One Piece Treasure Cruise Wiki
Advertisement

General Info[]

Face The Deep-Sea Kraken Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Deep-Sea Kraken: Sunlight Zone
F0340

Rookie
N/A
F0340

F0028

F0060

F0215

F0040

F0213

Seaquake Manual

Beautiful Dual Flintlocks Manual

Sorrowful Charge Manual

RCV Slot Storm Manual (Dorry)

RCV Slot Storm Manual (Broggy)

Judgment Bomb Manual

Dance Heaven Manual

Enchanting Vertigo Dance Manual

Deep-Sea Kraken: Twilight Zone
F0340

Veteran
N/A
Deep-Sea Kraken: Midnight Zone
F0341

Elite
QCK
QCK Characters Only
Deep-Sea Kraken: Abyss
F0341

Expert
QCK
QCK Characters Only
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
3
515
2995
-
Veteran
10
5
1265
7122
-
Elite
15
7
2365
13265
Sea Beast
Expert
30
10
5501
24501
Surume

Notes[]

  • 1 Rainbow Gem will be received upon full clear of all difficulty levels.
  • Limited-Time Event.
  • All difficulties get a chance to drop Whitebeard's, Izo's, Laboon's, Dorry's, Broggy's, Mr 13's, Django's and Miss Wednesday's Manuals.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manuals listed above.

Drop rates[]

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.


How to Beat Face The Deep-Sea Kraken[]

FAQs[]

General Information[]

This is a relatively easy Fortnight: most enemies are STR, so a QCK team is highly recommended here (well, it is even required for 15 and 30 stamina). The Master of the Near Sea and Momoo are the two of the three most common subbosses and should not pose much of a challenge, through Master will make a pre-emptive attack for 3,770 which can cause trouble for some speed teams with Marco/Boa. The other common subboss is Neptunian Squid subboss, which will take a bit longer to mow down, and will hit you with poison upon its first attack; fortunately the poison is weak and the squid attacks are rather pathetic. You can kill the squid in one turn if you use the Thousand Sunny's special on it and have 1-2 matching orbs. You can also rarely run into Laboon, which is not much more difficult then other subbosses here, but if you are stalling, keep in mind that Laboon has his usual HP<20% trigger and will do 50,000 damage which is rather not advisable to tank. Momoo also has a <20% trigger, but less deadly (just his regular ATK boost).

Recommended Captains[]

Recommended Support Units[]


Recommended Teams[]

Solid F2P Team
Captain Subs Friend Ship
F0603 F0766F0390F0324F0737 F0603 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX



Speed Farming
Captain Subs Friend Ship
F0649 F0603F0365F0324F0639 F0649 Bezan Black thumb
Requirements
  • Max out cooldowns to use by
    turn 9 (1 preemptive + 1 cooldown
    reduction from Bezan Black)
  • Only specials you need charged are Kaku+Doma.
  • Capone replaceable by a higher ATK beatstick
  • Bezan Black replaceable by Thousand Sunny if your CD are low enough


30 Stamina Walkthrough[]

This level seems difficult at first, but most teams should clear it. Since it has 10 stages, there are plenty of times to stall.

Stage Strategy Enemy Info
1 Kraken - 1 Gaimon, Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern
Gaimon 10,000 hp

Hits for 780 preemptively with a 1-3 turn cooldown.

2 Kraken - 2 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Grunts

10,000 hp

1-2 turn cooldown

3 Kraken - 4 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Grunts

Turtles

25,000 hp

7hp

-

4 Kraken - 3 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Grunts

25,000 hp

1-3 turn cooldown

5 Kraken - 5 Neptunian Squid or Momoo or Master of the Near Sea

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Neptunian Squid

Momoo

Master of the Near Sea

120,000 hp

200,000 hp

320,000 hp

Hits for 1,220 with one turn cooldown. Poisons for 80hp a turn

Hits for 4,952 every two turns, under 20% buffs own attack

Hits for 3,770 every 3 turns, preemptively strikes for 3,770

6 Kraken - 6 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Grunts

30,000 hp

1-2 turn cooldown

7 Kraken - 7 Laboon

This is actually the secret stage. If Laboon didn't show up, it would just be grunts and evolvers.

Laboon can be a bit of a jerk. You must ABSOLUTELY not push him below 50% health unless you plan on killing him. Else he will strike for a whopping 50,000 damage!

Enemy Hp Attack Pattern

Laboon

-

Attacks every 2 turns.

Under 50% health, hits for 50,000 damage.

8 Kraken - 8 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Grunts

-

-

9 Kraken - 9 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Grunts

Crab

-

9hp

-

10 Kraken - 10 Kraken Monster of the North

Smack Kraken down as fast as possible. Unleash all specials.
Enemy Hp Attack Pattern

Kraken Monster of the North

900,000 hp

Kraken starts on 2-turn cooldown and switches your orbs to QCK, INT, or PSY.

On turn one he swaps orbs to [TND] and RCV

On turn two he attacks every turn for 2,880 and swaps orbs to STR and DEX.

On his third turn he will start a 3-turn countdown to a major heal which he will execute on his fifth turn.

Under 20% hp, Kraken increases his attack his attack to 4,444.


Team Builder Helper[]

Advertisement