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[[File:C1569.png|thumb|220x220px|[[Trafalgar Law Straw Hat-Heart Pirate Alliance|EXPLaw]] is much better then the starting Luffy who only reaches his level or power upon his final super-evolution. He will also work with subs of each type (color) making him much more flexible.]]
 
[[File:C1569.png|thumb|220x220px|[[Trafalgar Law Straw Hat-Heart Pirate Alliance|EXPLaw]] is much better then the starting Luffy who only reaches his level or power upon his final super-evolution. He will also work with subs of each type (color) making him much more flexible.]]
   
''Note: the game has changed significantly since its release, becoming more new-player friendly and increasing choices for early game.''
+
''Note: the game has changed significantly since its release, becoming more new-player friendly and increasing choices for early game. Also you can just look at thousands of team featured on [https://www.nakama.network/ Nakama Network], a very useful site!''
   
 
You start the game with stage two Luffy, namely [[Monkey D. Luffy Gum-Gum Pistol]], a random Rare Recruit unit and some common trash units. Since fall 2017 on the second login-day you will also receive the awesome [[Trafalgar Law Straw Hat-Heart Pirate Alliance ]] and since some time later, you'll also start with [[Monkey D. Luffy Straw Hat-Heart Pirate Alliance]] and most recently, with 10 Straw Hats. Even if you kept a SH reroll with only one legend you will be in a much better situation than most players who started the game during the times you could pull crappy story mode characters (ex. [[Don Krieg]] and not a single gold poster, not too mention red...).
 
You start the game with stage two Luffy, namely [[Monkey D. Luffy Gum-Gum Pistol]], a random Rare Recruit unit and some common trash units. Since fall 2017 on the second login-day you will also receive the awesome [[Trafalgar Law Straw Hat-Heart Pirate Alliance ]] and since some time later, you'll also start with [[Monkey D. Luffy Straw Hat-Heart Pirate Alliance]] and most recently, with 10 Straw Hats. Even if you kept a SH reroll with only one legend you will be in a much better situation than most players who started the game during the times you could pull crappy story mode characters (ex. [[Don Krieg]] and not a single gold poster, not too mention red...).

Revision as of 13:40, 11 February 2020

If you think there is something missing or unclear from this guide, don't hesitate to comment. Or edit the guide directly, this is a wiki after all :)

New Player Basics

Tips in this section are intended for Pirate Level (P-LV) <70 - but even more experienced players may find few useful nuggets here.

When you start

Note: this was significantly changed in early Feb'19. (See reddit report in early Feb'19. The change means that old guides which suggested rerolling are pretty much all obsolete - but there is now in-game reroll, which generally should save a lot of time for most players. Update from Dec'19: new reroll guide based on download sizes, see [1] and [2]

During the tutorial you will get:

  • 1 Rare Recruit using 5 free gems from an unknown pull of characters (pull description states 'rarity 3 or greater'; rarity 3 is 'silver' and trash, rarity 4 is 'gold' and usually ok, rarity 5 is 'shining red = legend' and best'. If the odds are similar to normal pulls, this first pull has a roughly 50/50 odds of gaining silver or gold, with the usual low (~1-3%) chance of gaining you a 'red' character. This is your first 'choice' - if you get s silver character, you may want to restart the app until you get at least a proper 'gold' poster.
  • Monkey D. Luffy Gum-Gum Pistol, a relatively useless until you super-evolve him to Monkey D. Luffy Gum-Gum Elephant Gun, expect this will take you a few weeks. Hint: you can read our thoughts about each unit by clicking through to its character page and checking the notes section.
  • some trash units that have no real use

What to do next? Get better free units, build a team and start playing. You should have 5 gems to start with. Let's get more stuff.

First, check your gifts in the in-game mail. Click 'Friends' in the bottom right, then click 'View Mail/Friend Apprv.' button. From the bottom, you will have several mails to open as part of the 'Rookie Support Event'. First will give you Monkey D. Luffy Straw Hat-Heart Pirate Alliance (like with all mails, delete them after using to prevent later clutter). Second will give you 5 more gems. Third will be a regular daily 'free gem' email related to whatever the current game event is. Fourth will give you 10 Straw Hats, more on that in the next paragraphs If you are lucky, you may get more mails with more rewards tied to current in-game happenings.

So, the coolest mail you get is the 10 random Straw Hats ("Start your new adventure! Here's a gift"). You can reroll the selection as much as you want AND you should until you get at least one legends. In theory, you can get several Straw Hat legends - as of late 2019, only Chopper does not have a legend. Sanji has 2 and Luffy has several legends. You will know you got a legend as the legend posters will be 'shining red', and those are the only ones that really matter in the long run. You should try to reroll until you get as many legends as possible, but the odds for a poster being a legend are probably ~1-3%, so you may be rerolling for quite a while to get 2+.

With regards to the gold posters you can get, they are divided into two groups: evolved story mode Straw Hats (in the long run, easy to farm and so trash pulls) and proper gold posters available only for gems. There is no 'easy' way to tell them apart in game (no, 4-stars vs 5-stars simply refers to their unevolved or evolved state, no help here). You can try to tell what other units you got based on their pictures and comparing them to our character list or other websites. See our entries for those units to see if they are any good. But, let me repeat again: golds are easy enough to come by in the long run, reroll for red posters. How many times do you need to reroll? Well, it takes about a minute to go through the reroll animation, and as for the odds, see the table below.

To help others you can record your rolls in this table:


  • Rarity 5 Legend (un-evolved): 40 (5.19%)
  • Rarity 6 Legend (evolved): 1 (0.13%)
  • Rarity 6+ Legend (super-evolved): 2 (0.26%)
  • Rarity 4 Fake gold (silver story mode Straw Hats evolved): 221 (28.7%)
  • Rarity 4 Real gold (un-evolved): 473 (61.43%)
  • Rarity 5 Real gold (evolved): 33 (4.29%)
  • Other: 0 (0%)

Sample Size: 77


While all legends are generally good, some are better than others, and newer ones are generally much stronger than older ones. In particular:

  • the best legend to get is QCK G4 v2 as he can clear a lot of the top tier content
  • all others are decent (check their individual pages for detailed notes) except...
  • the first Straw Hat legend, STR Log Luffy, is quite underpowered now, so we do not advice retaining rerolls with him (think of him as closer to a gold-level power than a proper red).
  • and in case you where wondering, there is a single Straw Hat legend not available in this (Luffy&Ace). So don't try to reroll for him.

For more on rerolls, the odds, and 'should you do it', see also reddits discussions here and here.

As described in the mail, you will be getting more gits over the next week:

That effectively means that you should be able to get 15-20 more gems for free before the beginner Sugo-Fest ends. Exact number of gems you will have before the Sugo ends depends on the time you started the game, the new mails come after 'new day' reset that time-zone independent while the Sugo-Fest has a build-in 72h timer starting from the moment you finish the tutorial. In other words, you should get your Day 1, Day 2 and Day 3 and maybe Day 4 if the timing is right within 72h.

About the Sugo. You now have access to time-limited 'beginner sugo' ("For Rookies Only! Head-start Sugo-Fest") that lasts three days. In that Sugo the first 3 multis grant you a guaranteed legend on the 11th (10+1) poster. Beginner Sugo details: 50 gems per pull (no discounted first pull), all posters gold+ ("All wanted Posters are guaranteed to be 4 stars or better); all characters will join your crew at level 50 and special level 5, each +1 poster is guaranteed to be a rarity 6 legend, with 2nd and 3rd guaranteed legend pulled from a smaller pool of increasingly better characters, no super-evolved 6+ rarity pullable, no special rewards after 3rd multipull.

So, should you pull? The answer is - are you willing to spend real $$ to get gems? It is not recommended to do single pulls for 5 gems. You should only pull in batches of 10+1 poster to get the +1. You may be able to get enough gem for 1 free pull by clearing a bunch of content over the next 3 days - more on the best ways to get gems in the next paragraph. If you want to buy gems, limit yourself to special highlighted offers, note some of them come with extra rewards including free pulls - the best value here (as of early'19) is getting the 'Useful Captains' set which comes with Neptune (EXP farmer), Viola (Beli farmer) and Haruta (poster farmer). The other sets, including the one with a random legend, are less essential (they contain some more powerful captains in terms of damage output, but you should have that covered through your random RR pulls anyway). If you want to whale, you can buy all other highlighted sets, but keep in mind you should not spend more than 150 gems on the Beginner sugo - there are no special rewards after the 3rd multi.

Now, about getting more gems. You will get one gem each day after your third battle (see Chopperman Missions, try to complete them each day) and another from daily mail (those mails don't expire, so don't fret if you forget to check your mail on a given day - but you will not get any mail if you skip your login!). Hint: even if you are busy, try to log in and do 3 easy quests to get your 2-gem daily income. You will get more gems from daily easy quests at the Extra Isle (click the arrow in the top right corner in adventure mode). Usually you can get 1 easy gem per day from some training/farming quest (gold-framed, low stamina 1-day events at Extra Island, dropping evolvers, boosters, beli, or whatever), through they are not available every day, it varies from week to week. Second best way to get gems is to advance up the story mode, first battles are relatively easy and you can get several gems for clearing each isle. You can also get a gem from clearing all difficulties for various Extra Isle events. Lowest-difficulty Coliseum should be clearable without too much effort with your starting units after you power them up with some turtles/pigs to get them to 50+ levels. Check the Rookie Support Quests for more easy (old...) battles. Keep in mind some other events at the Extra Isle will be much more challenging, and some have difficulty so high you won't be able to clear them without investing several months into leveling up units, recruiting new ones, and understanding the game mechanics.

Anyway, assuming you are not whaling and spending $$ your goal for the next 3 days should be to get enough gems to do at least one multi. Let's now talk about team building.

Beginner Guide to Team Building

C0002

This is your starting captain. He will work for a short while for your STR teams, but even when fully evolved (to this form) he will become too weak to help you clear most of mid-to-late game content. His super evolved form is very good, but it may be a while for you to get it. What is super-evolution? See here

C1605

Don't forget to get Portgas D. Ace Whitebeard's Son from the rookie support extra island section, he can be helpful for early game content too and is an alternative captain for your STR teams.

C0008

The final evolved version (even before super evolution) of the Zoro you get after clearing Shells Town is stronger than your starting Luffy and will likely be one of your primary captains for much of the mid-game content, through he can only lead DEX teams.

C1569

EXPLaw is much better then the starting Luffy who only reaches his level or power upon his final super-evolution. He will also work with subs of each type (color) making him much more flexible.

Note: the game has changed significantly since its release, becoming more new-player friendly and increasing choices for early game. Also you can just look at thousands of team featured on Nakama Network, a very useful site!

You start the game with stage two Luffy, namely Monkey D. Luffy Gum-Gum Pistol, a random Rare Recruit unit and some common trash units. Since fall 2017 on the second login-day you will also receive the awesome Trafalgar Law Straw Hat-Heart Pirate Alliance and since some time later, you'll also start with Monkey D. Luffy Straw Hat-Heart Pirate Alliance and most recently, with 10 Straw Hats. Even if you kept a SH reroll with only one legend you will be in a much better situation than most players who started the game during the times you could pull crappy story mode characters (ex. Don Krieg and not a single gold poster, not too mention red...).

You may be limited from being able to put too many of your RR unit(s) in your team due to being "overcost". Keep playing and this limit will go away (at the speed of roughly 2 cost per every 2 pirate levels (P-LV), with every other level giving you one more unit of stamina). As of early 2019 if not earlier, new accounts start with cost limit of 152, which should be enough to put at least several RRs and even some legends in your team.

While the first battles are simple enough that your starting units will work with no sweat, as you continue with the game, the difficulty will increase and soon you will realize that you need to adjust your team for speed and survival. You will need to think about which characters to use, and who to chose as your captain.

You can have eight precontructed teams (and save many more in your team log). Early on, you should try to build one teams that will allow you to get your daily two Forbidden Tomes from Chopperman Missions, so one of each color (STR/DEX/QCK/PSY/INT, which you can also use for turtle-farming team, one Fighter/Slasher/Striker/Shooter team, and one Driven/Powerhouse/Free Spirit/Cerebral team (to be clear, those have to be all-one type teams, so your Fighter team should have 5 Fighters (their other class, if any, is irrelevant)). As you clear more and more story and Extra Island content, and figure out who the boss for each stage is (or check the guide like East Blue), and keeping color strengths and weaknesses in mind, you'll see that some teams work better for some stages then others (ex. against a STR boss you'll want to have a QCK team if possible).

C0015

Usopp may not be much of a captain, but in this form is the best sub ever. If you are having trouble clearing early game stuff, it may be because you are not using this guy...

With the new 10 Straw Hat pulls and guranteeed legend on Day 3, not to mention anything you may get from Beginner Sugo or spending $$, you should have access to more decent starting captains than we can feasibly cover here. Check our pages for RR units you pulled to see what we think of them and click-through to Nakama Network site to see teams captained by them used to clear various content. Rule of thumb is, you want a captain that provides at least a 2x or higher ATK boost for all unis in your team, and match him with same or better friend captain. Below, we will talk about some teams you can make from your guaranteed or easy-to-obtain free units.

The EXPLaw you got on 2nd day allows you to make an early rainbow (=any colors) team which will clear everything in its path and give you a big EXP boost, stick to that as much as you can.

Monkey D. Luffy Straw Hat-Heart Pirate Alliance allows you to make decent INT or PSY teams; he provides a bit more punch than Law but no EXP boost.

Your STR team will be captained by your starting Luffy until you get a better captain (your starting Luffy, even if evolved to the max, is at best an average unit, he has decent stats, but mediocre captain's ability and weak special, compared to farmable Arlong Sun Pirates, Blackbeard, or a Rare Recruit unit like Bartholomew Kuma Warlord of the Sea). Not to mention he is pretty much inferior to the EXPLaw. With the addition of the Ace's Training Grounds you should also get Portgas D. Ace Whitebeard's Son ASAP for the STR healing captain option. Not that Ace is a great unit, but it is also a relatively easy gem to get early on.

Unless you pulled an even better RR captain, your DEX team will be led for a while by Zoro (in his final form of Roronoa Zoro Ashura Ichibugin whose good stats and captain's ability make him a viable top-tier unit) if you feel like running a HP-heavy team. You get Zoro from clearing one of the first story islands. Keep in mind he is rather weak until you finish his evolve chain (well, that's true for pretty much any unit).

For QCK team, after you clear a few more story islands, the game will give you Sanji Diable Jambe Flambe, sadly he is a niche support character (sub) and you'll need a better QCK captain quickly.

Same with INT, Nami's final form Nami Thunderbolt Tempo, which is pretty much useless, so you should keep your Nami in her niche but usable mid-form of Nami Mirage Tempo. She will quickly lose her place on your INT team as you get better units.

Neither is your game-given Usopp very useful as Sogeking, but his mid-form Usopp Usopp Golden Pound is an amazing sub (due to his powerful special), who should never be evolved into his Sogeking form (nor is 5+ Usopp worth aiming at, forget about evolving GPU, m'key?). Overall, you can however expect to keep your PSY story Usopp(s) on your rainbow/PSY teams for quite a while, he is quite useful.

Anyway, this means that you cannot rely on the original Straw Hats that the game will give you to do much (to recapitulate: EXPLaw is best, evolved Zoro still makes a decent DEX captain, Luffy is usable but underpowered these days, Training Grounds Ace can be fun to play with but also underpowered in the long run, Usopp is a great support unit as GPU, while Sanji and Nami have very niche support usability). Oh yes, you'll eventually get a Chopper, Franky, Robin, and Brook but by that point they'll be pretty useless too. However, when you get around to actually Super Evolving them, you'll find a revitalized, reliable characters (usable as captains and subs) in 5+ Luffy, 5+ Zoro, 5+ Sanji, 5+ Brook, 5+ Robin and 5+ Chopper. 5+ Usopp is good too - once you Limit Break him to reduce his CD. 5+ Franky and particularly 5+ Nami are still rather underpowered, even after their LB, and don't see much, if any, use. When you do get the skulls needed for Super Evolve though, you're likely to have better RR captains, but this is a good note that you should never throw away characters that appear weak now as they may be powered up later on. (Through it does seem that the game occasionally gives Luffy's 5+ skulls during some events etc. so you may be able to do it even before being able to farm 32DY isle...).

At this point we should also talk about ships, if briefly, because there's not much to say. Ships cost cola to upgrade - don't waste it on your starting Dinghy. Half of the ships suck (like the Dinghy...), the other half are useful, but most useful ones come from Forests of Training meaning you won't have access to them for a long while because Forests are very tough. But fear not, the guaranteed ships are good enough for early to mid game. You'll get Merry Go after clearing Syrup Village so, uh, on your first day of playing? It provides a 1.5x ATK boost which is awesome. Long story short, most other early game ships don't provide 1.5x boost and this is why they suck. You'll upgrade Merry Go to Thousand Sunny after clearing Tower of Law ~ Gates of Justice in a little while; it's a good power up for all teams so clearing this story island should be one of your priority goals. The Thousand Sunny Coated Vessel you can get from Sabaody Archipelago Redux is not an upgrade but an err, side-grade, and rarely needed, so don't worry about it. Four other non-Forest ships deserve a mention. First, Dreadnaught Sabre from Missions: Baratie is useful for speed farming evolvers. Second and third, Rocketman and Flying Dutchman are useful ships you can get from the Bazaar. Rocketman in addition to powering Powerhouse teams enables "zombie" teams, and FD boosts earned EXP meaning you level up your cost/stamina faster, but they cost Training Points, so unless you whale $$$ for dupe units to sell to Bazaar it may be months before you can get them. Whether you should chose Rocketman or FD first depends on your units, but unless you have great PH characters, go for FD first. And finally there is Zunesha which is great for Powerhouse and Cerebrals, and is occasionally available for some gems. Through you may want to grab Hoe first, since it is the best EXP-boosting ship in the game as of September '19.

Anyway, for your team building, including vast majority of useful captains, you'll have to rely on two pools of characters: the lottery of Rare Recruit, and farming of story missions and recurring Extra Isle events. Since Rare Recruit is pretty much a gamble (so good luck and remember to pull only during Sugos UNLESS you are really sure you know what you are doing), this guide can only offer some advise with regard to farming, i.e. will tell you which story mode characters are worth trying to get a poster drop.

Oh, and for easy battles like Evolver or Tome battles, you may want to run a team that benefits from a friend Legend Buggy to get an extra drop (once you get your own Buggy, it will be your double Buggy default team for most easy farming).

Last. Support your units with stat boosters whenever you can, but the Support Effect is only available to players P-Level 100 or higher.


Classic early-to-mid F2P tank Zoro DEX team
Captain Subs Friend Ship
F0008 F0268F0227F0015F0400 F0008 Merry
Requirements
  • Merry Go MAX
  • Other good subs: Bellamy the Hyena, Ghost Princess Perona, etc.
    Chose subs either for high stats or for useful special.
  • Yes, GPU fits on any and all early-to-mid teams!
  • This team was designed pre-EXPLaw era. These days,
    you may find the following team better for fast leveling.


ExPLaw fast level up team
Captain Subs Friend Ship
F1569 F0268F0004F0015F0008 F1569 Merry
Requirements


Beginner Guide to Clearing Content

Content can be roughly divided into story islands (the ones you sail between on the main map) and stuff available on the Extra Isle. The Extra Isle stuff is usually more difficult, through it usually scales in difficulty often giving you the choice to chose a difficulty level. The early story islands are very easy. You may run into your first defeats around Arlong Park, with Twin Cape and Alubarna being common stumbling blocks if you are haven't put much thought into team building. Check the island page guides for how to beat those stages. Common newbie problems arise because bad team building (covered above) and low-level units (solved by doing more farming on missions you can clear).

If you have difficulties we did not cover, or workable strategies that we did not consider, please make a comment in the relevant island page, or update the guide yourself. Much content on this site is written by advanced players who simply forgot what early game difficulties and solutions they had.

Content around Water Seven and later is often compared in difficulty to the medium difficulty 30-stamina Extra Island content and is called "mid game" content. It will take you several weeks of play to get to that anyway. The good news is that the guides for that content are usually more developed because it is where the more advanced players spend most of their time. By the time you hit Fish-Man Island the story mode difficulty for boss battles will be similar to "late game" content like medium or high difficulty Clashes and Coliseums.

Beginner Guide to Farming

Farming means repeatedly completing a battle hoping for the character poster to drop. The odds of a poster drop are for the most part unknown, and seem to vary from battle to battle, with estimates of 1%-10% for usable characters (odds for evolvers are a bit better). First, you should only farm story mode characters during 2x Drop Rate days for that island (doubling whatever the chance is), or 0.5x stamina times. (Extra Island gets those modifiers very rarely, so you farm Extra Island whenever you want).

As for the Extra Isle, many but not all characters are usable, but don't expect much from your easy victories - generally only characters obtained from 40 stamina difficulty and up are of real use, through there are exceptions, particularly for seasonal characters (summer, Halloween, etc.). They are too many to list here, so check their pages for details. And yes, you can get them even from even the lowest Stamina battles (but the odds of poster dropping however are lower for easy difficulties).

This guide was written to focus on the early Story Mode characters you should try getting. But as the power creep ramps up, story mode is really an abysmal place to recruit useful characters, as they are generally way underpowered compared to not only RRs, but most newer Extra Island farmable FN units. As a rule of thumb, as of 2018, no story mode characters are worth repeated farming for.

Important note for collectors: all story characters except perhaps the ones from the most recently released story isle or two have been confirmed to be available during special Friend Points events, when the Friend Point pool of crappy 1-2 stars is replaced with turtles and story mode characters. While the odds of getting a good character (Luci, Croc, Eneru) are much lower then those of weaker ones (Shura, Gedatstu, etc.), you can relatively safely avoid farming weak, collector-only characters - you should get them from FP events eventually. Those happen every ~3 months or so (update: since mid-2017 you this is permanent). Our advice is - give it a year, and if you are farming, farm only useful characters you need for your team or evo material. The odds are good you'll get the weak story characters from FP or some special events anyway.

Before we look at what to farm, important announcement. Since mid-2017 it became increasingly easy to get certain (usually, best) story units, and this is happening outside farming. They have been added to FP recruit, and we had several events (Straw Hat's Journey and some Chopperman Missions) which were pretty much giving them away. This has led many players to conclude that regular farming is a waste of effort, because we are going to end up getting those story units eventually. Of course, it is not certain when you'll get a unit this way, but you should consider this before you spend a lot of time and stamina farming a unit that you can possibly get another way. Also, since fall 2017 and the release of Chopperman Missions, you can get some story characters from them, and from December 2017, many East Blue story characters have significantly improved drop rates, with some being 100% guaranteed upon single clear. Also, from early 2019, auto-tap farming mode has been added to the story islands, making their farming less time consuming once you get properly OP teams out...

What to farm on early isles:

  • Alvida's Hideout: get Alvida and evolve her to Iron-Mace Alvida Smooth-Smooth Fruit. She has decent stats and a very good special, and will make a very good sub for your early Luffy team, but will also find mid game use). Note that you can also get this character from the recurring Alvida's Romance Extra Isle event.
  • Shells Town: Forget Axe-Hand Morgan (only usable as a very early sub, hardly worth the effort), but his brat evolves to Cabin Boy Helmeppo, whose special makes him a niche but occasionally very useful sub unless you got a better (RR) DEF-to-zero unit. Just like Alvida, 'meppo can be farmed also from a special event, this one being Escaped! Morgan event.
  • Syrup Village: Django evolves into niche but (barely) usable subs, (Dancing Django, and Double Crosser Django). He will also drop from Hina's Resort Getaway event. Similar to 'meppo, you don't need to hurry too much to farm him. Captain Kuro is a QCK slasher and a decent sub early on, through only for his stats. He is however farmable in his extra isle event too, and is obsoleted by a bunch of units, including other F2P drops, so don't think much of him. And finally, Usopp is farmable here, through the drop rate is rumored to be maybe 1%. Everyone is always desperate for Usopp sockets and GPU copies for skill ups, but the drop rate here is considered too low to be worth the trouble.
  • Baratie: most useful is Double Ironfist Fullbody, known as Elder Turtle killer, a very useful character for turtle farming (note he also drops from the same Hina's Resort Getaway event as Django). Given that you may farm turtles every day, farm the hell out of his stage and evolve him ASAP (unless you have a better RR unit for clearing turtles). Chef Zeff was an early Fighter team captain, but his weak stats and special make him obsolete once you get better Fighters (he was somewhat useful in Rankings but those seem to have been quietly retired). Don Krieg is a very niche and rather weak unit and you can just wait and get him from the Crush Krieg's Assault eventif you really want a poisoner early
  • Arlong Park: while you need the cow for one of the missions, it will drop at a good rate from the Face The Deep-Sea Kraken event, so just wait for it. Much more interesting was the Enraged Arlong, who is usable as a captain (through worse than most Rare Recruits), but whose pretty good stats (one of the highest ATK values in the game) keept him in play as a usable sub for a long time. He can be obtained from the Arlong; Empire Rising event too.
  • Twin Cape brings us Laboon and Princess Vivi, both usable in the old-style Zombie Team strategy. It belongs to another guide, but bottom line is both are ok to have (but there are much better zombie units these days so don't work toohard on them). You can obtain Laboon from the same Kraken event as the cow, while Vivi is also available from Whiskey Peak and from FP Recruit as Miss Wednesday. You'll probably want to farm Laboon, unless you got Pell from RR, as for Vivi - you can wait until you pull her, or if you want your zombie team up and running fast, go and farm her here. But again, today's (as of late 2017) zombie teams are all about Brook. (And as of early 2019 there are even more better zombie captains... but if you haven't pulled any and want to try the old school way, well, here you go).
  • Little Garden: Dorry and Broggy are not worth bothering, the only unit worth getting here is Mr. 3. Sadly, his rumored drop rate is terrible, and he is no longer as useful as he was back in the early days where delayers were very rare. If you don't have a better Slasher delayer from RR yet, you could try farming here.
  • Nanohana ► Rainbase: Mr. 3 appears again, but more importantly, so does the Mr. 0 Baroque Works CEO, better known as Crocodile. Both his evolutions had their uses, through Sir Crocodile Warlord of the Sea is superior. He was a great INT Slasher sub back in the early days, but it is doubtful you will use him now much.
  • Alubarna introduces Mr. 2 Bon Clay (a niche unit that combos well with farmable Garp the Fist), niche but usable Slasher and damage reducer Mr. 1, and a more useful DEX booster Miss Doublefinger. You really want Miss DF for your DEX Zoro team, and if you run Slashers, Mr. 1 will find his place there for a while at least. 
  • Jaya: Bellamy complements Miss DF and your DEX team.

Now that you have cleared Jaya, you are no longer a beginner, so this guide will end here. Good luck farming Eneru :) Farming notes for further islands can be found on the said island pages.

New Player DON'Ts

  • DON'T spend Rainbow Gems on anything until you understand the game. In particular:
    • DON'T use Rare Recruit except during Sugo Fest days
    • Stamina Refills may be tempting, but the later you use it (the higher your pirate level (P-LV), the more benefit you get from them.
    • Restarting a battle may be tempting as well, but is rarely worth it. Do it only if you have collected valuable posters (and except on Extra Isle this is unlikely to happen before you finish the boss anyway). It is usually more efficient to use the Gem on Stamina refill, and even that is not advisable.
    • Expanding the Character Box is good, but don't spend all your gems on that at once. Do it when you are out of options and would have to throw away valuable characters or rare fodder (evolvers or boosters).
  • DON'T use a good character or a rare evolver for powering up.
    • For characters, if it has two stars or more, it may be good to keep. Yes, even some two star characters that appear weak at first glance can be useful later (for example Helmeppo). Make sure to favorite (star) any characters. If you're not sure whether a character is weak or strong, search, or ask. If you get a weaker version of a character you already had (such as another low-level Luffy), keep it until you understand how sockets and leveling-up skills work (both of those DO involve using good characters in power up, but it has to be the right character - and that's another guide).
    • With regard to evolvers, do not, under any circumstances, use anything that has a rainbow color, or any dragons or lobsters for powering up. Early on you will also want to save your crabs (later on you'll have too many of them, but until you know you have too many, try to save them).
  • DON'T use the Treasure Turtles for powering up the characters, unless you are pretty sure you know what you are doing. They give only 3k EXP anyway, and that's not much. Even more, understand that those turtles are the required evolution material for Pigs. Baby pig needs 2,350 EXP to reach max level, then 2 tiny turtles (worth 6,000 EXP) and a Sea Pony/small Penguin/Hermit Crab to evolve into a booster that gives over 50,000 EXP. For the same reasons, conserve your supply of the related evolvers.
  • DON'T overspend EXP trying to level up a character. Check the character info here to see how much EXP it needs for the max level.
  • DON'T spend Friend Points except if you are at max (99 pulls) or during special FP events which happen every few weeks and boost the crappy FP pool with some useful units (Rare Recruits, boosters and evolvers etc.) 
  • DON'T focus on the Story Mode too much. After you unlock the Extra Isle (by finishing Shells Town), it is a very good alternative, as the rewards there are better and relatively unique. Story Isle should almost never be attempted when there are no rewards (2x Drop, 2x Pirate EXP, 2x Beli, 0.5x Stamina). Out of those, 0.5x Stamina is best for rushing the Story, and 2x Drop is best for farming. 2x EXP may occasionally be better then Extra Isle, but the rewards (drops) are usually not as good, and 2x Beli is really just barely better then no bonus (because beli is relatively plentiful anyway).
  • DON'T rush with the Missions just for the sake of completion. Check what rewards they give, and get them as you need them. Gems and turtles are good, but leave evolvers for when you need them. Unlocking ships is cool, but you won't have resources to max them out for a long time anyway, so take your time.
  • DON'T waste cola on bad ships like Dinghy. Save it for better ships (for now max Merry Go, by the time you are done you should have a decent feeling which ships are playable. Or check the ship page for people's thoughts). On that note, do not click the Shipyard button at all until you get Merry Go (once clicked, you get a mini tutorial ad 5 free cola which they game will force you to spend instantly - and if you only have the crap-inghy, well, it will be sunk into that junk).
  • DON'T evolve Usopp Usopp Golden Pound or Nami Mirage Tempo to their final forms. Their mid-tier versions are much better. BUT there is no warning message when evolving characters, so you should be really really be careful when evolving Usopps or Nami. I did evolve my Usopp accidentally (I was distracted and thought I was evolving another version of him). It cost me about a month of work (sockets, skills up). So BE CAREFUL!
    • Zoro Streaming Wolf Swords is worth keeping too, through his evolved version has its use on a zombie team, so in this case ideally you want one to keep unevolved, and another one to evolve.
    • Fortunately very few units have different specials after evolving, and those three are the only one who have useful specials that do not strictly improve after evolution.
  • DON'T!!! waste your Feast item. It's a rare item that gives 5 million experience, given through mail on game anniversaries and such (the odds are that you probably do not have it, but in case you do, and wonder what to do with it - here it is). Keep it until you get a Sugo Legend, and feed it to said legend, since they need the most EXP to reach max level. Second best choice is to feed it to a Raid/Clash boss, if you are really impatient to max one (Eneru or Mihawk are probably most useful here).
  • DON'T!!! feed your duplicate RR pulls to themselves hoping for sockets / skill ups without first considering that you could instead trade them to Rayleigh's Bazaar for 300 Training Points OR use them to raise Limited Break's potential abilities. Ask yourself - do you need those skill ups right now, or can you wait few weeks / months to farm books? Ditto for sockets. Granted, some characters are very difficult to socket, and for those, using a RR is roughly equal to using a Forbidden Tome you would get from the Bazaar, but... think carefully. Most experienced players will trade dupes to the Bazaar instead of gambling on getting skill ups/sockets, which are increasingly easier to get with Tomes, Manuals and such.
    • Update: with the new Limit break mechanic, dupes are gaining even more value, so it is now recommended you keep a few dupe copies in your box to be used as Limit Break unlockers. This note will be updated when this mechanic is introduced to global.
  • DON'T!!! waste your skull(s), they are an evolver material. It is wasted if used for EXP boost. But you don't need to keep more than one per character, any dupe skulls are trash. Also, don't confuse easily farmable skulls for Straw Hats for the hard to get skulls for legends (you can also buy the latter from the Bazaar). Check the skull FAQ for more.
  • DON'T!!! spend Training Points on low-cost Bazaar crap. Save it for ships/characters. Your first buy should be the Rocketman ship or the Flying Dutchman (but you may have to wait months for them to cycle back to the shop). Bazaar page explains in more detail what's worth buying and what's a trap.
  • DON'T!!! sell characters unless they are grunts describes in notes as useless. As a rule thumb, never throw away an RR character, and keep your FN and Story characters too.
  • DON'T feed your cotton candy inefficiently - one by one - to a high level character. This is expensive, beli-wise. Short version - feed your cotton candy to an evolver or another LEVEL 1 trash character until you get to max +50 CC on them (more cost efficient than +100 or +200). Then feed that those +50 trash characters to your lvl. 99 legend or another strong character. Doing this properly can save you as much as several million beli. See the FAQ at cotton candy page for more details.
  • DON'T bother with Unlockable Quests, they are generally not worth the gems to unlock them. Free turtles are better, manuals drop from various quests, and the only items you may really need is unique super-evolution materials for a very small set of characters (Germa units, legend Eneru, and few others).
  • DON'T!!! waste your cotton candy on a weak character. When you get your first and subsequent cotton candy if it is ATK buff, feed it to your 5-star Zoro, 5+ Luffy, or another 2x+ ATK captain, preferably a legend if you were lucky enough to pull one. If it is a HP candy feed it to someone who boosts HP (Zoro again if you don't have a better choice). If it is a RCV candy, keep it for Eneru/Legendary Marco/Boa/INTIvankov/and such. Don't feed it to a random character or a weak healer (if you are not sure, ask). If you have box-space issue, see the cotton candy article for a guide on how to deal with that.

New Player DOs

  • DO log in at least once every day to get your daily log-in bonus and mail. No need to play if you are busy, just log in to the game screen, open and delete your mail. (Do not let your mail pile up as after you reach the max of 300 you'll stop getting daily and special rewards. Best to delete each mail as soon as you open it).
  • Once a week or every two weeks clean up your friend list by sorting it by "time". See who has not played for a week or so and drop them. Only players who played within 8 hours or so will appear on your friend captain list to choose from as an addition to your team. Any inactive player on your friend list is a one less choice.
  • DO Favorite your characters that you work on. This ensures you don't sell them or power them up by accident.
  • DO understand Guerrilla Turtles Times and try to catch them as much as possible on Daily:Monday and Friday quests.
  • DO switch your ships on all 8 crews from Dinghy to Merry Go and use your cola to max it ASAP.
  • DO try to use your stamina efficiently, real life time permitting. If you don't have time to do big battles, try to farm some evolvers.
  • DO connect your account to Facebook/Twitter for easy recovery. Go to Others>Change Device>Change Device with SNS>Back-Up Date with SNS and follow the instructions.
  • DO understand the STR DEX QCK INT PSY color dependencies and that different missions and events may require drastically different teams. All Extra Island missions have guides, check them out if you are stuck. Guides for Story Islands are few, you can write some too (hint).
  • DO practice to improve your PERFECT hit ratio. It may take few months but you will eventually get to the point that most of your hits are PERFECTs. DO realize that without that skill, you simply will not be able to do the most difficult missions reliably.
  • DO Store your cotton candy in level 1 trash characters to save box space and beli. +50 is best. See cotton candy page for details why.
  • DO Complete your weekly Chopperman Missions, as well as any other C's Missions the game has. One exception: you may want to wait before completing too many Rookie missions. It is a bit counter intuitive, but some of them give a lot of EXP, and you may waste it (as in, by getting too much stamina that you cannot store). Further, you'll want to maximize that EXP boost by using Flying Dutchman or Hoe and an EXP-boosting captain, preferably on that gives you 1.5x EXP boost (like Neptune King of the Ryugu Kingdom) or a even better, Legend Jack for 2x EXP boost. So DON'T!!! rush to complete the Rookie missions until you understand how stamina/experience work. C's Mission page has some detailed tables/numbers related to the EXP gain, check it out.
  • DO Play in the monthly Treasure Map. It has a separate stamina bar from the regular one, so it's free farming/training. Try to use Trusted or Limit Breakable characters to get the most benefit out of it.
  • DO Likewise, play the monthly Kizuna Clash, it also has its own separate stamina bar (like thingy...). Try to complete as many of the help requests as you can.
  • DO Use auto to reduce the time you need to pointlessly farm. See here for tips on how to auto well.

New Player Roadmap

Note: The roadmap to farming story units is less and less useful these days, as a) you can pull story units from Friend Recruit, b) there are many new, easy to get FN units that are better than some of the story units listed below and c) you may have RR units that are also much better than some units below. Feel free to skip sections below that you feel your current box is already on top of.

(For Pirate Level 1-70)

  • You'll first want to make a team that has at least a 2x or better ATK boosting captain. EXPLaw is a good go-to unit you get for free in a mail.
  • Soon you'll hit a roadblock in story mode. Stop doing story mode and farm Extra Isle for a while. It's the BEST place to level up your units.
  • Next you must master the Type Matchup team build. You'll want to get 5 good units of each type (DEX, STR, QCK, INT, and PSY. Ditto, for each class (Striker, Slasher, etc.). As fortnights come, try and gather the units so you can balance your teams. Rainbow teams with a unit of each color are very popular. The reason is that you'll want to finish your attacks with the characters that are strong against that boss. So a DEX boss will destroy a QCK boss must faster than a STR could. See Gameplay:Type Matchups for more information.
  • Once you have a balance of units, level up one 1000+ ATK character. Focus on one or two to be at highest. You'll get a LOT more damage out of one unit being really really strong as opposed to 3 moderate units. Understand what an attack chain is.
  • Don't use Gems on anything but Sugo-fest for characters, except to expand the box slowly.
  • When you get Usopp, evolve him to Usopp Usopp Golden Pound ASAP and STOP. One, if not the best character in the game for beginners.
  • Skip all raids (clashes), don't gem just to win you impatient little gamer. Their time will come later. Getting one copy of a raid unit is not going to be useful anyway, you need few dozens to improve their special.
  • If you want to level up your Pirate level, try to farm 10 stamina turtle node with EXP-boosting captain and ship.

Tips for Intermediate Players

(For Pirate Level 71-150)

  • You'll want to focus on Extra Island most of the time as you will start to collect manuals and character copies for socketing. It will still be a while before you can do it in high volume, since you need to be able to clear 30 stamina isles repeatedly for that.
  • What are manuals? Manuals give you a chance to lower the number of turns you must wait before using a special. This might seem insignificant, but as this game gets harder, you'll find stalling can be a challenge and you MUST lower cool-down on units.
  • Which units to save? Looks for those that boost attack, boost orb effectiveness, grant a conditional attack, heal, or have a high ATK value. As a rule of thumb, save each RR unit, and if your box permits, all other non-grunt units too. They may be boosted on a TM or such.
  • Every few weeks, a 2x skill-up event occurs. This doubles the chances of lowering a cool-down when using a manual or character with matching special. Keep your manuals and character copies for that time.
  • Which sockets to keep? Good ones: Bind/Despair reduction, Auto-Heal, Charge Specials, Matching Orb, Damage Reduction. Everything else is considered weak. See our page on sockets.
  • If you run out of space, increase box space, then start eating weaker-character manuals/copies. Don't keep too many evolvers, but treasure your Sea Stallions, rainbow evolvers and lobsters. Without these characters you can really cause the game to bottleneck and prevent progress and evolution of your units. Do keep in mind that Sea Ponies and Robber Penguins and Hermit Crabs are Pig (Porc) evolver fodder, so actually the most useless evolvers are Pirate Penguins and Armored Crabs. Don't keep more then 1-2 of those.
  • Begin to plan out your character attack order before attacking. You'll only get a one character advance notice of who is targeted next, and this can be not enough time to switch attack to a different enemy. Look at unit cool-downs and start practicing switching targets when needed. It's a skill you'll need for Forests or at times, Raids/Clashes later in the game as you get more powerful.
  • Planning stalls: Some raids or FN need you to stall at certain times. Learn your unit cooldowns, specials, and where to use GPU to maximize the stall time. Remember that units with high defense can easily die to combo hits from high-combo characters.
  • Specials that work together often form "Burst Teams", teams that after releasing numerous specials on the final turn can take down the boss by doing several times as much damage as on a regular turn.
  • Your team will sometimes want one Damage Reducing character like Alvida, or Smoker
  • Getting a matching orb is only one step for full damage burst. You can further multiply this three times with a matching orb booster (ex. Donquixote Doflamingo Warlord of the Sea), class or color burst (ex. Nico Robin), and against enemy burst (ex. Sadie Impel Down Chief Jailer). See this guide for details.
  • Now is the time to start planning a strong team to take down raid and Coliseum bosses. Mihawk, Chopper, Garp and Blackbeard are among the easier ones. Doffy and Enel are much harder, but those characters are the among the best. Either way, all can be completed before you hit P-LV 100, and without too much or any gems spend - but you will need to study the guides, get a bit lucky with unit pulls/drops, and work on your perfects. Also, don't despair about the high difficulty levels, go for the easiest ones - and repeat them until a poster drops, then stop. You will come back to farm them later, for now focus on leveling your new F2P prize.
  • When cleaning your friend list, you will also want to drop anyone who is 100 or more levels under your current P-LV. Each 10 levels reduces their appearance on your list by an hour (to a min. of 1 hour), and 8 hours is the default time. (This was improved a bit around late 2018, but as a rule fo thumb - try to keep friends close to your level, and of course kick anyone who has been inactive for a while!).
  • for events when you want two different captains (one as a friend and one your own, let's say Zoro and Law), and when you have both,and when you have difficulty finding the right match, use the following trick: put both captains in different slots, perhaps leading a mirror team. If you need Zoro, chose Zoro team for the mission, chose a Zoro helper, then swipe the team to Law. If you need Law, reverse the choices. This way you will have the most choices, while being able to run two different captains.

Intermediate Guide to Team Building

At this point you likely have one team of each color, and some variations based on your best captains, likely from RR. Hopefully you have at least one Legend. You are farming some fortnights and doing easier Clashes!!, at least, and you check their guides, notes on team-building for them, and adjust your teams as needed. For turtle times, you have one or more teams based on suggested turtle teams in the respective guide. Two general tips:

  • be considerate and leave your best turtle/fortnight/clash captains in some slots, so that others can use them even if you are not running a given event
  • Nakama Network is your friend :) Check it out for good ideas, and leave your teams there for others. Particularly for older/easier content. The site was created ~2018 and many experienced players don't bother posting teams for old content they cleared long ago. Help new players by sharing your teams there, even if they are for easy content that we, experienced players, forgot about years ago.

Tips for Advanced Players

(For Pirate Level 151+)

  • You really want to focus on collecting manuals for maxing out your characters, and on collecting character copies for maxing sockets.
  • Cash won't really be an issue now that you are farming raid bosses.
  • You can now start thinking about Limit Break.

Glossary

See Glossary .

General FAQ

See FAQ. But, seriously, take a look. It has a lot of info that new players (and not only) will find useful, and some of it was not covered in the sections above. If you read that far, do finish the lesson :)

Other guides/useful sites

  • OPTC Academy: http://optcacademy.com/ - seems focused on the Japanese, not Global version.
  • add more sites here, we are link friendly

There are also Japanese pages: