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Dark King Rayleigh

C0367
F0367
INT
Former first mate of the Roger Pirates. A.K.A. "the Pirate King's Right Hand" and "the Dark King." Long since retired from the pirate's life, Rayleigh is a living legend, and his exploits are known far and wide. He uses Conqueror's Haki.

Details

No. 367
Type INT
Class Fighter
Class 2 Cerebral
Rarity

★★★★★★

Max Lv. 99
Cost 55
EXP to Max 5.000.000
Sockets 4

Stats
(before LB)

HP 3001
ATK 1300
RCV 500
CMB 4

Skills
(before LB)

Special: Dark King’s Aura


Click to see characters with matching specials

Deals 20x character’s INT in damage to all enemies and reduces Bind duration by 5 turns

Cooldown

Level Turn
1 23
MAX - 6 18

Manual Location

Captain Ability: First Mate of the Legendary Pirates

Boosts chain multiplier by 4x

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1: N/A
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1: N/A
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F0366
Evolve arrow sm
F0367
Evolve arrow sm
F1619
Materials
Onyx Crystal Skull
F0118
F0304
F0099
F0267

How to Obtain

  • Only through Evolution
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

Summary (as of November 2018): Tier rank: 2.5/5 (Below average). Ray is a very old legend, and it shows. Still usable as a true rainbow captain with decent damage output, but his special is no longer particularly good, and significantly reduces his utility as a sub. Super evolve him ASAP to fix this, and you get yourself a still good unit.

  • Captain ability: Average (3/5). 4x chain multiplier still produces good damage output, but some new legends can match or exceed it, while providing extra features (like matching slots/HP boost).
  • Special: Below-average (2.5/5). Forgettable damage, and good but niche bind removal. Many newer RR of even F2P units provide much more utility in their specials.
  • Limit Break NA


Detailed review and other notes

  • Legend are generally awesome, and Ray is no exception. He can lead a rainbow team free of cost, class and color restrictions, and gives a very high damage output (through you need to work on your perfects, never a bad thing to do in this game).
  • Not recommended against battles with numerous mobs, or anti-perfect shields.
  • His special is not great, but can be pretty useful in some situations. Max special damage: 26,000, 28,000 with +100 ATK CC. Affected by color, but INT has no weak color, so just doubles to 52,000/54,000 against PSY enemies.
  • 4 sockets, so have to drop one from the Anti-Despair, Anti-Bind, Auto-Heal, Charge Specials and Matching Orbs. Which, well, there's no good answer.
  • When Super Evolving, don't forget that his classes change from Fighter/Cerebral to Slasher/Fighter. He also looses the ability to damage enemies with his special, through his special damage output was not significant enough to take down bosses or even stronger mobs. Overall, his SE version is a clear improvement as sub and captain, and the only issue to consider is the fact that he will no longer be useful for Cerebral teams, instead of boosting your Slasher ones. For that reason, keeping a secondary unevolved copies for Cerebrals may be a good idea, however as a sub he is made mostly redundant by the existence of PSY Bartholomew Kuma Battles of the Great Era of Piracy: A Crew Annihilated who reduces bind for 7 turns on cerebral teams. So unless you want a Cerebral chain multiplier team OR need an INT Cerebral bind reducer that is better than the several 3-turn reducers available for them, Ray's SE form can be considered strictly better, and keeping a pre-SE version of Ray is generally a very low priority concern. (Ok, that was long, but the gist is: you can super evolve him without much worries that you'll regret it).


Team building

  • short version: anyone you like :) Long version: see this section in notes on super-evolved version


Farmable socket locations

  • See notes on super-evolved version


Other guides/reviews

  • See notes on super evolved version


Trivia

  • The second legend, released in July 2015.
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