Doberman Navy Vice Admiral | |
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Vice admiral at the Navy headquarters. His outlook on justice is a close match with Admiral Akainu’s. One of the officers who responded to and participated in the Buster Call strike at Enies Lobby. Also a gifted swordsman. |
Details | |
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No. | 927 |
Type | INT |
Class | Slasher |
Class 2 | Driven |
Rarity | |
Max Lv. | 70 |
Cost | 20 |
EXP to Max | 1.778.330 |
Sockets | 2 |
Stats | |
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HP | 1085 |
ATK | 981 |
RCV | 205 |
CMB | 6 |
Skills | ||
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Special: Hammer of Unwavering Justice
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Boosts damage taken by 1.5x, but boosts Driven and Slasher characters’ ATK by 1.2x for 3 turns | |
Cooldown | ||
Level | Turn | |
1 | 18 | |
MAX - 11 | 8 | |
Manual Location | ||
N/A | ||
Captain Ability: Stern Justice |
Boosts Driven characters’ ATK and HP by 1.5x | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | N/A |
Materials | N/A
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How to Obtain |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
Just... no. Unless someone figures out a combo where you actually want to boost damage taken to yourself, he will remain the odd useless duck. |
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