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Dogstorm Feast of Reconciliation

C2372
F2372
STR
Mokomo Dukedom's King of the Day. In order to protect their liege, he calls for a ceasefire after many years of antagonism with Cat Viper. Soon enough, he and Cat Viper, in the past his closest friend, have their arms around each other's shoulders, reminiscing about their past adventures.

Details

No. 2372
Type STR
Class Cerebral
Class 2 Slasher
Rarity

6+

Max Lv. 99
Cost 65
EXP to Max 5.000.000
Sockets 5

Stats
(before LB)

HP 3245
ATK 1582
RCV 421
CMB 4

Skills
(before LB)

Special: Slash of Reconciliation


Click to see characters with matching specials

Greatly reduces crew's HP (by 80%), but reduces one enemy's HP by 20%, and adds 130x character's ATK in non-type damage on top of tap-timing bonuses for 1 turn

Cooldown

Level Turn
1 19
MAX - 6 14

Manual Location

N/A
Captain Ability: Ceasefire with the King of the Night

Boosts Cerebral characters' ATK by 3x, and when HP is low (under 30%), boosts chain multiplier growth rate by 1.5x

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
3740 1787 521 5 (-1)
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1:
  • Boosts Cerebral characters' base HP by 200
  • Boosts character's base ATK by 200 when attacking last
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1:
  • DEX Damage Reduction
  • Critical ATK
  • Provoked ATK Boost
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F1570
Evolve arrow sm
F1571
Evolve arrow sm
F2372
Materials N/A

How to Obtain

Only through super-evolution

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

Summary (as of September'19): Tier rank: 3/5 (Average). Post-SE Inu is is a functional captain and a good sub, through not particular OP.

  • Captain ability: Average (3/5). No longer requiring low health to get the full ATK boost from his captain ability and with it being higher, it's easier to deal with the early stages of a fight until you get to the boss or miniboss stage.
  • Special: Good (4/5). Now featuring a decent health cut on top of the game's highest so-far tap-timing damage, Inu provides a solid punch.
  • Limit Break Below-Average (2/5). Nothing memorable here outside the usual stat boosts.


Detailed review and other notes

  • A complete upgrade of his 6 star version, so there's no reason not to sip super-evolve him.
  • The highest tap-timing booster available by far as of his release (June 2019). With full limit break and ATK CCs, he gives an extra 258,310 damage to every character for a total of 1,549,860 damage for a full crew as long as you don't hit any misses. Even more if he has his base ATK boosted further from sailor abilities and such
  • The crew HP reduction from his special is enough to trigger the chain multiplier boost so you don't have to worry about taking a certain amount of damage before reaching the boss.
  • If you have room on your team for extra damage, Inu's health cut and tap-timing bonus is a decent choice.


Team building

  • your best Cerebral units go here


Farmable socket locations


Other guides:

  • Reddit guide:

reddit

Trivia

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