Morning Star Rakuyo | |
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7th division commander of the Whitebeard Pirates. Rakuyo fights using an iron ball with eyes and a mouth that bites its targets. He wears a bandanna with the Whitebeard Pirates mark around his forehead. |
Details | |
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No. | 453 |
Type | PSY |
Class | Striker |
Class 2 | Driven |
Rarity | |
Max Lv. | 99 |
Cost | 28 |
EXP to Max | 4.000.000 |
Sockets | 4 |
Stats | |
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HP | 2001 |
ATK | 1320 |
RCV | 337 |
CMB | 4 |
Skills | ||
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Special: Dread Morning Star
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Changes own slot and the Captain’s slot to PSY | |
Cooldown | ||
Level | Turn | |
1 | 16 | |
MAX - 7 | 10 | |
Manual Location | ||
Captain Ability: Fearless Morning Star Wielder |
Reduces Special charge time by 3 turns at start of quest and doubles Striker characters’ ATK | |
Sailor Ability: |
N/A | |
Support Ability: |
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Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
2301(+300) | 1420(+100) | 362(+25) | 5 | (-4) |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: |
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Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: |
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Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | |
Materials | {{{EvolutionMaterials}}}
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How to Obtain |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
A solid PSY beatstick, but nothing more. The fact that he changes his captain slot to PSY is a double-edged sword, given that it is not what you want on teams like G3/LL - through the odds are you will run RaidDoffy and can reorder your slots. Surprisingly, he doesn't work well with PSY legends, since his cost is bad for Sengoku, and Shanks doesn't need his orbs. So... usable for G3/LL teams when dealing with INT opponents, but hardly needed for anything.
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