One Piece Treasure Cruise Wiki
One Piece Treasure Cruise Wiki
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General Info[]

Sentomaru Guard of the World!
Quest Boss Difficulty Conditions Notable Captures/Drops
Sentomaru Guard of the New World!
F1468

Rookie
N/A
F1468

F1470

F1471

World-Shaking Strike Manual

Old General's Bellow Manual

Torn Front Line Manual

Heavenly Rock Cave Manual

Three-Sword Style Two Gorilla Cut Manual

Black Magic- Demon Lord's Descent Manual

Demon Face Manual

Warrior's Instruction Manual

F1470

Sentomaru Guard of the World!
F1468

Veteran
N/A
Sentomaru Guard of the World!
F1469

Elite
QCK characters only!
Sentomaru Guard of the World!
F1469

Expert
QCK characters only!
Difficulty/Stamina
Battles
Experience
Beli
Title
Rookie
10
7
1240
6755
-
Veteran
15
7
2330
11695
-
Elite
20
7
3380
16950
Huge
Expert
30
7
5680
31325
Gatekeeper

Notes[]

  • 1 Rainbow Gem will be received upon full clear of the last of the four difficulty stages.
  • Limited-Time Event.
  • All difficulties get a chance to drop the manual or secret boss.
  • The higher the difficulty level, the higher the chance you'll have of getting one of the manual or secret boss to appear.
  • When the secret boss does appear, there is a 100% chance of it dropping.

Drop rates[]

Links need updating, remove this sentence when they are correct

  • Do you want to know what are the precise drop chances of a poster or manual? Now you can see them here (for Elite and Expert). Also, please help refine that data by sharing the results of your drops through this form.

How to Beat Sentomaru Guard of the World![]

FAQs[]

General Information[]

Recommended Captains[]

Recommended Support Units[]

Recommended Sockets[]

  • Bind Reduction

Recommended Teams[]

F2P QCK Team
Captain Subs Friend Ship
F0603 F0737F1447F0355F0862 F0603 Thousand Sunny thumb
Requirements
  • Any high ATK QCK characters can be used for the crew, but I recommend keeping Ain or another character with a bind reduction special if you don't have bind reduction sockets.
  • Shield-Lance Speed Jil can be used to remove the barriers from Sentomaru and the Pacifista, but it's not necessary.


30 Stamina Walkthrough[]

Coming soon.


Stage Strategy Enemy Info
1 [[File:|250px]] Grunts Porc

Take out the grunts and stall without taking a hit.
Enemy Hp Attack Pattern
Grunts

Baby Turtle
-

-

2 [[File:|250px]] Grunts Treasure Turtle

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

Treasure Turtle

-

3 [[File:|250px]] Grunts Robber Penguin Armored Crab Daimyo Turtle

Take out the grunts and stall on the evolvers without taking a hit.
Enemy Hp Attack Pattern

Grunts

Daimyo Turtle Armored Crab Robber Penguin

-

-

4 [[File:|250px]] Grunts Pirate Penguin Treasure Turtle

Enemy Hp Attack Pattern
5 [[File:|250px]] Grunts "Gashed" Albion

Enemy Hp Attack Pattern

"Gashed" Albion

-

-Preemptively swaps Captain with middle left crewmate for 2 turns. After 1 turn boosts ATK for 2 turns

6 [[File:|250px]] Grunts Treasure Turtle Daimyo Turtle

If your Specials aren't ready by now, this is a good place to stall.
Enemy Hp Attack Pattern
7 [[File:|250px]] Sentomaru the Axe Navy HQ Pacifista Grunts

Enemy Hp Attack Pattern

Sentomaru the Axe Navy HQ

Sentomaru has a 1 turn GREAT barrier, casts immunity for 3 turns, locks 1 character for 3 turns, has a 3 turn cool down. Below 20% HP blows away Captain and middle right crewmate then the next turn locks a character for 2 turns. Pacifista has a 1 turn PERFECT barrier and a 3 turn cool down.


Team Builder Helper[]

Coming soon.

QCK Characters who Boost Attack


QCK Characters who boost Orb Effects


QCK Characters who boost Delay Time


QCK Characters who boost Chances of Matching Orbs


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