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The Dark King Silvers Rayleigh Pirate King's Right-Hand Man

C1619
F1619
INT
Former first mate of the Roger Pirates. A.K.A. "the Pirate King's Right Hand" and "the Dark King."

Details

No. 1619
Type INT
Class Slasher
Class 2 Fighter
Rarity

6+

Max Lv. 99
Cost 65
EXP to Max 5.000.000
Sockets 4

Stats
(before LB)

HP 3121
ATK 1472
RCV 515
CMB 5

Skills
(before LB)

Special: Dark Conqueror


Click to see characters with matching specials

Reduces Bind/Despair/Paralysis duration by 7 turns, delays all enemies by 1 turn, and makes it easier to land PERFECT strikes for 1 turn

Cooldown

Level Turn
1 19
MAX - 6 14

Manual Location

Captain Ability: Living Legend

Boosts chain multiplier by 4x and boosts crew's HP and RCV by 1.2x

Sailor Ability:

N/A

Support Ability:

N/A

Switch Effect:
For dual units only

N/A

Rumble Stats
Rumble Special: N/A
Rumble Ability: N/A
Rumble Resistance: N/A
Rumble Speed: N/A
Rumble Defence: N/A
Limit Break Upgrades
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Captain Ability: N/A
Post-LB Sailor Ability 1: N/A
Post-LB Sailor Ability 2: N/A
Post-LB Potential Ability 1: N/A
Post-LB Potential Ability 2: N/A
Post-LB Potential Ability 3: N/A
HP ATK RCV Slot CD
N/A N/A N/A N/A N/A
Post-LB Key Captain Ability: N/A
Post-LB Key Sailor Ability: N/A
Post-LB Key Potential Ability: N/A

Tandem

N/A

Evolution

Chain
F0366
Evolve arrow sm
F0367
Evolve arrow sm
F1619
Materials
Onyx Crystal Skull
F0118
F0304
F0099
F0267

How to Obtain

  • Only through Super Evolution
This character entry on official Bandai OPTC page (en)/(jp) Some links may be broken due to en and jp having different numbers for some characters


This character entry in OPTC-DB

Sample teams using this character as a captain: Nakama Network list

Notes:

Summary (as of November 2019): Tier rank: 3/5 (Average). Super-evolved Ray is still a true rainbow captain with decent damage output, and his special is once again competitive (if niche).

  • Captain ability: Below-average (2.5/5). 4x chain multiplier still produces good damage output, but most new legends can match or exceed it, while providing more utility than a 20% HP boost.
  • Special: Good (4/5). SE Ray no longer clear mobs, but instead can delay the enemies, reduces a bunch of negative status debuffs by impressive 7 turns, and synergies with his own CA.
  • Limit Break Above average (3.5/5) Pinch healing is always nice, plus the SA " When any other character uses a special, reduces own cooldown by 2 turns" is interesting for some battles.


Detailed review and other notes

  • Compared to his base form, 6+ Legend Ray v1 offers higher damage output as a captain, and a more useful special: instead of doing moderate damage to mobs that is generally not needed anyway, this Ray is a very solid 7 turn Bind/Despair remover, and that is still a good number.
    • When Super Evolving, don't forget that his classes change from Fighter/Cerebral to Slasher/Fighter.
  • Just like his pre-SE version, Ray remains a versatile choice for a captain of good damage real rainbow teams (provided you can keep hitting his perfects). He still suffers from inability to clear stages full of grunts in 1 turn. Also, double Ray leads are just not that interesting special-wise, as it is rare you'd find yourself really needing to use his special more than once. And for many stages, neither part of his special is really useful, meaning he is a rather niche legend: very useful for very few stages, ok for many others, but generally inferior to legends which offer comparative damage output and a more generic/useful special. Even after his 6+, he is rarely used as a lead anymore, through he is likely to remain a strong, if niche (bind/despair removal) sub for Slasher/Cerebral/INT teams.


Team building:

  • Being a true rainbow captain, no holds barred, there is not much to say outside the obvious: you will want your best orb boost, ATK boost, and whatever else you need in a particular mission. :)
    • Best universal ATK boosters: Legend Kung Fu Luffy with his 2 turns of 1.75x boost has little competition, and he also provides a bunch of nice side-effects. F2P General Franky Iron Pirate gives 1.5x boost + more nice side-effects. RR Tsuru Navy HQ Vice Admiral remains outclassed by those F2P options despite being a RR pull.
    • Best universal orb boosters: Legend Doflamingo v1 as well as classic F2P Raid Doffy and his Neo versions are still solid choices. Soon-to-come to global TM Big Mom is another option to consider.
  • Don't forget about another classic - GPU and his better-stats versions are just one of many tricks a Ray team can field.
  • You can try to use Slasher or Fighter only subs to benefit from more common class-type boosts if you are missing generic rainbow boosts.


Farmable socket locations

  • Farmable socket locations:


Other guides/reviews

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