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Dead End Begins! Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Dead End Begins! Quiet
F1071

Rookie
N/A
F1071

F1073

F1069

Great Flame Commandment Flame Emperor Manual

Three-Sword Style Two Gorilla Cut Manual

Black Magic Demon Lord’s Descent Manual

Witch’s Icebreaker Manual

Pirate Executioner’s Fighting Method Manual

Ghost Rap Manual

Sedative Mercy Manual

Master Nail Manual

Negative Ghost Manual

Dead End Begins! Fierce
F1071

Veteran
N/A
Dead End Begins! Savage
F1072

Elite
STR DEX QCKATK Up
PSY INT
HP Up
Dead End Begins! Raging Blast
F1072

Expert
STR DEX QCKATK Up
PSY INT
HP Up
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
5
508
3048
-
Veteran
10
5
1245
6225
-
Elite
15
7
2342
11710
Executioner
Expert
30
7
5561
24744
General

Notes[]

  • 1 Rainbow Gem will be received upon full clear of all difficulties.
  • Limited-Time Event.
  • Shuraiya Bascud has a 100% chance to drop when he appears.
  • All difficulties get a chance to drop the manuals and secret characters listed above.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manuals or secret characters listed above.
  • This IS a recurring event but it follows a non-standard pattern. See Feature Film Frenzy for details.


Drop rates[]

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to beat Dead End Begins![]

Seems like this is the first ever FN whose special conditions make it easier, not harder, for us to complete it. Overall, this is not a very difficult FN, through not the easiest one either. Most high end and many mid-level teams should be able to complete it.

FAQs[]

Recommended Captains[]

  • Eneru, Lightning Incarnate 200,000,000 Volt Amaru - no brainer: the final boss is STR, and with Eneru, you can safely stall, charge your specials, and then burst him. If you can get mostly full orb board and Kaku or similar ability, he can be bursted on 1st turn.
  • Hawk Eyes Mihawk / Hawk Eyes Mihawk World's Strongest Swordsman classic rainbow slasher teams work well. Take two QCK slashers for the final boss fight.
  • Jinbe Warlord of the Sea: 2.5x Fighter rainbow team, with QCK Jinbe having guaranteed orbs against the final STR boss works pretty well.
  • Captain Kid and Vergo Donquixote Pirates: 2.5x Striker rainbow team will work too.
    • Probably most other 2.5x teams would work too.
  • Marco the Phoenix Whitebeard 1st Div. Commander is one the speed team captains here. Boa Hancock Warlord of the Sea may be more risky, since she takes more damage. Suggested subs: Coby/Kaku, Garp, Enel, Jozu, Thatch, Jimbe, Killer, 32DY Luffy, Squard, sub any other QCK/PSY beatsticks, and of course Legend Doffy/Boa or ther QCK/PSY legends work well if you have them work well.
  • Sengoku the Buddha can clear this. Suggested subs: chose from Zoan Lucci, Kaku, Nero, Prison Croc, Smoker, Breed, Ganfall. Likely only needs Kaku special for bursting the boss in 1 round.
  • most legends report clears: LL, Ray, Fujitora, SW Ace, LegendDoffy, Bartolomeo have been confirmed.

Recommended Support Units[]

Coming soon.


Recommended Teams[]

Iron's Double Sengoku the Buddha Team
Captain Subs Friend Ship
F0459 F0937F0030F0204F0015 F0459 Merry
Requirements
  • Merry Go MAX or better
  • High level Sengoku's
  • 3D2Y Luffy can be replaced by any unit
    with a cost of less than 20
    or any of your favorite hard
    hitters
  • You can GPU stall on Needless
    if you want, but it's not necessary
    as you can kill Gasparde
    without using Sengoku's Specials.


30 Stamina Walkthrough[]

This FN actually isn't that difficult.

Stage Strategy Enemy Info
1 Dead End 1 Grunts + Evolver & Booster

Kill all the enemies without taking damage, stall where able.
Enemy Hp Attack Pattern
Grunts + Evolver & Booster {{{1HP}}}

{{{1AttackPattern}}}

2 Dead End 2 Grunts + Evolver

Kill all the enemies without taking damage, stall where able.
Enemy Hp Attack Pattern

Grunts + Evolver

{{{2HP}}}

{{{2AttackPattern}}}

3 Dead End 3 Grunts + Evolver

Kill all the enemies without taking damage, stall where able.
Enemy Hp Attack Pattern

Grunts + Evolver

{{{3HP}}}

{{{3AttackPattern}}}

4 Dead End 4 Grunts + Evolvers

Kill all the enemies without taking damage, stall where able.
Enemy Hp Attack Pattern

Grunts + Evolvers

{{{4HP}}}

{{{4AttackPattern}}}

5 Dead End 5 Grunts + Evolvers

Kill all the enemies without taking damage, stall where able.
Enemy Hp Attack Pattern

Grunts + Evolvers

{{{5HP}}}

{{{5AttackPattern}}}

6 Dead End 6 Needless

Kill Needless taking as little damage as possible.
Enemy Hp Attack Pattern

Needless

more than 200,000 (elite has ~200k)

Preemptively attacks for 3,550 damage, attacks for same damage every following turn.

7 Dead End 7 Gasparde Gasparde Pirates

Kill Gasparde Gasparde Pirates
Enemy Hp Attack Pattern

Gasparde Gasparde Pirates

1,490,000 HP (elite has 710k)

Preemptively activates a Delay/DEF Down block. Attacks for 8,000 damage on a 2 turn cool-down. When his HP is less than 50% he will activate his special which raises his DEF for 2 turns. If his HP falls below 20% he will use a special attack for 30,480 damage.

Secret Stage Dead End Sec Shuraiya Bascud

{{{SecTips}}}
Enemy Hp Attack Pattern

Shuraiya Bascud

300,000 HP

Preemptively attacks with his special for 3,784 damage and makes it harder to land PERFECT attacks for 10 turns. Attacks for 6,880 damage on a 2 turn cool-down. After you kill him he remains onscreen, says something, drops his poster then poofs.


Team Builder Helper[]

QCK Characters who Change Orbs


QCK Characters who Boost Orbs


QCK Characters who Delay Turns


QCK Characters who Boost Attack


QCK Characters who Reduce Damage


Any Type Characters who Boost Orb Damage

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