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Adventure
  ➥ East Blue  ➥ Fushia Village  ➥ Alvida's Hideout  ➥ Shells Town  ➥ Orange Town  ➥ Syrup Village  ➥ Baratie  ➥ Arlong Park  ➥ Loguetown
  ➥ Grand Line Entry Zone  ➥ Twin Cape  ➥ Whiskey Peak  ➥ Little Garden  ➥ Drum Island
  ➥ Kingdom of Alabasta  ➥ Nanohana ► Rainbase  ➥ Alubarna
  ➥ Grand Line Entrance to Skypiea  ➥ Jaya
  ➥ Skypiea  ➥ Angel Island ~ Upper Yard  ➥ Upper Yard ~ Ark Maxim
  ➥ Grand Line, Vicinity of Water 7  ➥ Long Ring Long Land  ➥ Water Seven  ➥ Enies Lobby Front Gate  ➥ Tower of Law ~ Gates of Justice
  ➥ Thriller Bark  ➥ Mouth Gate ~ Hogback’s Mansion  ➥ Moria's Mast Mansion
  ➥ Grand Line Halfway Point  ➥ Sabaody Archipelago
  ➥ Grand Line Calm Belt  ➥ Amazon Lily  ➥ Impel Down
  ➥ Grand Line Marineford  ➥ Marineford Bay  ➥ The Bay - Oris Plaza
  ➥ Location of the Straw Hat Pirates  ➥ 3D2Y
  ➥ Grand Line Entrance to the New World  ➥ Sabaody Archipelago Redux
  ➥ Fish-Man Island  ➥ Deep-Sea Aphotic Zone to Ryugu Palace  ➥ Execution Platform of the King To Ark of Noah
  ➥ Punk Hazard  ➥ Burning Island to Research Lab Entrance>  ➥ Land of Ice to Lab R-1
  ➥ Dressrosa  ➥ Port Town Acacia To Coliseum>  ➥ Coliseum Lodging to Officer's Tower  ➥ The Former Royal Plateau to the Royal Palace's Top Floor  ➥ The Royal Palace's Top Floor to Central Town
  ➥ Zou  ➥ Mokomo Dukedom
  ➥ Whole Cake Island ➥ Chocolat Town to the Seducing Woods
  ➥ <|--

-->Extra Isle  ➥ Forests of Training  ➥ Limited Time Events (Daily Events, Fortnights, Clashes, others)  ➥ Jeweled Porc Sanctuary

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Chapter Stamina Battles Quest Boss Conditions
1
12
5
Battlebeast Tribe of Zou
Carrot
Story-appropriate characters will be powered-up! Characters: Zoro
2
12
5
A Sudden Visit from a Disaster
N/A
3
12
5
11-Day Incident
Story-appropriate characters will be powered-up! Characters: Sanji, Chopper, Brook
4
12
5
Ruthless Tragedy
Story-appropriate characters will be powered-up! Characters: Dogstorm, Shishilian
5
12
5
We Won't Abandon a Single One!!
Story-appropriate characters will be powered-up! Characters: Sanji, Brook
6
12
5
Invitation to Mama's Tea Party
Capone
Story-appropriate characters will be powered-up! Characters: Sanji, Brook
7
12
5
A Family of Killers
Story-appropriate characters will be powered-up! Characters: Luffy, Zoro, Nami, Usopp, Chopper, Franky, Robin, Brook, Wanda, Carrot
8
12
5
King of the Day Vs. King of the Night
Nekomamushi

Inuarashi

Story-appropriate characters will be powered-up! Characters: Kin'emon
9
12
5
Road Ponegliff
Story-appropriate characters will be powered up! Characters: Luffy, Usopp, Chopper, Robin, Kin'emon, Kanjuro, Raizo
10
12
5
Ninja-Pirate-Mink-Samurai Alliance Formed!!
Story-appropriate characters will be powered up! Characters: Luffy, Zoro, Nami, Usopp, Chopper, Franky, Robin, Brook, Law, Dogstorm, Cat Viper, Kin'emon, Kanjuro, Raizo, Momonosuke
11
20
7
Invasion! Jack the Drought
Jack
Story-appropriate characters will be powered up! Characters: Dogstorm

Chapter Beli Experience EXP/Stamina Rainbow Gem Title Gained Conditions
1
27710
1875
156.25
N/A
Mink Tribe
Clear Chapter
2
24295
1875
156.25
1
N/A
Clear Chapter
3
20875
1876
156.33
N/A
Baron Corpse
Clear Chapter
4
20925
1876
156.33
N/A
N/A
Clear Chapter
5
42770
1877
156.42
1
Kingsbird
Clear Chapter
6
17510
1877
156.42
N/A
N/A
Clear Chapter
7
24400
1878
156.5
N/A
Guardians
Clear Chapter
8
24405
1878
156.5
1
N/A
Clear Chapter
9
Expression error: Unexpected / operator.
N/A
Ninja
Clear Chapter
10
Expression error: Unexpected / operator.
N/A
N/A
Clear Chapter
11
Expression error: Unexpected / operator.
1
Zunesha Kozuki Clan
Clear Chapter Clear Chapter 30 times

Rewards
Conditions
Icon evilfruit
5x Rainbow Gems
Clear all chapters in Mokomo Dukedom



How to beat[]

Chapter 1: Carrot paralyzes your crew for 2 turns, deals 5000~ preemptive damage, and has 2 turns of threshold damage reduction. After 2 turns, Carrot summons several evolvers/boosters.

Chapter 2: 5 STR Grunts bind your slots for 2 turns, blinds you for 3 turns, and reduces chain multiplier growth rate for 2 turns.

Chapter 3: 5 grunts, 1 of each type bind your ship for 99 turns, reverse your special by 2 turns, and have 2 turns of delay immunity.

Chapter 4: Sheepshead binds your captains for 3 turns and blow away your bottom row for 2 turns. After 1 turn, they boost their ATK for 99 turns.

Chapter 5: Sheepshead and 2 DEX grunts have 3 turns of delay immunity and rainbow shield.

Chapter 6: Capone summons 5 grunts, one of each type, has 10 turns of immunity, boosts your chances of landing on PSY and INT slots and makes your PSY and INT slots have unfavorable effects for 5 turns each, and shuffles your slots. Capone has 1.55 MLN hp.

Chapter 7: 3 DEX grunts and 2 STR grunts have 3 turns of boosted DEF, the DEX grunts have 1-hit QCK barriers for 5 turns and change their type to STR and PSY, and the STR grunts have 10-hit barriers for 5 turns.

Chapter 8: On stage 1, 2 mink grunts boost your ATK for 99 turns then leave. Stage 2, 2 mink grunts boost your slots for 99 turns then leave. Stage 3, 2 mink grunts lock your chain at 2.5x for 99 turns then leave. Stage 4, 2 mink grunts set all your slots to matching and lock your slots for 99 turns then leave. Stage 5, Nekomamushi and Inuarashi have immunity, boost their ATK, and cut your HP by 99%.

Chapter 9: 3 STR grunts and 2 DEX grunts will preemptively bind 3 characters for 3 or less turns (max bind sockets so not certain on exact amount) and 5 turns of Chain down.

Chapter 10: 3 DEX grunts and 2 STR grunts will preemptively will boost their ATK and DEF for 5 turns and rewind specials by 2 turns. STR grunts will enrage for 10 turns after 2 turns.

Chapter 11: Jack has 3.5 MLN hp. Preemptively has a 99 turn 250K HP barrier, 99 turn immunity, 11 turn ATK boost, shuffles orbs. Every 2 turns, he will blow away a unit. Under 20%(please confirm), he will deal huge damage. Revives: Heals for 1.75MLN hp (half hp), attacks now every turn and has a 3 turn rainbow shield.

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