Red Flag X Drake | |
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Captain of the Drake Pirates. One of the "Worst Generation." Endowed with Ancient Zoan powers, he can turn into a dinosaur. Though he managed to damage a Pacifista at Sabaody Archipelago, he ended up being driven off by Kizaru and retreated as if running away. A.K.A. "Red Flag." |
Details | |
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No. | 361 |
Type | INT |
Class | Fighter |
Class 2 | Powerhouse |
Rarity | |
Max Lv. | 99 |
Cost | 28 |
EXP to Max | 4.000.000 |
Sockets | 4 |
Stats | |
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HP | 3580 |
ATK | 1098 |
RCV | 132 |
CMB | 6 |
Skills | ||
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Special: Prehistoric Power
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Deals 10x character’s ATK in INT damage to all enemies and protects crew from defeat for one turn as long as HP is above a certain amount (above 50%) | |
Cooldown | ||
Level | Turn | |
1 | 28 | |
MAX - 9 | 20 | |
Manual Location | ||
Captain Ability: Red Flag Flyer |
Triples INT characters’ ATK when HP is low | |
Sailor Ability: |
Boosts powerhouse characters base HP by 100 | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | |
Materials | N/A
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How to Obtain |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
Decent stats, but not a great beastick. Weak special (since revive specials conditional on HP are very rarely useful). As a captain, he is an INT-only version of Whitebeard: interesting, but dangerous to use. Since few people run those captains in their captain slot, that's another problem - even if you design a team for him, you may not be able to run double Drake much. Overall, a mediocre unit. |
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