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One Piece Treasure Cruise Wiki
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General Info[]

Fight Suna Suna Band banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Fight! Sand-Sand Band!! Well-Behaved
F0663

Rookie
Intense Heat: Map damage generated once every 2 turns
Intense Heat Immunity Characters will NOT take any damage from the environment.
F0663

F0665

F0667

Zen Shockwave Manual

Bohemian Reverse Slash Manual

Charge! Supersonic Duck Squadron! Manual

Happiness Punch Manual

Quick Healing Manual

Flying Claw Manual

Ringing Fang Manual

King Chop Manual

Fight! Sand-Sand Band!! Tricky
F0663

Veteran
Intense Heat: Map damage generated once every 2 turns
Intense Heat Immunity Characters will NOT take any damage from the environment.
Fight! Sand-Sand Band!! Naughty
F0664

Elite
Intense Heat: Map damage generated once every 2 turns
Intense Heat Immunity Characters will NOT take any damage from the environment.
Fight! Sand-Sand Band!! Courageous
F0664

Expert
Intense Heat: Map damage generated once every 2 turns
Intense Heat Immunity Characters will NOT take any damage from the environment.
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
5
512
3072
-
Veteran
10
5
1258
6548
-
Elite
15
7
2360
12860
Naughty
Expert
30
7
5567
25596
Sand-Sand Band

Notes[]

  • 1 Rainbow Gem will be received upon full clear of all difficulty levels.
  • Limited-Time Event.
  • All difficulties get a chance to drop the manual or secret boss.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manual or secret boss to appear.
  • The secret boss will appear randomly, but will be a 100% drop once he appears.


Drop rates[]

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Fight! Sand-Sand Band!![]

FAQs[]

General Information[]

As with many of the young character version fortnights, this fortnight is not too difficult. While the Intense Heat is annoying, it shouldn't bother too many teams to go out of your way to fix with sockets. Consider bringing a 2xHP captain if you find yourself needing to stall and take damage for specials. Either auto heal or map damage reduction sockets will negate it, but again, not really necessary.

A strong INT team will clear this mission with little trouble. However, the sub-boss Koza can be irritating both on stage 4 as well as stage 7. A Striker and Slasher team both work wonders to bring additional DEX units to take out Koza faster. Just watch Vivi's under 20% health attack, and you should be fine with just pushing forward with standard attacks! Only one Time Delay unit is really required for this level for a stall against Vivi on stage 7.

Recommended Captains[]

  • Aokiji Ice Man: If you find trouble running Kid, the F2P raid boss works great for Striker-based teams.
  • Dark King Rayleigh: While he will work, he's not ideal due to the way his damage ramps up. Consider just bringing a straight INT boosting captain but he will work in a pinch.
  • G3 Luffy or Log Luffy: Luffy works great, but is a little slow. There are a lot of mobs so Chain Captains aren't really the absolute best.
  • Mihawk or INTHawk: As usual, our favorite F2P Mihawk easily takes down this stage, as does the legend. However, watch your health if you are bringing Coffin Boat and stalling for many rounds. You may want to use the Thousand Sunny instead, whose special (if maxed) should be ready without any unnecessary stalling here, and will wipe out half the hitpoints of final stage mobs anyway.
  • Towel Nami: A great solid lead for maximum damage against Vivi.
  • Flower Sword Vista: Use Vista only if you're having health issues with Nami. The extra damage from a 2.5x really helps to ensure you take Vivi out quickly.
  • All legends should work fine for this fortnight.

Recommended Support Units[]

  • Doffy: The best orb booster remains to dominate! However, his special will need some special ups in order to be used effectively, he works well as a combo chain finisher to take out Koza as well.
  • Nami Voyage Dream: A good backup if you just haven't managed to beat Doffy yet, or gotten him to drop. Assuming you got her before she got removed, that is.
  • Ghost Princess Perona: Perona will help deal with Koza and his gang.
  • Mr. 3: You'll want at least ONE time delay unit. Mr. 3 works fine to allow you to take out Vivi quickly. If your team can't output enough damage, consider switching him out for Usopp GP.
  • Nico Robin: Her special will cause great damage against Vivi!
  • GPU: He works wonders for stalling. Consider upgrading to a type boosted Time Delayer if you can just due to the large amount of mobs on the fortnight.

Recommended Sockets[]

Environmental damage sockets will help but are it necessary. Level two anti-silence sockets will help but are not required.

As usual, matching orbs and cooldown reduction sockets will help.

Recommended Teams[]

Power INT Team
Captain Subs Friend Ship
F0221 F0408F0414F0210F0204 F0221 Merry
Requirements
  • Only Mr. 3's special is needed
    for Vivi round. Nico Robin is a
    great booster if you've pulled her.
  • Nami is replaceable with Vista
    if you need more health.


Striker Team
Captain Subs Friend Ship
F0357 F0575F0414F0651F0015 F0357 Merry
Requirements
  • Characters should be
    higher level with under
    20 turn cooldown
  • Kid can be replaced with Aokiji Ice Man
    as captain if more health is needed.


Free to Play Slasher Team
Captain Subs Friend Ship
F0227 F0408F0204F0418F0015 F0227 Thousand Sunny thumb
Requirements
  • Thousand Sunny MAX
  • Mihawk can be replaced with Doffy
    if more health is needed.
  • High leveled characters
  • Stall for Mr. 3 if necessary
  • Mr. 3 for first round to take out
    Vivi and grunts.


15 Stamina Elite Ranking Challenge[]

In the Extra Island quest Fight! Sand Sand Clan! Naughty aim for the High Score in Damage dealt in a single turn.

  • Damage from Special Attacks is not included.
  • If you Continue, your battle score will be reset.
Fight_Sand_Sand_Band_Ranking_Challenge_15_Stamina_OPTC

Fight Sand Sand Band Ranking Challenge 15 Stamina OPTC

Video Walkthrough for Ranking Mission

Your F2P team should be as close to MAX level as possible. It is recommended you run Sadie Impel Down Chief Jailer, Donquixote Doflamingo Warlord of the Sea, Aokiji Ice Man, Smoker the White Hunter, and Ghost Princess Perona, with a friend Gear 3. You can pass the gold challenge if you unleash all specials on Koza and Vivi. You can replace the F2P units with better versions such as Nico Robin for attack boosting or Gear 3 as your lead. Monet works great if you pull out your Sadie. Additionally, a Basil Hawkins the Magician works great as a Striker and INT unit who lowers defense for Sadie-chan teams.

Other characters that work include:

INT Strikers[]



30 Stamina Walkthrough[]

 	Fight!_Sand_Sand_Band_30_Stamina_-_Double_Mihawk_Walkthrough 	 			  

Most Mid to High-level teams should be able to clear this level without an issue. Each level has random cooldowns to begin with, but they can range from 1 to four turn cooldown which should allow for ample stalling. However, due to the environmental damage you'll want to be careful how much stalling you perform vs how much damage you sustain.

Stage Strategy Enemy Info
1 Fight Sand-Sand Band - 1 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern
Porcs

Grunts

Marines
~5,000 hp

~10,000 hp on the Mobs

~30,000 hp

Begin with a 1-3 turn cooldown.

2 Fight Sand-Sand Band - 2 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Grunts

Treasure Turtle

Daimyo Turtle

~10,000 hp

4 hp

8 hp

Begin with a 1-3 turn cooldown.

3 Fight Sand-Sand Band - 3 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Grunts

-

-

4 Fight Sand-Sand Band - 4 Koza Alabasta Citizen

Koza will appear with several mob units. Just let your auto-target guide you and take out the units to the best of your ability without taking damage. The units do take a lot of hits, so don't underestimate the need to potentially use a Time Delay unit here if you brought two. If you have one, be careful as you'll want it recharged for your stage 7 bout with Vivi.
Enemy Hp Attack Pattern

Koza Alabasta Citizen

Marines

100,000 hp

50,000 hp

Koza begins with a 2 turn cooldown. He hits for 1,384 and then buffs his ATK by 5x after his first attack. He will attack with a two turn cooldown thereafter.

Grunts around Koza will have a 1-3 turn cooldown.

5 Fight Sand-Sand Band - 5 Grunts and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Grunts

~10,000 hp

Begin with a 1-3 turn cooldown.

6 Fight Sand-Sand Band - 6 Giants and Evolvers

If you need to stall, take out the grunts and leave the evolvers to slowly take out with a low combo unit. Otherwise, plow through the stage.
Enemy Hp Attack Pattern

Giants

Daimyo Turtle

70,000 hp

8 hp

Attack with a 1-3 turn cooldown.

7 Fight Sand-Sand Band - 7 Nefelari Vivi Sand-Sand Band Sub-Leader

Yikes to that auto-target! Change it to target Vivi or she will despair your squad for two turns! Ouch. Activate any time delay units you have and focus on attacking Vivi. Activate any specials that can help you cause damage to her. Not to mention, she will heal and boost her squad, so take her out as quick as possible! Under no circumstances should you get her health below 20%. The little girl apparently can hit hard, and will deal 99,999 damage to your team and almost assuredly take you out!

After you take her out, just take out the grunts.

Enemy Hp Attack Pattern

Nefelari Vivi Sand-Sand Band Sub-Leader

Grunts

350,000 hp

90,000 hp

Vivi preemptively activates auto-heal for her squad. They will all heal 20,000 hp each turn, regardless if she is alive or not.

She attacks for 1,104 damage.

On her second turn she silences both captains for 2 turns.

On her third turn, she attacks for 1,104 damage.

Loop 1) Heals crew for 20,000 hp.

Loop 2) Attacks for 5,502 damage.

Under 20%, she attacks for 99,999 damage.

Mobs around her attack for 2,665.

Alternate Boss 1 Fight Sand-Sand Band - 7 Alt Nefelari Vivi Sand-Sand Band Sub-Leader and Koza Sand-Sand Band Leader

Yikes to that auto-target! Change it to target Vivi or she will despair your squad for two turns! Ouch. Activate any time delay units you have and focus on attacking Vivi. Activate any specials that can help you cause damage to her. Not to mention, she will heal and boost her squad, so take her out as quick as possible! Under no circumstances should you get her health below 20%. The little girl apparently can hit hard, and will deal 99,999 damage to your team and almost assuredly take you out!

Once you've knocked out Vivi, take out Koza. He hits hard and will raise the attack power of the whole squad!

After you take them both out, just take out the grunts.

Enemy Hp Attack Pattern

Nefelari Vivi Sand-Sand Band Sub-Leader and Koza Sand-Sand Band Leader

350,000 hp

180,00 hp

Vivi preemptively activates auto-heal for her squad. They will all heal 20,000 hp each turn, regardless if she is alive or not.

On her first turn, Vivi attacks for 1,104 damage and Koza attacks for 1,384 damage.

On her second turn she silences both captains for 2 turns.

On her third turn, she attacks for 1,104 damage and Koza gives an attack boost to the entire squad (5x attack).

Loop 1) Heals crew for 20,000 hp. Koza does nothing.

Loop 2) Attacks for 5,502 damage and Koza attacks for 6,916 damage.

Under 20%, she attacks for 99,999 damage and Koza raises defense of the squad by 5x, but commits suicide.

Mobs around them attack for 2,665.

Secret Stage Fight Sand Sand Band - Sec Nefelari Cobra King of Alabasta Kingdom

He's not too difficult, but will raise his defense. So take him out somewhat quickly.
Enemy Hp Attack Pattern

Nefelari Cobra King of Alabasta Kingdom

260,000 hp

Attacks for 3,850 damage every two turns.


Team Builder Helper[]

INT Characters with Attack Boost


INT Characters with Orb Boost


INT Characters with Time Delay

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