One Piece Treasure Cruise Wiki
One Piece Treasure Cruise Wiki
Advertisement

Knight of the Sea Jinbe Straw Hat Luffy’s Conspirator

C2066
F2066
INT
Captain of the Fish-Man Pirates and a former member of the Seven Warlords of the Sea. He believes that Ace’s and Whitebeard’s survival is crucial to bringing peace to the sea. He fought in the Paramount War to aid Luffy in saving his condemned brother, Ace. He displayed his power by breaking through the powerful presence of the shadow-melded Moria.

Details

No. 2066
Type INT
Class Fighter
Class 2 Powerhouse
Rarity

6+

Max Lv. 99
Cost 65
EXP to Max 5,000,000
Sockets 5

Stats
(before LB)

HP 3980
ATK 1484
RCV 352
CMB 4

Skills
(before LB)

Special: Shark Fist Tile Breaker: Great Earth Wave


Click to see characters with matching specials

Deals 60x character's ATK in INT damage to all enemies, changes all orbs on Fighter characters into matching orbs and reduces enemy's Percent Damage Reduction and Increased Defense duration by 5 turns.

Cooldown

Level Turn
1 17
MAX - Unknown 11

Manual Location

N/A
Captain Ability: Snap Out of It!! You Have to Live!!

Boosts Fighter characters ATK by 3x, HP by 1.5x, and reduces damage taken by 7%

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1: N/A
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1: N/A
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F0934
Evolve arrow sm
F0935
Evolve arrow sm
F2066
Materials
Onyx Crystal Skull
F0118
F0088
F0304
F0267

How to Obtain

Only through Super Evolution

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

Summary (as of March'19): Tier rank: 3.5/5 (Above average). Post-SE Jimbe is back to being an ok, if not overpowered, captain and sub.

  • Captain ability: Above average (3.5/5). Through many newer legends provide higher ATK boost than 3x, 3x is right new still seen as acceptable. And extra 7% DR makes Jimbe even more thankier than he was in the past, feeding into his preferred classic play style (tanky healer teams).
  • Special: Above average (3.5/5). Clears even more grunts, still gives you a matching orb board... and at last, instead of the annoying demerit you get a useful (if niche) effect.
  • Limit Break Below-average (2/5). Jimbe doesn't provide any team-wide boosts outside the usual minor damage reduction. His SA "Restores his own special cooldown completely when it is rewinded" is nice, but very niche.



Detailed review and other notes

  • Post-SE Jimbe is an ok if not OP captain, but more importantly, he returns to being a solid sub, providing Fighters with a matching board (as long as no [BLOCK] orbs are involved) and is a great pick for Fighter teams that need to deal with some blue or rainbow enemy shields. With good stats and several good effects in his special, Jimbe is likely to remain a nice sub for the next few years.


Team building



Farmable socket locations



Other guides:



Trivia









Advertisement