Stage
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Strategy
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Enemy Info
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1
|
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DeCalvan Brothers
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Enemy
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Hp
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Attack Pattern
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DeCalvan Brothers
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1,930,000 HP
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Deals 7,614 damage every 2 turns. Under 50% HP, deals 14,800 damage and locks captain for 5 turns on a 2-turn delay.
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2
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Little Oars Jr.
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Enemy
|
Hp
|
Attack Pattern
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Little Oars Jr.
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8,900,000 HP
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Deals 22,602 damage on the second turn and then on a 4-turn delay. Below 50%, doubles ATK and puts up 8-turn immunity buff. Below 20%, deals 200,000 damage.
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3
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Bohemian Knight Doma
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Enemy
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Hp
|
Attack Pattern
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Bohemian Knight Doma
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1,360,000 HP
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Preemptively cuts current HP in half, puts up a 1-hit GREAT barrier and lock a random unit in the bottom row for 99 turns (he mostly targets bottom right, not so random). Deals 4,508 damage every turn and cancels all buffs & debuffs. Under 50% HP, cuts current HP in half and locks a random unit in the bottom row for 99 turns (probably bottom left, or whichever one he hasn't locked yet). Under 20% HP, repeats 50% (locking friend captain) but also attacks.
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4
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Vista
|
Enemy
|
Hp
|
Attack Pattern
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Vista
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4,830,000 HP
|
Preemptively seals STR, DEX and QCK characters' specials for 11 turns. Deals 5,300 damage every turn. and clears all debuffs every 3 turns. On 2nd turn, puts up damage reduction over 50,000 HP for 2 turns. Repeats this every 3 turns. Below 50%, deals 10,000 fixed damage. No <20% special.
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5
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Fire Fist Ace Whitebeard’s Second Division Commander
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Enemy
|
Hp
|
Attack Pattern
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Fire Fist Ace Whitebeard’s Second Division Commander
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1,729,380 HP
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Vista has same attack pattern as before. Ace preemptively puts up permanent debuff immunity and halves chain multiplier bonus. Attacks for 9,980 damage every 2 turns. REVIVES after killed once with 864,690 HP, doubles his ATK and halves damage taken for 5 turns.
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