Silvers Rayleigh Dark King Shining in the Limelight | |
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Former first mate of the Roger Pirates. He’s friendly to those in trouble, even though he’s called the "Dark King." "Hey, don’t cry. I understand how you feel, but now’s not the time to get desperate. Things will get easier, but you have to make it count." |
Details | |
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No. | 1355 |
Type | DEX |
Class | Fighter |
Class 2 | Cerebral |
Rarity | |
Max Lv. | 99 |
Cost | 20 |
EXP to Max | 3.000.000 |
Sockets | 4 |
Stats | |
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HP | 1922 |
ATK | 1209 |
RCV | 301 |
CMB | 4 |
Skills | ||
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Special: Straight Stimuli
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Heals crew by 15x character’s RCV and boosts effect of slots (by 1.5x) for 1 turn | |
Cooldown | ||
Level | Turn | |
1 | 14 | |
MAX - 1 | 14 | |
Manual Location | ||
N/A | ||
Captain Ability: Depth of the Fastened Life |
Triples chain multiplier and heals crew by 1.5x character’s RCV at end of turn | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
Tandem | |
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N/A |
Evolution | |
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Chain | |
Materials | N/A
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How to Obtain |
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This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
Decent stats, mediocre special, and CA that is just too weak to be really useful (Monkey D. Luffy Crew’s Promise: 3D2Y gives the 3.5x boost and is the bare minimum to deal decent damage, and ~500 HP heal at the end of the turn is also rather weak). Overall, too weak to be anything but the usual collectible that almost no-one will bother pulling for. |
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