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Ideo Destruction Cannon

C1133
F1133
QCK
An XXX-rank boxer and two-time champion of the New World Central Fighting Tournament. A straight jab from him is powerful enough to send a dozen or so people flying at once.

Details

No. 1133
Type QCK
Class Fighter
Class 2 Shooter
Rarity

★★★★★

Max Lv. 99
Cost 30
EXP to Max 4.000.000
Sockets 4

Stats
(before LB)

HP 2404
ATK 1318
RCV 294
CMB 5

Skills
(before LB)

Special: Destruction Cannon


Click to see characters with matching specials

Stage 1:Deals heavy QCK damage to all enemies and boosts Fighter characters’ ATK by 1.5x for 1 turn
Stage 2: Deals major QCK damage to all enemies and boosts Fighter and Shooter characters’ ATK by 1.75x for 1 turn

Cooldown

Level Turn (Stage 1) Turn (Stage 2)
1 18 23
MAX - 7 12 17

Manual Location

Captain Ability: Duty to Attain Victory

Boosts Fighter characters’ ATK by 2.25x and HP by 1.5x. Also heals a little HP at end of turn (2x character's RCV)

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1: N/A
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1: N/A
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F1132
Evolve arrow sm
F1133
Materials
F0118
F0083
F0088
F0304
F0104

How to Obtain

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

  • Similar shooter special boost is offered by Zephyr, who is generally seen as superior for Shooter teams (easier to socket, boost lasts two turns) unless you need QCK damage or mass damage.
  • For fighters, he is in theory better than Koala (DEX vs QCK issue aside) due to a bit better stats and mass damage, but Koala now has farmable sockets, while his sockets will come out much later. When people socket him, he may eventually replace Koala, but that won't happen soon.
  • End of turn healing is nice, but even with +100 RCV candy he heals <800. That's only about half of what Eneru does. It could be enough in some situations, but he is not likely to replace Eneru as the poster boy of regen teams.
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