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Sakazuki

C1314
F1314
STR
Admiral of the Navy HQ. He has a stern sense of justice, along with the strong will and drive to push it through. If he senses evil in someone, be it pirate or Navy man, he destroys them all in order to eliminate any of their potential.

Details

No. 1314
Type STR
Class Driven
Class 2 Powerhouse
Rarity

★★★★★★

Max Lv. 99
Cost 55
EXP to Max 5.000.000
Sockets 4

Stats
(before LB)

HP 3500
ATK 1600
RCV 99
CMB 4

Skills
(before LB)

Special: Meteor Volcano


Click to see characters with matching specials

Deals massive non-type damage (125x ATK) to all enemies, changes slots randomly except for [STR] slots, and boosts ATK of characters with a Cost of at least 50 by 1.75x for 2 turns

Cooldown

Level Turn
1 25
MAX - 8 18

Manual Location

Captain Ability: Evil-Crushing Scorched Earth

Boosts crew's ATK by 2.25x, adds 1.75x more ATK to characters with [STR] slots, and boosts the chance of landing on a [STR] slot by 1.8x
Note: If a character has a STR orb, regardless of character type, they will have a 3.9375x ATK boost

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
3950 1800 189 1 (1)
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1: Doubles damage from normal attacks by character to QCK enemies.
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1:
  • Critical hit
  • Provoked attack
  • Slot bind resistance
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F1313
Evolve arrow sm
F1314
Evolve arrow sm
F2578
Materials
F0118
F0266
F0095
F0300
F0267

How to Obtain

  • Only through Evolution
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

Summary (as of April 2019): Tier rank: Average (3/5). Akainu still provides a strong ATK boost (4x) when orbs match, but when they don't, he is pretty mediocre. And his special is showing its age too, meaning that Akainu is a decent captain and a rather weak sub, in growing need of a 6+ to hopefully return to his glory days.

  • Captain ability: Average (3/5). A base 2.25x boost is not great, but 4x when orbs match is really good.
  • Special: Weak to Average (2.5/5). Clearing low-to-medium HP mobs is nice but rarely a priority, orb shuffle of non-matching is nice but generally forgettable too, and 2 turns of 1.75x ATK boost is usually good - but cost 50+ can seriously limit the choice of subs significantly. Two Akainu captains often means two niche specials on a team, and a need for a dedicated ATK booster for lower-cost units. He is rarely used as a sub, because it's increasingly easier to get stronger/longer lasting/less restrictive ATK boosts, and his damage/reshuffle extras are pretty forgettable (through he can fit well enough on all-legend teams...).
  • Limit Break: Average (3.5/5) Akainu gets a single sailor ability, his potential abilitys are on the stronger side, supporting himself to have an orb available to deal max damage with enrage. He also gets a 5th socketslot and thats awesome. He is in need of matching for his special (captain ability kind of works against matching orbs, because u want [STR] orbs, but his special alone says "give me matching socket"), his cooldown screams for cooldown reduction, and auto-heal is ofc a must have. So yes he needs/needed the 5th slot.


Detailed review and other notes

  • When released, Sakazuki was seen as a monster, as he was the second unit to provide a 4x boost to characters, and unlike TSL Luffy, his boosts is available outside of his special too. But as more and more newer legends bypass him with the power creep, his OP status has been steadily decreasing.
  • Still a solid choice for many battles where you are facing DEX opponents, but will struggle against most of newer content.
  • Sakazuki boosts rate of STR orbs by 1.8x, this means a single captain Sakazuki team will team will have a roughly 40% chance of having a STR orb, Double Akainy doesn't improve it much, only to about ~45% with Matching Orbs. Notet that having Matching Orbs may reduce the chance of having any good orbs for non-STR units, since it will kind of counter his CA. For in-depth discussion and analysis, see Reddit post here.


Team building


  • Farmable socket locations:


Other guides

  • Reddit
  • Know other better guides/analysis? Link them here please!


Trivia

  • 24th legend released on global on March 2017
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