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General Info[]

Red Leg Zeff Treasure Cruise Banner
Quest Boss Difficulty Conditions Notable Captures/Drops
Fighting Cook Red-Leg Zeff:
F0606

Rookie
N/A
F0606

F0608

F0609

Pirate King’s Sword Manual

Double Cannon Manual

Massacre Soldier Manual

Studying Medicine Manual

Gangster Power Manual

Chef Drop Manual

The Meatball of Doom Manual

Fighting Cook Red-Leg Zeff:
F0606

Veteran
N/A
Fighting Cook Red-Leg Zeff:
F0607

Elite
No using two of the same character, including Friends or Helpers.
Fighting Cook Red-Leg Zeff:
F0607

Expert
No using two of the same character, including Friends or Helpers.
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
5
5
522
2932
-
Veteran
10
5
1259
6754
-
Elite
15
7
2359
11522
Kick
Expert
30
7
5561
23816
Red-Leg

Notes[]

  • 1 Rainbow Gem will be received upon full clear in the Expert mode.
  • Limited-Time Event.
  • All difficulties get a chance to drop the manual or secret boss.
  • The secret stage will appear randomly between stages 2-6. One of the secret bosses will drop when it is encountered.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manual or secret boss to appear.


Drop rates[]

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Fighting Cooks Red-Leg Zeff![]

FAQs[]

General Information[]

Recommended Captains[]

Zeff isn't too difficult. It might seem intimidating with his 80% health cut and massive attacks, but once you bring Usopp and know when to stall, he'll be a breeze if you have a couple of high level STR units.

Recommended Support Units[]

  • Any strong hitting STR units that can work with your captain

Recommended Sockets[]

No sockets are required for this fortnight.

Recommended Teams[]

F2P STR Team
Captain Subs Friend Ship
F0249 F0066F0341F0194F0015 F0447 Merry
Requirements
  • Most STR characters picked for stats.
    Can be replaced with any units that deal
    damage for you.
  • If you are high enough level and Blackbeard
    has a low enough special, you can
    bring Navy Ship
  • Kraken and Knuckle are replacable with
    Bepo and Lucci as full board orb controllers.


Slasher Team
Captain Subs Friend Ship
F0418 F0066F0455F0508F0204 F0227 Coffin Boat
Requirements
  • All STR characters picked for stats.
    Can be replaced with any units
    that deal damage for you.
  • Replace a STR unit with Usopp if you
    need more stall time.


STR Team
Captain Subs Friend Ship
F0261 F0259F0341F0194F0015 F0357 Merry
Requirements
  • Most STR characters picked for stats.
    Can be replaced with any units that deal
    damage for you.
  • Replace a STR unit with DEX if you
    are having problems with miniboss stage.


STR-based Cerebral Team
Captain Subs Friend Ship
F0720 F0541F0402F0204F0015 F0367 Moby Dick ship
Requirements
  • Moby Dick MAX
  • High leveled characters


30 Stamina Walkthrough[]

Most Mid to High-level teams should be able to clear this level without an issue.

Stage Strategy Enemy Info
1 Red Leg Zeff - 1 Pirate Zeff

Take out Zeff before his attack.
Enemy Hp Attack Pattern
Pirate Zeff 400,000 hp

Attacks every three turns for 6,000 damage.

2 Red Leg Zeff - 2 Grunts and Evolvers

Take out the grunts and stall on the evolvers. You can use Usopp to stall on the Porc for several rounds and get his cooldown to 1 if you have him MAX'd.
Enemy Hp Attack Pattern

Grunts

-

-

3 Red Leg Zeff - 3 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit. If you have Usopp MAX and you need lots of stall time, it's worth activating him right away on this stage. Then look for meat while you stall and leave the purple cannoneer alive.

Once the cannoneer's turn is up, your Alvida special shoudl be ready. Use this to stall longer if you've brought her.

Enemy Hp Attack Pattern

Grunts

-

-

4 Red Leg Zeff - 4 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

5 Red Leg Zeff - 5 Grunts and Evolvers

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

-

-

6 Red Leg Zeff - 6 Grunts and Evolvers

The Marines up front have a very high defense rating. Focus on them first if they all start with a 1 turn cooldown to ensure you take a hit from the evolvers instead of the marines.
Enemy Hp Attack Pattern

Grunts

-

-

7 Red Leg Zeff - 7 Red-Leg Zeff Cook Pirates Captain

Zeff will bring your health to a paltry 80% of what it once was as his preemptive strike.

Luckily, we knew to bring STR units and an Usopp to stall Zeff so this stage won't be an issue. Use normal attacks to push Zeff below 50% but keep him above 20%.

The 50% health will trigger him to enrages. NOW, you use Usopp. If you had used Usopp right away and let him enrage, he would remove all debuffs and you would have wasted Usopp when Zeff was most dangerous. Once stalled, just pound away at him and you'll clear the level!

A note is you may not be strong enough to push Zeff below 50% on his first turn. If you are low on health and won't survive the next attack, go ahead and stall him with Usopp. When he enrages, he does not attack on that same turn. You'll have only one round to finish him now that you've used your Time Delay character. Use any specials that are ready at to take him out.

Enemy Hp Attack Pattern

Red-Leg Zeff Cook Pirates Captain

1,000,000 hp

Attacks preemptively and removes 80% of your remaining health.

Every two turns attacks for ~6,300 damage.

Under 50% health, he will go berserk and attack for 7,500 damage.

Under 20%, he attacks for 12,000 damage.

Secret Stage Zeff - Sec Gangster Patty + Gangster Carne

Carne will have a shorter Cooldown. Take him out first, then focus on Patty.
Enemy Hp Attack Pattern

Gangster Patty + Gangster Carne

-

They will preemptively reduce your ability to heal for four turns.

Carne will poison you for 5 turns for his first attack. He will have a one turn Cooldown each turn after.

Patty will hit slowly, but hard, every 3 turns.


Team Builder Helper[]

STR Characters who are Slashers


STR Characters who are Strikers

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