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Cora Law's Sympathizer

C2195
F2195
DEX
Former elite officer for the Donquixote Pirates. In order to cure Law's sickness, he fed Law the Op-Op Fruit, knowing that he would eventually be killed by his own brother. He was shot down by an enraged Doflamingo, but he was able to use his remaining time before he died to save Law's life.

Details

No. 2195
Type DEX
Class Free Spirit
Class 2 Cerebral
Rarity

6+

Max Lv. 99
Cost 65
EXP to Max 5.000.000
Sockets 5

Stats
(before LB)

HP 2846
ATK 1308
RCV 562
CMB 4

Skills
(before LB)

Special: Selfless Love


Click to see characters with matching specials

Heals crew by 50x character’s RCV, reduces crew's Bind/Despair/Paralysis/ATK Down and lock chain multiplier/decrease chain multiplier growth rate duration by 3 turns, and if character is a Captain/Friend Captain/Helper Captain, reduces despair duration by 20 turns

Cooldown

Level Turn
1 22
MAX - 7 16

Manual Location

N/A
Captain Ability: I'll Die with a Smile on My Face!!

Boosts crew’s ATK (up to 3x) the higher the HP is before attacking and heals crew by 0.5x character’s RCV for every GREAT and 1.5x character’s RCV for every GOOD at end of turn

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
3236 (+390) 1568 (+260) 612 (+50) 5 ((-1))
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1:
  • Reduces crew's Paralysis duration by 1 turn
  • Reduces crew's Special Bind duration by 1 turn
Post-LB Sailor Ability 2: Reduces crew's Special Bind duration by 1 turn
Post-LB Potential Ability 1:
  • Provoked ATK Boost
    Boosts character's base ATK by 50 the next turn after taking damage (at Level 5, Boosts character's base ATK by 200 the next turn after taking damage)
  • RCV Bind Resistance
  • Reduces RCV Bind duration by 1 turn (at Level 5, reduces RCV Bind duration by 7 turns)
  • Own Special Charge Time Reduced
  • Reduces character's Special charge time by 1 turn at start of quest (at level 5, reduces character's Special charge time by 10 turn at start of quest)
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F1000
Evolve arrow sm
F1001
Evolve arrow sm
F2195
Materials N/A

How to Obtain

  • Only through Super-Evolution
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

Summary (as of February'19): Tier rank: 3.5/5 (Above average). As a captain, Cora is back to ok, if slow. But as a sub, he is now much more versatile, and one of the best healers in the game.

  • Captain ability: Below average (2.5/5). Cora heals each turn, but Enel, Robin, Law v1 or Boa v2 do it at least as good, and some, strictly better. And he doesn't fair well against health cuts or just tanking, so your damage output can be pretty low. Not really the best choice.
  • Special: Good (4/5). One of the best heals in the game, plus removes a lot of annoying effects, Cora is a great utility unit to have.
  • Limit Break Ok (3/5). Get Cora LB quickly to level 8 (Sailor Ability: Reduces Paralysis duration by 1 turn - quite useful). The rest is nice, but not as much of a priority.


Detailed review and other notes


Team building

  • Cora is a rainbow captain, so put your best units, regardless of type/class.


Farmable socket locations:


Other guides/reviews

Reddit


Trivia

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