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Rocketman

TomsShip
TomsShip
A prototype Sea Train builty by the crew from Tom's Workers. Its pointed nose, like thhe head of a shark, is its primary characteristic. Its inability to control its speed mad it impossible to use commercially, but the Straw Hats would later harness that speed to make it past the Gates of Justice in Enies Lobby.

Details

Ship Level Ship Ability Cola Needed
1 Boost Powerhouse characters' attack by 1.2x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: non-type damage (49,999) to 1 enemy (25 turn cd).

0
2 Boost Powerhouse characters' attack by 1.2x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: non-type damage (49,999) to 1 enemy (23 turn cd).

1
3 Boost Powerhouse characters' attack by 1.2x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: non-type damage (49,999) to 1 enemy (22 turn cd).

2
4 Boost Powerhouse characters' attack by 1.2x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: non-type damage (49,999) to 1 enemy (21 turn cd).

3
5 Boost Powerhouse characters' attack by 1.2x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: non-type damage (49,999) to 1 enemy (20 turn cd).

5
6 Boost Powerhouse characters' attack by 1.2x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: non-type damage (49,999) to 1 enemy (19 turn cd).

7
7 Boost Powerhouse characters' attack by 1.3x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: non-type damage (49,999) to 1 enemy (19 turn cd).

11
8 Boost Powerhouse characters' attack by 1.4x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: non-type damage (49,999) to 1 enemy (19 turn cd).

13
9 Boost Powerhouse characters' attack by 1.4x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: non-type damage (49,999) to 1 enemy (18 turn cd).

17
10 Boost Powerhouse characters' attack by 1.55x, drastically cuts other classes' HP, and heals HP at the end of turn (more depending on number of Powerhouses in crew).

Special: heavy non-type damage (99,999) to 1 enemy (17 turn cd).

19
Non-Type damage does not circumvent defense boosts in the way Base Damage does.



How to Obtain

Notes:

  • Reduces non-Powerhouse character's HP by 99%
  • Heals 1/10/20/30/100/900 HP for 1/2/3/4/5/6 Powerhouse characters at the end of turn.
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