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General Info[]

Moving Darkness Blackbeard Pirates
Quest Boss Difficulty Conditions Notable Captures/Drops
Moving Darkness Blackbeard Pirates: Losing Speed
F1607

Rookie
N/A
F1608

F1606

F1607

Gum-Gum Fire-Fist Pistol Red Hawk Manual

Prehistoric Power Manual

Big Eater Manual

Brick Bat- Black Box Manual

Guillotine High-Heel Manual

Rah-Rah-Rah Rampage Manual

Hidden Flail Manual

Stalking Rose Axe

Purging Bullet Manual

Moving Darkness Blackbeard Pirates: Moored
F1606

Veteran
N/A
Moving Darkness Blackbeard Pirates: Advancing
F1607

Elite
N/A
Moving Darkness Blackbeard Pirates: Charging
F1606

Expert
N/A
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
10
8
1285
6430
-
Veteran
15
8
2405
11956
-
Elite
20
8
3440
17330
Honored
Expert
30
8
5755
28846
Strongheart

Notes[]

  • 1 Rainbow Gem will be received upon full clear of all difficulties.
  • This event first appeared Dec. 26, 2017.
  • Limited-Time Event.
  • All difficulties have a chance to drop manuals or the secret boss to appear.
  • The higher the difficulty, the higher the chance of a having a manual drop or the secret boss to appear.

How to Beat Moving Darkness Blackbeard Pirates[]

FAQs[]

General Information[]

  • Final Stage: Lafitte with 5 grunts (3 DEX, 2 PSY, CD 1-2) that have high defense but low HP (6-7), will preemptively bind both captains for 4 turns, cast delay immunity for 98 turns and turns some orbs to bother (repeats that every 2 or 3 turns).
    • The DEX grunts deal 3000 damaga, Lafitte hits for 16000!
  • Sub-Boss Van Auger, with 3 grunts: Casts 2 turn paralysis on right side characters, binds one for 2 turns (again after 2 turns / below 50 % [please confirm or modify] and has 2 turn immunity
    • Van Auger attacks for 6800 on CD 2
  • Rare-Boss Doc Q: preemptively reduces HP by 30 % or 6000.

Recommended Captains[]

  • Any 2.25x or higher ATK boosters

Recommended Support Units[]

  • Bind Reducers
  • Paralysis Reducers
  • Fixed damage dealers
  • Poisoners
  • [BLOCK] slot changers

Recommended Teams[]

F2P 5+ Luffy team
Captain Subs Friend Ship
F1387 F1569F1447F1549F1597 F1387 Thousand Sunny
Requirements
  • Luffy can be replaced with any captain with a better ATK boost that fits the team.
  • Law is for changing the [BLOCK] orbs that Lafitte gives, and can be used as captain for extra EXP.
  • Sanji can be replaced with any fixed damage dealer or poisoner that effects all enemies on the last round.
  • Robin and Shirahoshi are used to remove bind, with Shirshoshi also removing paralysis.

Recommended Sockets[]

  • Anti-bind sockets are very useful.

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