Sakazuki | |
---|---|
Admiral of the Navy HQ. He has a stern sense of justice, along with the strong will and drive to push it through. If he senses evil in someone, be it pirate or Navy man, he destroys them all in order to eliminate any of their potential. |
Details | |
---|---|
No. | 1314 |
Type | STR |
Class | Driven |
Class 2 | Powerhouse |
Rarity | |
Max Lv. | 99 |
Cost | 55 |
EXP to Max | 5.000.000 |
Sockets | 4 |
Stats | |
---|---|
HP | 3500 |
ATK | 1600 |
RCV | 99 |
CMB | 4 |
Skills | ||
---|---|---|
Special: Meteor Volcano
|
Deals massive non-type damage (125x ATK) to all enemies, changes slots randomly except for [STR] slots, and boosts ATK of characters with a Cost of at least 50 by 1.75x for 2 turns | |
Cooldown | ||
Level | Turn | |
1 | 25 | |
MAX - 8 | 18 | |
Manual Location | ||
Captain Ability: Evil-Crushing Scorched Earth |
Boosts crew's ATK by 2.25x, adds 1.75x more ATK to characters with [STR] slots, and boosts the chance of landing on a [STR] slot by 1.8x
| |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
---|
Rumble Stats | ||||
---|---|---|---|---|
Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
---|---|---|---|---|
HP | ATK | RCV | Slot | CD |
3950 | 1800 | 189 | 1 | (1) |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | Doubles damage from normal attacks by character to QCK enemies. | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: |
| |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
|
---|
Notes: |
Summary (as of April 2019): Tier rank: Average (3/5). Akainu still provides a strong ATK boost (4x) when orbs match, but when they don't, he is pretty mediocre. And his special is showing its age too, meaning that Akainu is a decent captain and a rather weak sub, in growing need of a 6+ to hopefully return to his glory days.
|
---|