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Adventure
  ➥ East Blue  ➥ Fushia Village  ➥ Alvida's Hideout  ➥ Shells Town  ➥ Orange Town  ➥ Syrup Village  ➥ Baratie  ➥ Arlong Park  ➥ Loguetown
  ➥ Grand Line Entry Zone  ➥ Twin Cape  ➥ Whiskey Peak  ➥ Little Garden  ➥ Drum Island
  ➥ Kingdom of Alabasta  ➥ Nanohana ► Rainbase  ➥ Alubarna
  ➥ Grand Line Entrance to Skypiea  ➥ Jaya
  ➥ Skypiea  ➥ Angel Island ~ Upper Yard  ➥ Upper Yard ~ Ark Maxim
  ➥ Grand Line, Vicinity of Water 7  ➥ Long Ring Long Land  ➥ Water Seven  ➥ Enies Lobby Front Gate  ➥ Tower of Law ~ Gates of Justice
  ➥ Thriller Bark  ➥ Mouth Gate ~ Hogback’s Mansion  ➥ Moria's Mast Mansion
  ➥ Grand Line Halfway Point  ➥ Sabaody Archipelago
  ➥ Grand Line Calm Belt  ➥ Amazon Lily  ➥ Impel Down
  ➥ Grand Line Marineford  ➥ Marineford Bay  ➥ The Bay - Oris Plaza
  ➥ Location of the Straw Hat Pirates  ➥ 3D2Y
  ➥ Grand Line Entrance to the New World  ➥ Sabaody Archipelago Redux
  ➥ Fish-Man Island  ➥ Deep-Sea Aphotic Zone to Ryugu Palace  ➥ Execution Platform of the King To Ark of Noah
  ➥ Punk Hazard  ➥ Burning Island to Research Lab Entrance>  ➥ Land of Ice to Lab R-1
  ➥ Dressrosa  ➥ Port Town Acacia To Coliseum>  ➥ Coliseum Lodging to Officer's Tower  ➥ The Former Royal Plateau to the Royal Palace's Top Floor  ➥ The Royal Palace's Top Floor to Central Town
  ➥ Zou  ➥ Mokomo Dukedom
  ➥ Whole Cake Island ➥ Chocolat Town to the Seducing Woods
  ➥ <|--

-->Extra Isle  ➥ Forests of Training  ➥ Limited Time Events (Daily Events, Fortnights, Clashes, others)  ➥ Jeweled Porc Sanctuary

Nanohana
Nanohana
Chapter Stamina Battles Quest Boss Conditions
1
7
5
Mark of Fellowship
N/A
2
10
7
Enter Flame Fist Ace!
N/A
3
10
7
Departure from Nanohana
N/A
4
10
7
Erumalu the Green City
N/A
5
11
7
Journey Through the Desert
Sandstorm (Take damage in each turn)
6
11
7
Battle in the Desert
Sandstorm (Take damage in each turn)
7
11
7
The Barren City, Yuba
N/A
8
11
7
The Incident in Yuba
N/A
9
11
7
Mr. 0's Identity
N/A
10
11
7
Rainbase, Town of Dreams
N/A
11
11
7
Start of a Long Day
Captain Abilities are nullified.
12
12
7
The Rebel Army Revolts
Cannot use Special Attacks.
13
12
7
Attack of the Banana Gators
N/A
14
12
7
Mr. Prince's Plan
N/A
15
14
10
Face-Off with Crocodile!
Sandstorm (Take damage in each turn)

Chapter Beli Experience EXP/Stamina Rainbow Gem Title Gained Conditions
1
2737
382
54.57
N/A
Holy
Clear Chapter
2
4062
683
68.3
N/A
N/A
N/A
3
4188
687
68.7
1
Zenith
Clear Chapter
4
4104
688
68.8
N/A
Fighter
Clear Chapter
5
4160
768
69.82
N/A
N/A
N/A
6
4436
773
70.27
N/A
N/A
N/A
7
4167
775
70.45
N/A
N/A
N/A
8
4492
776
70.55
1
N/A
N/A
9
4922
805
73.18
N/A
Utopia
Clear Chapter
10
4722
771
70.09
N/A
N/A
N/A
11
4822
789
71.73
N/A
Mummy
Clear Chapter
12
4986
859
71.58
1
N/A
N/A
13
5282
865
72.08
N/A
Unimportant
Clear Chapter
14
9052
1524
127
N/A
N/A
N/A
15
6068
1063
75.93
1
Only Hope
Meat
Clear Chapter
Clear Chapter 50 times

Rewards
Conditions
Icon evilfruit
5x Rainbow Gems
Clear all chapters in Nanohana ► Rainbase

Notes


Farming notes[]

  • See Nanohana ► Rainbase section in Tips

How to Beat Nanohana ► Rainbase[]

  • Chapter 1

PSY Sea Cat: 3390 ATK, 180,000 HP, 3 turn cooldown.

  • Chapter 2

DEX Smoker the White Hunter: 4,880 ATK on 3 turn cooldown, 404,000HP.

  • Chapter 3

Grunts.

  • Chapter 4

STR Kung Fu Dugongs. They have 2 turn cooldown. Take out small ones first, they have only 23,000 HP. Big ones have 156,800 HP. Small ones attack for 1,955, big for 2,815.

  • Chapter 5

STR Giant Slasher Red Pirates: 3,890 ATK on 2 CD, 280,000 HP.

  • Chapter 6

DEX Sandstorm means a little damage every turn. Boss is Sandora Dragon: 2,120 ATK on 2 CD, 300,000 HP.

  • Chapter 7

QCK Sandstorm means a little damage every turn. Boss is Giant Shooter Blue Pirates: 1,590 ATK on 1 CD, 210,000 HP.

  • Chapter 8

INT Giant Striker Black Pirates: 2,280ATK on 2 CD, 235,000 HP.

  • Chapter 9

DEX Sandora Dragon is back. 1,910 ATK on 2 CD, 200,000 HP.

  • Chapter 10

Grunts.

  • Chapter 11

The tough part is that captain Abilities are nullified - they are despaired. PSY Giant Imperial Fighter Yellow Pirates: 3,002 ATK on 2 CD, 60,000 HP.

  • Chapter 12

This time your specials are locked. STR Giant Slasher Red Pirates: 5,000 ATK on 3 CD, 308,000 HP.

  • Chapter 13

QCK Banana Gator: 5,800 ATK on 4 CD, 380,000 HP. Under <20% HP it will attack each turn.

  • Chapter 14

INT Mr. 3 Extra Special Candelabra 3,333 ATK on 3 CD, 33,333 HP, and lol, 333 DEF. He will chain a random unit for 33 turns.

  • Chapter 15

Sandstorm again.

IMG 5183-1-
IMG 5178-1-

My suggestion is to bring a MAX level GPU, a HIGH level Smooth Alvida, and someone that can restore health, for my teams, I was lucky enough to have dropped Marco from rare recruit, however if you are wise with farming for meat orbs you may not have to have a need for a healer, instead you could bring Smoker or another farmable damage reduction character. As with MAX Level Usopp it's also assumed that you've Maxed your going merry...

See also Unatratnag's FAQ: How to beat Croc

The Boss Fight will be Crocodile. But before we fight him we have to survive up to him. On battle 2, your enemy might be a Blue Giant, who will lock one character for two turns, he only attacks for 1,552 damage so don't worry if you don't kill him on the first turn. Battle 6 has two giants who will put up an immunity buff, and one will hit you with surprise bat, kill them and move on. the next stage has the cactus shirt grunt who if given the chance to attack will lock all QCK units. He has less health than the other two grunts so you can kill him on the second turn. The Crossbow guy in the next round will bind all PSY units for 2 turns so after killing any grunts with a 1 turn cool-down, focus on him, then kill the other INT grunt, then the sea horse. He has very little health and you can easily ride out the 2 turn lock with his 3 turn cool down. stage 7 will have three giants, the evil green one will despair your captain for one turn and another will lock him for 2 turns. If you don't kill the red one and his HP drops below 20% he puts up a 200x ATK buff and his cool-down resets for 3 turns, you shouldn't have a problem killing him before the cool-down ends. Now it's on to Croc

Stage Strategy Enemy Info
1 IMG 5182-1- Crocodile

You will be taking 300 sandstorm damage each turn throughout the battle on this stage. Try to kill Croc before he attacks (obviously), if you cannot, try to stall enough in the earlier battles so that all your specials are ready to use by the time you reach him, you will have plenty of time to stall for specials 28 and under with the possibility to reach even greater cool-down specials. Try to hold off on using any Power Attacks until his Defense Boost buff is gone.
Enemy Hp Attack Pattern
Crocodile 540,000

You have three turns to attack before Croc attacks. He preemptively puts up an Immunity Buff for 3 turns, and a Raised Defense Buff for 4 turns. His first attack is Haste for 3,662 damage, he now has a 1 turn cool-down on attack AND on his defense buff. After these buffs wear off, his next attack will lock 2 of your units for 3 turns so now is a great time to use a time-delay character. I'll use my Mr. 3 so i can make the most of my GPU after the defense buff wears off. After our time-delay wears off he uses Desert Girasol to lock the bottom two units for 3 turns each. He has a 1 turn cool-down and no buffs, now is the time to use GPU. We have four turns to kill him and if we cannot, we still have Alvida to fall back on to reduce pretty much all damage he would do to us, and even still if we brought a healer we could use them. Since I used double Zoro, and since his "power" move is such a low attack damage Croc still has 30% health when my bottom two units become unchained. he still has a 1 turn cool-down so i'll activate alvida to block most of the next attack. now with all six units able to attack string together some perfects and take him down, you should still have enough health to take one of his hits and if you brought a healer you can still use them, on my second run-through i didn't need to use marco since i planned a little better.

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