Quest | Boss | Difficulty | Conditions | Notable Captures/Drops | ||
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Notes[]
- 1 Rainbow Gem will be received upon full clear of all difficulty stages.
- Limited-Time Event.
- All difficulties get a chance to drop Manuals.
- The higher the difficulty level, the higher the chance you'll have of getting one of the manuals listed above.
How to beat Clash!! Cracker[]
General Information[]
- Stage 3: Sea Stallions bind 1 random unit and the front left unit gives a 1.1x slot boost after the first turn.
- Stage 4: Cracker has 99 turns of delay and poison immunity, has a 300,000 HP barrier for 99 turns, boosts his DEF to 200,000, and limits you to 1 special per turn for 2 turns. Every other turn he switches between having threshold damage reduction and boosted DEF. Despairs both captains for 5 turns on turn 3. Removes all buffs if you use an ATK boosting special.
- Stage 5: Cracker has 99 turns of post-turn healing, 4 turns of immunity, 3-hit barrier for 99 turns, 1 turn 50% damage reduction, boosts his DEF for 99 turns, reduces chain multiplier, makes TND/RCV slots have non-matching slot effects, locks target onto the middle front Cracker puppet. Summons more Cracker puppets after each turn. Binds slots for 15 turns and enrages if you lock your chain multiplier or reduce his DEF.
Recommended Captains[]
This dick