Soba Mask | |
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Straw Hat Pirates cook. He's wearing the raid suit, the fruit of Germa's scientific endeavors. The suit is able to project the background over his body, effectively rendering him invisible, and he makes use of this ability to overwhelm Page One. |
Details | |
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No. | 2804 |
Type | QCK |
Class | Powerhouse |
Class 2 | Free Spirit |
Rarity | |
Max Lv. | 99 |
Cost | 55 |
EXP to Max | 5,000,000 |
Sockets | 5 |
Stats | |
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HP | 3,622 |
ATK | 1,597 |
RCV | 265 |
CMB | 5 |
Skills | ||
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Special: Attack! Soba Mask
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Changes all orbs, including BLOCK orbs, to TND orbs and boosts ATK of all characters by 1.75x for 1 turn. If "Fire! Soba Mask" is used again in the same turn the special is activated in, boosts ATK of all characters by 2.5x for 1 turn. | |
Cooldown | ||
Level | Turn | |
1 | 16 | |
MAX - 6 | 11 | |
Manual Location | ||
N/A | ||
Captain Ability: Using Germa's Scientific Might |
Base Captain Ability Reduces cooldown of all specials by 1 turn at the start of the fight, boosts ATK of all characters by 3.5x, boosts chances of getting TND orbs and makes TND orbs beneficial for all characters. If a character have a TND orb, boosts their ATK by 4.25x instead. Action: Sanji becomes Transparent and prevents all debuffs to himself (Including, but not limited to, Bind, Despair, Silence, Slot Bind, Special Rewind and Paralysis), makes own normal attacks ignore defense, damage reducing Barriers and Buffs and adds 500x character's ATK as Additional Typeless Damage to own's attacks. Sanji Captain Action lasts for 3 turns and can be reactivated after 6 turns. | |
Sailor Ability: |
N/A | |
Support Ability: |
N/A |
Switch Effect: For dual units only |
N/A |
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Rumble Stats | ||||
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Rumble Special: | N/A | |||
Rumble Ability: | N/A | |||
Rumble Resistance: | N/A | |||
Rumble Speed: | N/A | |||
Rumble Defence: | N/A |
Limit Break Upgrades | ||||
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HP | ATK | RCV | Slot | CD |
3,972 (+350) | 1,797 (+200) | 344 (+80) | N/A | N/A |
Post-LB Captain Ability: | N/A | |||
Post-LB Sailor Ability 1: | N/A | |||
Post-LB Sailor Ability 2: | N/A | |||
Post-LB Potential Ability 1: | N/A | |||
Post-LB Potential Ability 2: | N/A | |||
Post-LB Potential Ability 3: | N/A | |||
HP | ATK | RCV | Slot | CD |
N/A | N/A | N/A | N/A | N/A |
Post-LB Key Captain Ability: | N/A | |||
Post-LB Key Sailor Ability: | N/A | |||
Post-LB Key Potential Ability: | N/A |
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters
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Notes: |
One of the best units in the entire game, even on JP. With a Captain Action similar to his first legend albeit drastically empowered, Sanji is an exceptionally powerful rainbow captain that can outright ignore fight mechanics with his action, and even has full orb manipulation for the entire team on top of an incredible damage buff. An outstanding character all around. |
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