Daruma | |
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Executive in the New Fish-Man Pirates. Very belligerent, he enjoys using his powerful fangs to rip the flesh off his foes. Don't bother giving him cappuccino and trendy sweets for his snack time; he prefers gnawing on the bones of giant fish. |
Details | |
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No. | 1560 |
Type | QCK |
Class | Powerhouse |
Class 2 | Fighter |
Rarity | |
Max Lv. | 70 |
Cost | 15 |
EXP to Max | 1.066.998 |
Sockets | 2 |
Stats | |
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HP | 1039 |
ATK | 1191 |
RCV | 173 |
CMB | 4 |
Skills | ||
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Special: Daruma Drop
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Changes all slots to [EMPTY] (including [BLOCK] slots) | |
Cooldown | ||
Level | Turn | |
1 | 11 | |
MAX - 7 | 5 | |
Manual Location | ||
N/A | ||
Captain Ability: Snacktime Cravings |
Boosts Fighter characters’ ATK by 3x, but reduces ATK and HP after each turn | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | N/A |
Materials | N/A
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How to Obtain |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
Might find some super niche use for when you want to make all slots blank, other then that, weak stats, etc., forgettable. |
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