Monkey D. Garp Grandfather of the Future King of the Pirates | |
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Vice Admiral at Navy HQ and Luffy's grandfather. He throws cannonballs at the Thousand Sunny with such speed that Sanji and the others are flabbergasted. At the end of the onslaught, the throws a cannonball bigger than even the Sunny itself. |
Details | |
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No. | 2991 |
Type | PSY |
Class | Free Spirit |
Class 2 | Powerhouse |
Rarity | |
Max Lv. | 99 |
Cost | 65 |
EXP to Max | 5,000,000 |
Sockets | 5 |
Stats | |
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HP | 4,087 |
ATK | 1,526 |
RCV | 387 |
CMB | 4 |
Skills | ||
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Special: Fist of Love: Super Oversized Iron Ball
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Stage 1 (15 → 10 turns) ➤ (13 → 8 turns):➤ (12 → 7 turns): Cuts the current HP of one enemy by 10% that will ignore damage negating abilities and barriers, locks the chain multiplier at 3.25x for 1 turn and reduces Silence duration by 3 turns Stage 2 (21 → 16 turns) ➤ (19 → 14 turns):➤ (18 → 13 turns): Cuts the current HP of one enemy by 30% that will ignore damage negating abilities and barriers, locks the chain multiplier at 3.25x for 1 turn and reduces Silence duration by 7 turns | |
Cooldown | ||
Level | Turn | |
1 | 21 | |
MAX - 6 | 16 | |
Manual Location | ||
N/A | ||
Captain Ability: Hero Unhindered by Old Age |
Boosts ATK of all characters by 3x at the start of the chain and their HP by 1.5x, boosts ATK of all characters by 4.5x following a chain of Good > Great > PERFECT hits, makes PSY, INT and RCV orbs beneficial for all characters. | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
4,577 (+490) | 1,746 (+220) | 467 (+80) | N/A | (-1) |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
A complete upgrade to his 6* form. Makes Garp a usable Captain, but he continues to shine as one of the best Special Bind reducers in the game. |
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