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Adventure
  ➥ East Blue  ➥ Fushia Village  ➥ Alvida's Hideout  ➥ Shells Town  ➥ Orange Town  ➥ Syrup Village  ➥ Baratie  ➥ Arlong Park  ➥ Loguetown
  ➥ Grand Line Entry Zone  ➥ Twin Cape  ➥ Whiskey Peak  ➥ Little Garden  ➥ Drum Island
  ➥ Kingdom of Alabasta  ➥ Nanohana ► Rainbase  ➥ Alubarna
  ➥ Grand Line Entrance to Skypiea  ➥ Jaya
  ➥ Skypiea  ➥ Angel Island ~ Upper Yard  ➥ Upper Yard ~ Ark Maxim
  ➥ Grand Line, Vicinity of Water 7  ➥ Long Ring Long Land  ➥ Water Seven  ➥ Enies Lobby Front Gate  ➥ Tower of Law ~ Gates of Justice
  ➥ Thriller Bark  ➥ Mouth Gate ~ Hogback’s Mansion  ➥ Moria's Mast Mansion
  ➥ Grand Line Halfway Point  ➥ Sabaody Archipelago
  ➥ Grand Line Calm Belt  ➥ Amazon Lily  ➥ Impel Down
  ➥ Grand Line Marineford  ➥ Marineford Bay  ➥ The Bay - Oris Plaza
  ➥ Location of the Straw Hat Pirates  ➥ 3D2Y
  ➥ Grand Line Entrance to the New World  ➥ Sabaody Archipelago Redux
  ➥ Fish-Man Island  ➥ Deep-Sea Aphotic Zone to Ryugu Palace  ➥ Execution Platform of the King To Ark of Noah
  ➥ Punk Hazard  ➥ Burning Island to Research Lab Entrance>  ➥ Land of Ice to Lab R-1
  ➥ Dressrosa  ➥ Port Town Acacia To Coliseum>  ➥ Coliseum Lodging to Officer's Tower  ➥ The Former Royal Plateau to the Royal Palace's Top Floor  ➥ The Royal Palace's Top Floor to Central Town
  ➥ Zou  ➥ Mokomo Dukedom
  ➥ Whole Cake Island ➥ Chocolat Town to the Seducing Woods
  ➥ <|--

-->Extra Isle  ➥ Forests of Training  ➥ Limited Time Events (Daily Events, Fortnights, Clashes, others)  ➥ Jeweled Porc Sanctuary

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Chapter Stamina Battles Quest Boss Conditions
1
12
5
In a Certain Tavern
Story appropriate characters will be powered up! Characters: Nami, Usopp
2
12
5
Cotton-Candy Chopper
Story appropriate characters will be powered up! Characters: Chopper
3
12
5
Nearing Departure
Story appropriate characters will be powered up! Characters: Luffy
4
12
5
Galleon Reaper
Story appropriate characters will be powered up! Characters: Zoro
5
12
5
Soul King Brook
Story appropriate characters will be powered up! Characters: Brook
6
12
5
New Stars Unite
Story appropriate characters will be powered up!
7
12
5
Grove 46 Brawl
Story appropriate characters will be powered up!
8
12
5
Luffy Under Siege
Story appropriate characters will be powered up!
9
20
7
King of Pirates
Story appropriate characters will be powered up!

Chapter Beli Experience EXP/Stamina Rainbow Gem Title Gained Conditions
1
12366
1082
90.17
N/A
Recruits Wanted
Clear chapter
2
12402
1083
90.25
N/A
Cotton Candy Fan
Clear chapter
3
12223
1084
90.33
1
N/A
N/A
4
12443
1083
90.25
N/A
Uncanny Reunion
Clear chapter
5
13002
1084
90.33
N/A
Soul King
Clear chapter
6
13002
1085
90.42
1
Big Boss
Clear chapter
7
12775
1084
90.33
N/A
Armored Me
Clear chapter
8
12460
1087
90.58
N/A
N/A
N/A
9
19236
2009
100.45
1
Departure
Two Years
Clear chapter
Clear chapter 30 times

Rewards
Conditions
Thousand Sunny thumb

Icon evilfruit
5x Rainbow Gems
Clear all chapters in Sabaody Archipelago Redux



Farming notes[]

A very disappointing isle. Only two new characters. Demalo is very bad, and so is Sentomaru, don't let the 1.75x boost fool you (if conditional boosts were good, Legend Sabo wouldn't be considered one of the weakest legends, and Kuina Shimotsuki Village Swordfighter would be usable... ).

How to Beat Sabaody Archipelago Redux[]

  • Chapter 1: 4 PSY grunts. On death, the two guys in the back will paralyse your front row for 3 turns each. The two guys in the front will bind one of your left units for 3 turns each. Pretty easy and straightforward. You can bring a full INT team and stall for specials if needed (most likely not).
  • Chapter 2: Pre-emptively puts up 99 turn heal, damage reduction, damage cut above a certain amount and defense up. I recommend bringing a delayer(like GPU) and a DEF reducer(Leg Shanks/STR Garp, ...). HP reducers can be useful, but don't forget they have a heal for 50k per turn. Specials tht hit all enemies is highly recommended.
  • DEX grunt will delay STR specials for 2 more turns
  • STR or PSY grunt will change your slots to unfavorable ones
  • PSY or STR gunt will lower your chain multiplier for 3 turns
  • Chapter 3: Demalo Black will pre-emptively Despair your captains for 5 turns. He will attack every turn for 3k damage. Does nothing under 50%. When your Despair runs out, he will enrage.
  • Chapter 4: Pre-emptively puts up a debuff so you're more likely to get unfavourable slots for 99 turns. You will want a Time Delayer, or a lot of HP here.
  • STR grunts will change QCK slots to BLOCK.
  • QCK grunts will change DEX slots to BLOCK.
  • Chapter 5: You will pre-emptively get hit for 4000 damage. Again, take a time delayer! GPU is perfect here. These grunts hit very hard if you let them attack. Bring x2 Health captains or a healer if you need it.
  • Boss battle: two STR grunts with a 3 GOOD Barrier, one INT grunt with a 3 PERFECT barrier, two INT grunts with a 3 GOOD barrier.
  • INT grunts will change all our slots to BLOCK and BOMB when low while the STR gruns will blind you for 10 turns.
  • Chapter 6: Every grunt has a 1 hit barrier of their own color. Hit them with the same type of SLOT (NOT CHARACTER!). Once again, bring GPU and preferrably anti-bind sockets.
  • Each grunt will bind their opposing type on their first turn for 3 turns (DEX grunt binds STR etc).
  • Chapter 7: Just as you think this Island turned into Sabaody Archipelago Usopp Edition, the Grunts pre-emptively put up an 8 turn immunity and a 99 turn additional damage at end of turn.
  • Leave the INT grunt for last, as he will revive after defeat, hit you for a ~30%, maybe 50% (?) health cut (needs further verification, post your experience please) and blast away the last hitting unit. He only heals for a small amount and will be on a 3 turn attack.
  • Chapter 8: Pacifista PX-5 will put up an 9 turn 2 PERFECT hit barrier. He is really tanky and will repair each turn for 50k HP. He attacks every 3 turns for a bit over 10k. When he gets under 20%, he'll use a fixed 17.000 damage to your team.
  • Chapter 9:
  • 6th wave will have Pacifista PX-5 again, but at half HP. He still heals every turn, though. Deals 10k damage,17k under 20% every 3 turns.
  • Boss wave: Sentomaru is here and isn't joking around. He puts up a 20 hit barrier for 20 turns, a 20 turn Delay Immunity, hits you for 4.5k dmg and lowers crew's healing from all sources to 0 for 8 turns. He's reasonably tanky (~2m HP, give or take, please verify) and hits for about 7.5k per 2 turns. <20% will raise his defense for 5 turns, under 15% he will attack with his special, doing 17500 damage. 
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