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Dogstorm & Cat Viper Antagonistic Kings of Day and Night

C2577
F2577
Mokomo Dukedom's King of the Day and King of the Night. Despite being on such bad terms where they would fight to the death just upon seeing each other, they share the same will to protect Mokomo Dukedom. They continue their quarrel, with Dogstorm as King of the Day and Car Viper as King of the Night.

Details

No. 2577
Type STR/PSY
Class Striker
Class 2 Cerebral
Rarity

★★★★★★

Max Lv. 99
Cost 55
EXP to Max 5.000.000
Sockets 5

Stats
(before LB)

HP 3521
ATK 1611
RCV 392
CMB 6

Skills
(before LB)

Special: Two-King Onslaught


Click to see characters with matching specials

Boosts ATK and type effects of normal attacks for Cerebral and Striker characters' for 1 turn, becomes "Dogstorm & Cat Viper" for 3 turns, and if crew lands 2 PERFECT strikes in this turn, boosts Cerebral and Striker characters' slot effects by 2.25x the next turn

Cooldown

Level Turn
1 22
MAX - 6 17

Manual Location

N/A
Captain Ability: The Changing of Day and Night
  • Dogstorm: Boosts Cerebral characters' ATK by at least 3x (up to 3.3x) based on the timing of the previous character's ATK, boosts Striker characters' ATK by 3x, and makes Cerebral and Striker characters' STR slots have matching slot effects
  • Cat Viper: Boosts Striker character's ATK by at least 3x (up to 3.3x) based on the timing of the previous character's ATK, boosts Cerebral characters' ATK by 3x, and makes Striker and Cerebral characters' PSY slots have matching slot effects
  • Dogstorm & Cat Viper: Boosts the next Cerebral or Striker character's ATK by at least 3.5x (up to 4x) based on the timing of the previous character's attack, heals crew by 1.5x character's RCV for every PERFECT at end of turn, and makes Cerebral and Striker characters' STR PSY slots have matching slot effects
Sailor Ability:

Boosts Cerebral and Striker characters' base ATK by 75

Support Ability:

N/A

Switch Effect:
For dual units only

Completely reduces character's Despair and Slot Bind duration and reduces crew's Paralysis duration by 1 turn

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
4021 1811 492 5 (-3)
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1:
  • Boosts character's base ATK by 250 when attacking last
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1:
  • Provoked ATK Boost
  • RCV Bind Resistance
  • Critical ATK
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F2576
Evolve arrow sm
F2577
Materials N/A

How to Obtain

Only through evolution

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

  • If you also have him as your friend captain, you can activate one of their special's on the stage before the boss then second one on the boss giving you 3 boosts with 2 units allowing you to use your remains units for conditional boost, chain boost, and any utility you might need.
  • When "Dogstorm & Cat Viper," the first unit you attack with doesn't get boosted at all.
  • You can use Zunesha if your subs are either Cerebral or Striker/Powerhouse, making it easier to hit PERFECTs for the full effects of the special, to get the highest boost from their Captain ability, and for the healing.
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