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Nami Happiness Punch

C0221
F0221
INT
The navigator for the Straw Hat Pirates. Her Happiness Punch can floor any man in a single strike, and she charges 100,000 berries per person.

Details

No. 221
Type INT
Class Striker
Class 2 Cerebral
Rarity

★★★★★

Max Lv. 99
Cost 22
EXP to Max 4.000.000
Sockets 3

Stats
(before LB)

HP 1990
ATK 949
RCV 168
CMB 4

Skills
(before LB)

Special: Happiness Punch


Click to see characters with matching specials

Changes PSY slots to INT

Cooldown

Level Turn
1 13
MAX - 7 7

Manual Location

Captain Ability: Navigator Gone Wild

Boosts INT characters’ ATK by 2.5x

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
2140(+150) 1039(+90) 238(+70) 4 (-2)
Post-LB Captain Ability: Boosts INT characters' ATK by 2.5x and RCV by 1.2x
Post-LB Sailor Ability 1:
  • Boosts INT characters' base stats by 30
  • Makes INT characters' [TND] slots have matching slot effects
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1:
  • INT Damage Reduction
  • PSY Damage Reduction
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F0220
Evolve arrow sm
F0221
Materials
{{{EvolutionMaterials}}}

How to Obtain

This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

  • Also known as Towel Nami, because Japan and fanservice, eh?
  • Very good character: 2.5x captain? Check. Usable special good against a number of bosses (ex. Clash!! Tesoro)? Check. Socketable? Yes. Her only downside is ATK < 1000, so she is not a beatstick. Still, often found leading or subbing for INT teams.
  • Combos with Choo Sun Pirates for full board INT orbs (not that it is a great combo, because Choo's stats are terrible).
  • Socket guide: as usual, chose from the 5 best powers: Anti-Despair, Anti-Lock, Auto-Heal, Matching Orbs and Charge Specials. As she doesn't need her special charged, and it will give you more or sometimes, full board orbs, AD, AL and AH are pretty much THE route for her.
  • Her special is pretty much obsoleted by Ricky Mystery Swordsman. She still has awesomely low CD, but Ricky still beats her if he Limit Breaks, becoming a direct upgrade of a special.
  • Another INT 2.5x attack captain with a different special is Ice Witch Whitey Bay
  • She is not Sengoku friendly. You could use Nezumi (very meh) or Nami Tea Time instead if you are thinking putting her on Sengoku team. Update: can be put on a 6+ Sengoku team as a orb manipulator, allowing her to see some play in end-game content
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