Dukedom
  ➥ Whole Cake Island ➥ Chocolat Town to the Seducing Woods
  ➥ <|--

-->Extra Isle  ➥ Forests of Training  ➥ Limited Time Events (Daily Events, Fortnights, Clashes, others)  ➥ Jeweled Porc Sanctuary

[[File:|thumb|center|150px]]
[[File:|500px]]
Chapter Stamina Battles Quest Boss Conditions
1
13
5
The Tale of the Army of Evil
Yonji
Story-appropriate characters will be powered-up! Characters: Nami, Chopper, Brook, Carrot, Pedro
2
13
5
Pudding, the 35th Daughter of the Charlotte Family
Story-appropriate characters will be powered-up! Characters: Luffy, Chopper, Pedro
3
13
5
Big Mom's Hunger Pangs
Story-appropriate characters will be powered-up! Characters: Luffy, Nami, Chopper, Brook, Carrot, Pedro
4
13
5
Arrival! Whole Cake Island
Story-appropriate characters will be powered-up! Characters: Luffy, Nami, Chopper, Brook, Carrot, Pedro
5
13
5
The Terror of the Seducing Woods
Randolph
Story-appropriate characters will be powered-up! Characters: Nami, Chopper, Carrot
6
13
5
My Hands Exist to Cook
Judge
Story-appropriate characters will be powered-up! Character: Sanji
7
13
5
The True Nature of Totto Land
Brulee
Story-appropriate characters will be powered-up! Characters: Nami, Chopper, Carrot
8
13
5
I Don't Know Any Way to Fight Other Than Serious!!
Cracker
Story-appropriate characters will be powered-up! Characters: Luffy, Nami
9
13
5
The Rules of Royalty
Niji
Story-appropriate characters will be powered-up! Characters: Sanji
10
13
5
A Place That You Never Wanted to Remember
Niji
Story-appropriate characters will be powered up! Characters: Sanji
11
21
7
Showdown! Cracker of the Sweet 3
Cracker
Story-appropriate characters will be powered up! Characters: Luffy, Nami

Chapter Beli Experience EXP/Stamina Rainbow Gem Title Gained Conditions
1
24480
1880
144.62
N/A
Territory
Clear Chapter
2
34770
1880
144.62
1
Minister
Clear Chapter
3
31390
1881
144.69
N/A
N/A
N/A
4
27965
1881
144.69
N/A
Final Settlement
Clear Chapter
5
27965
1882
144.77
1
N/A
N/A
6
17725
1882
144.77
N/A
Wall
Clear Chapters
7
28020
1883
144.85
N/A
N/A
Clear Chapter
8
24590
1883
144.85
1
Mirror World
Clear Chapter
9
21210
1884
144.92
N/A
ChoBro
Clear Chapter
10
28075
1884
144.92
N/A
N/A
N/A
11
43969
3325
158.33
1
Stuffed Version
Clear Chapter

Rewards
Conditions
Icon evilfruit
5x Rainbow Gems
Clear all chapters in Chocolat Town to the Seducing Woods



How to beat Chocolat Town to the Seducing Woods[]

Germa grunts can give different debuffs based on their type:

  • STR locks your target onto them and gets 2 turns of threshold damage reduction
  • DEX makes STR, DEX, QCK slots have unfavorable slot effects for 1 turn
  • QCK bind all your specials for 2 turns

Chapter 1: Yonji has a 3 PERFECT hit barrier for 99 turns, 66 turns of immunity, boosts DEF for 3 turns, boosted ATK for 10 turns, and limits you to 1 special per turn for 6 turns. There's also a STR grunt with a 1 GOOD hit barrier, a DEX grunt with a 1 GREAT hit barrier, and a QCK grunt with a 1 PERFECT hit barrier.

Chapter 2: 1 grunt of each type despairs your captain for 5 turns, binds your friend captain for 5 turns, and rewinds your specials by 2 turns. After 1 turn, the STR grunt blows away one random unit

Chapter 3: 3 squids blind you for 15 turns, poison for 99 turns, paralyze everybody for 3 turns, and make all type slots have unfavorable slot effects for 5 turns

Chapter 4: Sea ants preemptively bind your ship for 5 turns on every stage. 5 Sea ants each have a 4 hit barrier for 99 turns and 5 turns of delay immunity.

Chapter 5: Randolph reverses all your specials by 3 turns, has 99 turns of delay immunity, and 5 turns of resilience and has 3 Insect grunts

Chapter 6: Judge has boosts his DEF for 5 turns, 66 turns of immunity, and a 2 DEX orb barrier for 99 turns. If you boost your ATK, he summons 3 Germa grunts with high DEF and low HP. After 1 turn, he increases your damage taken and paralyzes your crew for 5 turns each.

Chapter 7: Brulee has 10 turns of percent damage reduction and counters your attacks, and has 4 tree homies.

Chapter 8: Cracker deals 5000~ preemptive damage, locks your chain and has end of turn healing for 10 turns each, and has delay immunity and a 450,000 damage barrier for 99 turns each.

Chapter 9: Niji preemptively removes all your buffs, binds your slots for 15 turns, and blows away 2 random subs

Chapter 10: Niji has 66 turns of immunity, boosts his DEF for 4 turns, makes STR, DEX, and QCK slots have unfavorable effects for 12 turns, and binds your specials for 3 turns

Chapter 11: Cracker soldiers every stage.

  • Stage 1: Boosts chance of landing on RCV slots and makes them have unfavorable effects for 99 turns each
  • Stage 2: Binds your healing for 99 turns.
  • Stage 4: A STR and a DEX Cracker soldiers with a 1 GOOD hit barrier for 99 turns each, and a QCK and a PSY Cracker soldiers with a 1 GREAT hit barrier for 99 turns each.
  • Stage 5: 2 INT and 2 STR Cracker soldiers with a 1 PERFECT hit barrier for 99 turns each and a lobster.
  • Stage 6: 4 INT Cracker soldiers with a 5 hit barrier for 99 turns each. The first time you kill a Cracker soldier and any survive, a new one is summoned.
  • Stage 7: Cracker reverses your sub's specials by 3 turns, increases your damage taken for 10 turns, boosts enemy ATK for 10 turns, and has 99 turns of immunity. Three Cracker soldiers give you a minor ATK and slot boost for 5 turns and locks your target onto one of them
Advertisement