Daruma Fish-Man District Spirit | |
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An officer in the New Fish-Man Pirates. Smaller and more nimble than his Fish-Man companions, he is fast even when under the ground. This lets him do things like burrow into the earth to make traps and set himself on fire before bull-rushing foes. |
Details | |
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No. | 1440 |
Type | DEX |
Class | Powerhouse |
Class 2 | Fighter |
Rarity | |
Max Lv. | 99 |
Cost | 30 |
EXP to Max | 4.000.000 |
Sockets | 4 |
Stats | |
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HP | 2341 |
ATK | 1430 |
RCV | 270 |
CMB | 4 |
Skills | ||
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Special: Fireball Cutter
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Reduces Paralysis/Special Bind duration by 2 turns, reduces 1 enemy’s HP by 10%, and boosts Powerhouse characters’ ATK by 1.75x for 1 turn | |
Cooldown | ||
Level | Turn | |
1 | 22 | |
MAX - 8 | 15 | |
Manual Location | ||
Captain Ability: Intense Fiery Daruma |
Reduces Special charge time by 4 turns at start of quest and boosts Fighter and Powerhouse characters’ ATK by 1.5x | |
Sailor Ability: |
Completely resists Special Bind on this character. | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
2471 | 1520 | 350 | 5 | (-1) |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: |
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Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: |
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Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | |
Materials |
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How to Obtain |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
1.75x ATK is not bad at all, through other stuff is more niche. Not bad, and can be highly useful in niche cases. |
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