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Adventure
  ➥ East Blue  ➥ Fushia Village  ➥ Alvida's Hideout  ➥ Shells Town  ➥ Orange Town  ➥ Syrup Village  ➥ Baratie  ➥ Arlong Park  ➥ Loguetown
  ➥ Grand Line Entry Zone  ➥ Twin Cape  ➥ Whiskey Peak  ➥ Little Garden  ➥ Drum Island
  ➥ Kingdom of Alabasta  ➥ Nanohana ► Rainbase  ➥ Alubarna
  ➥ Grand Line Entrance to Skypiea  ➥ Jaya
  ➥ Skypiea  ➥ Angel Island ~ Upper Yard  ➥ Upper Yard ~ Ark Maxim
  ➥ Grand Line, Vicinity of Water 7  ➥ Long Ring Long Land  ➥ Water Seven  ➥ Enies Lobby Front Gate  ➥ Tower of Law ~ Gates of Justice
  ➥ Thriller Bark  ➥ Mouth Gate ~ Hogback’s Mansion  ➥ Moria's Mast Mansion
  ➥ Grand Line Halfway Point  ➥ Sabaody Archipelago
  ➥ Grand Line Calm Belt  ➥ Amazon Lily  ➥ Impel Down
  ➥ Grand Line Marineford  ➥ Marineford Bay  ➥ The Bay - Oris Plaza
  ➥ Location of the Straw Hat Pirates  ➥ 3D2Y
  ➥ Grand Line Entrance to the New World  ➥ Sabaody Archipelago Redux
  ➥ Fish-Man Island  ➥ Deep-Sea Aphotic Zone to Ryugu Palace  ➥ Execution Platform of the King To Ark of Noah
  ➥ Punk Hazard  ➥ Burning Island to Research Lab Entrance>  ➥ Land of Ice to Lab R-1
  ➥ Dressrosa  ➥ Port Town Acacia To Coliseum>  ➥ Coliseum Lodging to Officer's Tower  ➥ The Former Royal Plateau to the Royal Palace's Top Floor  ➥ The Royal Palace's Top Floor to Central Town
  ➥ Zou  ➥ Mokomo Dukedom
  ➥ Whole Cake Island ➥ Chocolat Town to the Seducing Woods
  ➥ <|--

-->Extra Isle  ➥ Forests of Training  ➥ Limited Time Events (Daily Events, Fortnights, Clashes, others)  ➥ Jeweled Porc Sanctuary

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Chapter Stamina Battles Quest Boss Conditions
1
10
5
Start of the Paramount War
Hurry! Limited turns / Story appropriate characters will be powered up!
2
10
5
Battle on the Bay Iceberg
Hurry! Limited turns / Story appropriate characters will be powered up!
3
10
5
Penetrating the Bay
Hurry! Limited turns / Story appropriate characters will be powered up!
4
10
5
Whichever Side Wins!!
Hurry! Limited turns / Story appropriate characters will be powered up!
5
11
5
Luffy and the Prisoners Join in!
Hurry! Limited turns / Story appropriate characters will be powered up!
6
11
5
I'm Your Brother!!!
Hurry! Limited turns / Story appropriate characters will be powered up!
7
11
5
Son of the Revolutionary
Hurry! Limited turns / Story appropriate characters will be powered up!
8
11
5
The Warlords Loom
Hurry! Limited turns / Story appropriate characters will be powered up!
9
11
5
White Hunter's Pursuit
Hurry! Limited turns / Story appropriate characters will be powered up!
10
11
5
Showdown! Hawk-Eye Mihawk
Hurry! Limited turns / Story appropriate characters will be powered up!
11
11
5
Life and Death on Ice
Hurry! Limited turns / Story appropriate characters will be powered up!
12
16
7
Showdown! Admiral Kizaru
Hurry! Limited turns / Story appropriate characters will be powered up!

Chapter Beli Experience EXP/Stamina Rainbow Gem Title Gained Conditions
1
9252
874
87.4
N/A
Legendary Monster
Clear chapter
2
9262
875
87.5
N/A
Phoenix
Clear chapter
3
9280
874
87.4
N/A
N/A
N/A
4
9288
874
87.4
1
Family
Clear chapter
5
10479
965
87.73
N/A
Snot-Nosed Kid
Clear chapter
6
10422
967
87.91
N/A
N/A
N/A
7
10494
965
87.73
1
Sworn Brothers
Clear chapter
8
10437
966
87.82
N/A
N/A
N/A
9
10431
966
87.82
N/A
N/A
N/A
10
10479
967
87.91
N/A
Inheritor
Clear chapter
11
10420
966
87.82
1
N/A
N/A
12
15834
1500
93.75
1
Paramount War
But I Still Love You
Clear Chapter
Clear Chapter 30 times

Rewards
Conditions
Icon evilfruit
5x Rainbow Gems
Clear all chapters in Marineford Bay



Farming notes[]

A very good place, surprisingly, to farm for Moria - easier than in Thriller Bark. INT Hina, PSY Smoker and QCK Dracule Mihawk and DEX Kizaru are all ok, though nothing is a must-have.

How to Beat Marineford Bay[]

First, see discussion on who gets stat-boosted at [1]. Short version: Whitebeard and his commanders - often. Luffy and some (? not Croc, for example?) Impel Down escapees - from the middle of story, chapter? Marine side (Sengoku, etc.) - NOPE. Each adventure may give you hints on who is powered up, but it's not certain they are exhaustive. If you can confirm who is powered up, do post. Anyway, you can totally clear the stages with non-boosted characters, so don't worry too much about getting a boost.

More crucially, note that you have usually 20 turns before auto-loss (occasionally, a few more), so you can't stall too much (no Eneru-style infinite stalling). The battles are generally short, 5 stages for the most part, some will have 7 stages. Most will have one stage with a lobster, which deals about 3-4k and attacks every 4 turns, and on which you can stall a good 8 or so turns, or a similar crab stage (attacks for 1.5k or so on CD 3, be careful not to hit him with a strong opposite color unit or it may just explode...). Basically don't expect to use any specials which are 20+.

Recommended captains: hard-hitting 2.5x and higher captains. Legends generally work well, unsurprisingly. Sengoku for example can clear all of this.

Chapter 1: Grunts.

Chapter 2: INT Bastille (CD 3, ATK 9400, HP 420,000) and some grunts.

Chapter 3: Grunts

Chapter 4: Grunts

Chapter 5: STR Yamakaji (CD 3, ATK 10,200, HP 377,700) and some grunts.

Chapter 6: You will run into STR Fullbody and PSY Django on your way, they are not tough. <20% Django will enrage himself. Fullbody will attack for 6k. INT Hina (428,200 HP) is accompanied by two grunts, each with 2-perfect shields, but she has no shield of her own. She will lock a bottom right unit for 99 turns, end every 2 turns she will cast a <3 lock on a random unit (I am not sure for how long, since I was running anti-bind 3 which was sufficient), and she attacks for 4090 every turn.

Chapter 7: Grunts

Chapter 8: INT Moria (550,000 HP) is not as tough here are he was at his own isle. He starts with a 40-hit shield and 5 turns delay. Bah. Take out his grunts (TS works well), he heals to full (not that you are likely to have dealt any damage to him), his shield timer and CD go down to 1... GPU, burst, clear. If you let him attack he hits for at least 6324.

Chapter 9: PSY Smoker (610,000 HP) will preemptively cast a ~6 turn immunity and damage reduction on himself (please verify and comment). He has a CD=3. Under 50% he will lock one unit, and under 20% will attempt to lock the entire crew (I am not sure for how long, since I was running anti-bind 3 which was sufficient). If you let him attack he hits hard (for at lest 11,920).

Chapter 10: QCK Mihawk preemptively attacks for 66%, give or take a little. Shuffles orbs to STR, INT, PSY and EMPTY. Has 1,380,000 HP.

Chapter 11: Grunts. 6 marine navy HQ, 3 major navy HQ and 3 ensign navy HQ. INT Knuckle Major (175211 HP) attacks for 6977 every 2 turn. PSY Saber major (106786 HP) attacks for 6315 every 2 turn. STR Bazooka major (174024 HP) attacks for 8941 every 3 turn. All major navy have 2-hits combo shield (99 turn). INT Bazooka ensign (166133 HP) attacks for 8627 every 3 turn. DEX Saber ensign (88988 HP) attacks for 4728 every 2 turn. STR Knuckle ensign (138427 HP) attacks for 7517 every 2 turn. All ensign navy have Perfect (INT), Great (DEX), and Good (STR) barrier for 99 turn.

Chapter 12: DEX Kizaru has CD 1, 4112 ATK, and 1,510,000 HP. Under 50% he will lock bottom left unit for 10 turn. Under 20% he will attacks for 30.000.

Notes:

  • Characters affected by boost receive an increase in HP/ATK/RCV by 1.2x and a 5 turn special cooldown reduction.
  • Characters boosted throughout include:

(Any Versions)

Whitebeard

Oars Jr.

Marco

Blamenco

Curiel

Izo

DeCalvan Brothers

Whitey Bay

Speed Jil

Jozu

Doma

Squard

Rakuyo

Namule

Vista

Haruta

Possibly Ace (please confirm)

Any other whitebeard pirates I may have missed excluding Thatch since he was already dead.

  • Characters boosted from Ch.5 onward:

Luffy

Jinbe

Ivankov

  • Characters boosted later on or for specific chapters:

Buggy

Hancock

  • Characters that escaped from Impel Down but aren't boosted:

Crocodile

Mr.1

Mr.3

Inazuma (However they do get boosted in The Bay - Oris Plaza)

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