One Piece Treasure Cruise Wiki
One Piece Treasure Cruise Wiki
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Adventure
  ➥ East Blue  ➥ Fushia Village  ➥ Alvida's Hideout  ➥ Shells Town  ➥ Orange Town  ➥ Syrup Village  ➥ Baratie  ➥ Arlong Park  ➥ Loguetown
  ➥ Grand Line Entry Zone  ➥ Twin Cape  ➥ Whiskey Peak  ➥ Little Garden  ➥ Drum Island
  ➥ Kingdom of Alabasta  ➥ Nanohana ► Rainbase  ➥ Alubarna
  ➥ Grand Line Entrance to Skypiea  ➥ Jaya
  ➥ Skypiea  ➥ Angel Island ~ Upper Yard  ➥ Upper Yard ~ Ark Maxim
  ➥ Grand Line, Vicinity of Water 7  ➥ Long Ring Long Land  ➥ Water Seven  ➥ Enies Lobby Front Gate  ➥ Tower of Law ~ Gates of Justice
  ➥ Thriller Bark  ➥ Mouth Gate ~ Hogback’s Mansion  ➥ Moria's Mast Mansion
  ➥ Grand Line Halfway Point  ➥ Sabaody Archipelago
  ➥ Grand Line Calm Belt  ➥ Amazon Lily  ➥ Impel Down
  ➥ Grand Line Marineford  ➥ Marineford Bay  ➥ The Bay - Oris Plaza
  ➥ Location of the Straw Hat Pirates  ➥ 3D2Y
  ➥ Grand Line Entrance to the New World  ➥ Sabaody Archipelago Redux
  ➥ Fish-Man Island  ➥ Deep-Sea Aphotic Zone to Ryugu Palace  ➥ Execution Platform of the King To Ark of Noah
  ➥ Punk Hazard  ➥ Burning Island to Research Lab Entrance>  ➥ Land of Ice to Lab R-1
  ➥ Dressrosa  ➥ Port Town Acacia To Coliseum>  ➥ Coliseum Lodging to Officer's Tower  ➥ The Former Royal Plateau to the Royal Palace's Top Floor  ➥ The Royal Palace's Top Floor to Central Town
  ➥ Zou  ➥ Mokomo Dukedom
  ➥ Whole Cake Island ➥ Chocolat Town to the Seducing Woods
  ➥ <|--

-->Extra Isle  ➥ Forests of Training  ➥ Limited Time Events (Daily Events, Fortnights, Clashes, others)  ➥ Jeweled Porc Sanctuary

Land of Ice to Lab R-1
[[File:{{{MainImage}}}|500px]]
Chapter Stamina Battles Quest Boss Conditions
1
12
5
Devil's Allure
Hurry!Turn Limit/Story-appropriate characters get a power-up!
2
12
5
Public Experimant
Hurry!Turn Limit/Story-appropriate characters get a power-up!
3
12
5
Land of the Dead, Where None Shall Survive
Hurry!Turn Limit/Story-appropriate characters get a power-up!
4
12
5
Beacon of Resistance
Story-appropriate characters get a power-up!
5
12
5
Head for R-66
Story-appropriate characters get a power-up!
6
12
5
Falling Embers
Story-appropriate characters get a power-up!
7
12
5
Worst Case Scenario
Story-appropriate characters get a power-up!
8
12
5
The String Puller
Story-appropriate characters get a power-up!
9
12
5
Snowstorm in the Biscuits Room
Story-appropriate characters get a power-up!
10
12
5
Showdown! "Bird-Woman" Monet
Story-appropriate characters get a power-up!
11
12
5
Self-Made Living Hell
Story-appropriate characters get a power-up!
12
12
5
Assassin of Dressrosa
Story-appropriate characters get a power-up!
13
12
5
No one can turn back
Story-appropriate characters get a power-up!
14
20
7
I don't ever Want to see you again!
Story-appropriate characters get a power-up!

Chapter Beli Experience EXP/Stamina Rainbow Gem Title Gained Conditions
1
19465
1841
153.42
N/A
God of Salvation
Clear chapter
2
16055
1841
153.42
N/A
Smiley
Clear chapter
3
23002
1843
153.58
N/A
N/A
N/A
4
16070
1844
153.67
1
{{{Title4}}}
{{{TConditions4}}}
5
16080
1844
153.67
{{{Rainbow5}}}
{{{Title5}}}
{{{TConditions5}}}
6
16086
1845
153.75
{{{Rainbow6}}}
Evolved
Clear chapter
7
16100
1845
153.75
{{{Rainbow7}}}
{{{Title7}}}
{{{TConditions7}}}
8
19541
1845
153.75
{{{Rainbow8}}}
Conqueror's Haki User
Clear chapter
9
16130
1846
153.83
{{{Rainbow9}}}
{{{Title9}}}
{{{TConditions9}}}
10
16130
1846
153.83
1
Shuddering
Clear chapter
11
16140
1846
153.83
{{{Rainbow11}}}
{{{Title11}}}
{{{TConditions11}}}
12
16160
1848
154
{{{Rainbow12}}}
Strongest Secret Weapon
Clear chapter
13
16180
1849
154.08
{{{Rainbow13}}}
{{{Title13}}}
{{{TConditions13}}}
14
27374
3130
156.5
1
King of the Land of the Dead
Young Master
Clear chapter
Clear chapter 30 Times

Rewards
Conditions
Icon evilfruit
5x Rainbow Gems
Clear all chapters in Land of Ice to Lab R-1



How to beat Land of Ice to Lab R-1[]

  • Chapter 1: 16 turns. Caesar preemptively blinds you for 20 turns at the start of the stage. Powered-up characters are Sanji and Usopp.
  • Chapter 2: 19 turns.Rrelatively easy. Grunts all the way. Powered-up characters are Zoro, Nami, Brook and Kin'emon. Boss fight is two grunts with poison immunity, that give you all BLOCK slots and 2 turn paralysis, about 250-300k HP.
  • Chapter 3: Grunts all the way. Powered-up characters are Zoro, Nami, Brook and Kin'emon. Boss fight with 1 turn paralysis and despair, orbs set to EMPTY/bad/BLOCK
  • Chapter 4: Powered-up characters are Luffy, Robin, Smoker, Tashigi, Law. Grunts poison you for 9 turns (1800 total), ATK cut for 9 turns (cut damage above 50k).
  • Chapter 5: Powered-up characters are Zoro, Luffy, Usopp. Grunts scrambles orbs, lowers chances of landing on {PSY} orbs for 10 turns, and poisons for 10 turns.
  • Chapter 6: Powered-up characters are Zoro, Nami, Usopp, Brook, Kin'emon, Brownbeard. At the start of each stage you are hit for 2000 HP and all slots are turned to STR. The boss dragon has about 1.5 Million HP and hits for 3350 at CD 2.
  • Chapter 7: Powered-up character Luffy. On stage 1 Caesar preemptively poisons and blinds you for 8 turns, then on the final stage Caesar poisons you for 10 turns and gives you BOMB slots locked for 3 turns, no damage unless GREAT hits 2x for 4 turns and makes it harder to land PERFECTs for 2 turns, and has 99+ turn poison immunity.
  • Chapter 8: Powered-up character Chopper. 4 DEX grunts. They deal damage at end of turn for 5 turns, reduces damage for 4 turns, boosts DEF for 4 turns. If they get under 50%, they will gain 1 hit STR shields for 2 turns. Relatively easy with full STR team.
  • Chapter 9: Powered-up Zoro. Boss monet has 1.55 mil HP and attacks for 4000 on CD 3. Casts 2 turn paralysis and despair on both captains. After one turn puts up a zero-damage shield for 2 rounds.
  • Chapter 10: Same boss but starts with 2 turn enrage. Under 50% HP removes buffs and casts 5 turn weak attack and slot boost with a cap to chain-multiplier at 1.5.
  • Chapter 11: Powered-up Luffy. Grunts poison for 10 turns and power up for 5 turns. Relatively easy.
  • Chapter 12: Powered-up Franky. Buffalo clears any crew effects, has status ailment protect for 99+ turns and Baby 5 changes her attribute randomly every turn. Buffalo also scrambles crew's orbs every turn. Baby 5 at <50% HP triggers damage at the end of every turn for 5 turns, HP heal (70k) for 5 turns and ATK UP for 5 turns. Buffalo at 50% HP triggers 1 crew blow away for 2 turns.
  • Chapter 13: Powered-up Law. Boss fight Vergo, immunity and reduces damage (~85%) for 99 turns, and resilience for 10 turns.
  • Chapter 14: Powered-up Luffy. All grunts are at 10% HP with turtles every other turns. None of them do anything particulary interesting and they have high cooldowns. Every turn they will warn you about Caesar Clown poison and that you want to one-shot him. Caesar King of the Land of the Death has immunity for 99+, deals 1000 dmg + normal atk dmg every turn. Gives strong poison (34,800 dmg) for 9 turns. The best strategy is to burst on him first turn, you will have plenty of time to charge specials. 
  • Stages 1-3 each have a turtle and a lobster for stalling, most/all others have at least 2 turtles.
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